Space Engineers

Space Engineers

Undead NPC pack
64 Comments
Chipstix213  [author] Apr 10, 2022 @ 11:34pm 
Shouldn't it has no weapons in. Look elsewhere.
ButtKraken Apr 10, 2022 @ 11:52am 
mod disables rifles for me and crashes out of memory exception to desktop on trigger pull
Darkside99x Feb 22, 2022 @ 2:57am 
Nice, cheers.
Chipstix213  [author] Feb 22, 2022 @ 12:05am 
Fyi I will be removing this mod as it uses deprecated scrip. I will make sure to have a replacement before it goes completely.
Darkside99x Feb 21, 2022 @ 3:43pm 
Tried this today for the first time in a over a year and it sort of still works, but as well as the Zombies im also getting wolves that are also incredibly resilient spawning too and as keen never bothered to fix wolves they turrets still cant hit them. Anyone know a fix for this?
ShArPy1o1 Nov 29, 2021 @ 11:35pm 
Also is there anyway to create a mod to allow decoys to be attacked by your zombies (either first/preferable... or last if at all possible? Thanks Heaps
ShArPy1o1 Nov 29, 2021 @ 11:34pm 
Where is the file I can alter to chage the zombie's spawn radius? (not far enough away from player)...
Zappy The Floof Sep 16, 2021 @ 7:58pm 
Well ♥♥♥♥. That sucks
Chipstix213  [author] Aug 18, 2021 @ 11:56am 
nope that is all server side.
Zappy The Floof Aug 18, 2021 @ 7:49am 
question. i play from a server that i cant edit the files on. is there a way in game to change the spawn rate?
Chipstix213  [author] Apr 20, 2021 @ 1:19pm 
I see the issue, I should have updated the description. The configuration file is now with modular encounters spawner.
Barnettxxx Apr 20, 2021 @ 5:26am 
Hi Chipstix213 - I previously had Invasion of Wolves installed, i removed form mod list and added Undead NPC Pack - i see the zombies and they are great. i went looking for the config file in MeridiusIX and found the invasion of the wolves version but none for Undead NPC. i thought the mod might be getting confused so deleted the config folder for it hoping when i loaded into my save game it would recognise ino config file was available and create one. no luck. any help on getting a config file to populate?
Kalizaar Apr 8, 2021 @ 9:15am 
ok great thanks!
Chipstix213  [author] Apr 8, 2021 @ 8:49am 
Sabaroids spawn on pertam by default. zombies will spawn on planets and skeletons on moons.

have a look at the MES Wiki for admin and config options.
Kalizaar Apr 8, 2021 @ 8:06am 
If I'm putting this on a dedicated server, do I need to modify any config files to get them to spawn? I saw earlier you said they spawn everywhere, but I noticed on Pertam I'm seeing those creepy alien spiders instead of zombies.

In an attempt to figure out why I found a SpawnDefinition.sbc file where it has [PlanetWhitelist:Moon]. Am I supposed to add other arguments to that for the other planets?
Rusted Droid Apr 5, 2021 @ 1:32am 
Can you make this mod Stand Alone?
Without Perpetually Perturbed Pirates
Chipstix213  [author] Mar 14, 2021 @ 1:13am 
Every where
domidog_games Mar 13, 2021 @ 5:06pm 
What planets do they spawn on?
thelolrus Mar 4, 2021 @ 11:01am 
In my head-canon, these are all the dead copies of my engineer from flying into things with my jetpack. :praisesun:
Ravekhllar Feb 15, 2021 @ 5:39am 
Mod works great now, NPCs react to damage and spawn randomly.
Thanks for fixing it.:selike:
Chipstix213  [author] Feb 14, 2021 @ 1:00pm 
no, the planet spawner handles all that
Mr. Midori Feb 14, 2021 @ 12:57pm 
Do wolves need to be enabled for this mod to function?
Chipstix213  [author] Feb 13, 2021 @ 12:54pm 
i have updated this to use the new creature spawing system.
Ravekhllar Feb 12, 2021 @ 11:35pm 
Zombies and skeletons spawn now but the zombie AI is completely broken, projectiles pass thought all NPC hitboxes and take no damage.
I like the mod, but I broke it somehow...
The spawn Manager mod I`m using is MES compatible, just rather unpredictable. (disabled during NPC testing)
Chipstix213  [author] Feb 12, 2021 @ 11:03am 
good point its likely incompatible with the new MES spawning
Ravekhllar Feb 12, 2021 @ 10:04am 
Nothing is spawning, may it be because I`m using a mod that manages spawning of entities and disables the "spider" and "wolf" settings?
Chipstix213  [author] Feb 7, 2021 @ 11:42pm 
Just wait for jTurp, he's working on something very special with bots.
ATF_Coldblooded Carebear || Feb 7, 2021 @ 10:41pm 
@al_2368_99 since when zombie is smart enough to use weapon?
So maybe a other mob mod would do with weapon, but never give a zombie a weapon when all they want is BRAIIINNNNNN!!!!!!!!
al_2368_99 Feb 7, 2021 @ 6:52pm 
Watching a lone figure stride purposefully towards you across a barren moonscape is extraordinarily creepy, so very well done. I've got a couple of questions, as I'd like to tinker with the game a bit: firstly, could one spawn these guys on cargo ships? Could they be given weapons? Also, I notice your guys are animated pretty well- I've been using Rearth's recruitable NPC mod and the NPCs there are a bit...weird. Kind of like mannequins that bounce along the ground. Is there anything that would prevent a friendly NPC being animated like that?
Chipstix213  [author] Feb 7, 2021 @ 12:57pm 
Fixed issue with ragdoll and mistake with skeleton bot
Chipstix213  [author] Feb 4, 2021 @ 11:43pm 
I am aware of this mod and all I can say is soon TM 😜
ATF_Coldblooded Carebear || Feb 4, 2021 @ 11:26pm 
It’s me again (sorry to disturbing you again just wondering if you seen the new mod from Meridius_IX/Lucas called “Planet Creature Spawner” do you think it could be useful to you and this mod???
ATF_Coldblooded Carebear || Feb 4, 2021 @ 12:35am 
Cool! I be awaiting this. Omens .. (on the server I play on I set max time of 1 day cycle.. so plenty of time for them to scared my sister who also plays with me and when I’m solo I have the hand guns mod to help me).
Chipstix213  [author] Feb 3, 2021 @ 11:15pm 
Not yet but I will do soon.
ATF_Coldblooded Carebear || Feb 3, 2021 @ 5:35pm 
sorry i gonna have to reask this question Do the have time restrictive spawn on?
"Only spawn at night or fog"??
ATF_Coldblooded Carebear || Jan 15, 2021 @ 2:30pm 
I can understand that, but do keep in mind that the modding community here are great and lots if them are willing to share that knowledge and help you grow. All you need to do is ask.
Chipstix213  [author] Jan 15, 2021 @ 2:20pm 
Unfortunately sounds like that would need skills I do not possess
ATF_Coldblooded Carebear || Jan 15, 2021 @ 10:13am 
Nevermind the soundbox when the broadcast can do that job for the first 2 the last one might tricky to have the environment music swap for the third one
ATF_Coldblooded Carebear || Jan 15, 2021 @ 9:17am 
Do the have time restrictive spawn on?
"Only spawn at night" ??

Ps will need to find a script that spawn with them a soundbox at max volume preloaded with:
1) zombie screams "generic" (when spawned in)
2) zombie scream "brains" (when they spot a viable target)
3) erie music (till the last zombie died)
Chipstix213  [author] Dec 13, 2020 @ 1:28pm 
could be anything that affects factions.
chrishoule1366 Dec 13, 2020 @ 12:26pm 
they still seem to attack one another an i didnt have any other npc mods on atm do you know of any mods that dont get along with this sorry to ask but i cant seem to figure it out
yellow51 Nov 24, 2020 @ 10:13am 
Now just add a Female Zombie and call it "Screemer" or something like that. ;)
Ryukki Nov 22, 2020 @ 11:46am 
Hmm, I think releasing npcs individually like you been doing so far is the best. Just didn't like the invasion script. Shame there isn't a way to turn it off in the config file.
Chipstix213  [author] Nov 22, 2020 @ 12:18am 
How about I make up a mod with all my NPC's and no spawning scripts as a addon for custom planets
Ryukki Nov 21, 2020 @ 8:36am 
Why I think a separate mod without the invasion script would be nice. Kinda like how your other npcs work.
Chipstix213  [author] Nov 21, 2020 @ 3:47am 
Mumberthrax sektan got that to work by replacing the wolf attack sound. I refuse to replace the vanilla bots.

Ryukki because of the script they spawn without the need to have wolves and spiders enabled. To not have them spawn you'll have to switch off the mod.
Ryukki Nov 20, 2020 @ 9:03pm 
Could you make a variant without the Invasion of wolves script? I have a planet strictly for building and I don't want my turrets firing suddenly. Also no other npcs are spawning only them.
Mumberthrax Nov 20, 2020 @ 8:49pm 
i think sektan's old zombie mod added zombie attack sounds. might be worth looking into. https://steamcommunity.com/sharedfiles/filedetails/?id=870044370
[KOR]Orc Nov 18, 2020 @ 11:37pm 
friend! Where have you been?
Your flesh is gone
Are you dead? Why are you hitting me... my friend...
Chipstix213  [author] Nov 17, 2020 @ 11:33pm 
Yes as the discription says go to C:\Users\USERNAME\AppData\Roaming\SpaceEngineers\Storage\2267993399.sbm_MeridiusIX and adjust the values in the config files