DayZ
MoreZombieHordesG
20 Comments
franco_quitos Sep 2 @ 10:05am 
sakhal??
WickedDK Oct 13, 2024 @ 6:39am 
Hey there, first of all, love you mod..
Would i be possible to add some variables to a XML config file for me, if its not to much trouble?
I would like to be able to adjust this part:
class NoiseStrengthTeamMultipliers
{
BigGame=1;
Zombies=1;
Player=1;
};
Ben eagle Nov 4, 2022 @ 5:26am 
nice
Gormirn  [author] Jul 25, 2021 @ 3:32am 
Everything youre asking for is already provided inside the downloaded mod folder.
The_Ricky90 Jul 23, 2021 @ 9:47pm 
i will apreciate to get only the changes in the file to use to merge a server ( i do it to play ofline "solo") and this mod looks interesting.. but if i can not add your changes whitout have duble entries or to have to replace the full file i have to remerge my entire server files.. it will be a lot easyer to have only the changes to add to the existing files..thx
Gormirn  [author] May 10, 2021 @ 11:21pm 
All zombies still get alerted, the other set of AI hears further away and has small adjustements. I dont know how the 1.12 patch is affecting them with suppressors and such.
Lemon the Immortal May 10, 2021 @ 4:46pm 
So if I'm understanding this correctly, only "InfectedGorm*" zombie types are alerted in the gunshot radius?
Lennox May 3, 2021 @ 11:04am 
Thank you! :)
Gormirn  [author] May 3, 2021 @ 10:49am 
go for it
Lennox May 3, 2021 @ 9:50am 
hey, can i add your mod in a server pack without modifications and a link to your original publication ? :)
Gormirn  [author] Feb 9, 2021 @ 9:36am 
Add me on steam, or join DayZ Editor discord to DM me.
WierdCato Feb 8, 2021 @ 2:41pm 
Hi, and thanks for the anwser :) I figured out some of them, only one i got left is this (SECArmy) :: Zones:0 Respawner Function DISABLED !!!, Im on Expansion.ChernarusPlus. An other problem i have is that it doesnt spawn any Zombies when i have the mod active :/ It spawn some on Airdrops, but non in cities, bases etc. Sorry to bother you tho :)
Gormirn  [author] Feb 7, 2021 @ 8:42am 
What map is this on? Look inside your zombieterritories for GormLeftBehind2, if there are no listings you will need to add them from the mission files inside the mod. That error isnt important in terms of the mod working, those spawns just wont work (these spawns are just to fill in the map more) so you can ignore it or check that its been installed properly.
WierdCato Feb 7, 2021 @ 2:56am 
Im getting this in the console, is there a fix ? [CE][InfectedRespawner] (PRIGormLeftBehind2) :: Zones:0 Respawner Function DISABLED !!!
Gormirn  [author] Nov 16, 2020 @ 5:51am 
Yes its 100% possible. I havent looked into livonia since i cant personally test on it. but the zombie spawns are just XML positions so anyone can change them (zombieterritories.xml). I will attempt to look at livonia, and there shouldnt be anything stoping it from working (as long as spawns arent like under the ground). The zombies would just be in chernarus or deerisle locations instead.
GrowlerZ Nov 16, 2020 @ 4:24am 
I was wondering @Gormirn if there is a possibility to just add the zombie spawns like a horde as so many mods on here do not work , I have a livonia server and would love to implement the hordes but none of them work....
Saije Nov 15, 2020 @ 1:37pm 
Ah awesome yeah, there they are. Thanks man
Gormirn  [author] Nov 14, 2020 @ 2:38pm 
After you subscribe to a mod sometimes you need to restart the game/ steam client for it to complete the download.
All the spawns are dynamic, and are XMLs so if people want to they can increase or decrease the numbers.
Saije Nov 14, 2020 @ 9:02am 
Also I subscribed to and downloaded the mod but i cant find it in the !workshop folder
Saije Nov 14, 2020 @ 8:57am 
is this still working well with 1.9? does it create static spawns or dynamic?