RimWorld

RimWorld

[1.3] Vanilla Animals Expanded — Temperate Forest
139 Comments
Sarg Bjornson  [author] Mar 27, 2023 @ 12:40am 
Not sure what you mean, as the game pops up a red warning to tell you you have incompatible mods
Kov Feb 26, 2023 @ 3:11pm 
It is not a big deal, but it would be nice if it was removed from the list. :steamthumbsup:

Thanks for your hard work!
CTH2004 Feb 16, 2023 @ 4:00pm 
why is this still on the mod list?
akoyash Feb 11, 2023 @ 8:40pm 
so why is it still in the mod list
Oskar Potocki  [author] Jan 10, 2023 @ 12:33pm 
Well if you can't read the mod description, get out of here.
King DaMuncha Jan 10, 2023 @ 7:19am 
update to 1.4?
Hazardous Jan 2, 2023 @ 12:51am 
Heads up this mod is on the Vanilla Expanded modlist still, the others were removed in favor of the all in one mod, right?
V Dec 13, 2022 @ 7:47pm 
Vanilla Animals Expanded: https://steamcommunity.com/sharedfiles/filedetails/?id=2871933948

link for the blind, this has these animals in 1.4
Darth Tater Dec 10, 2022 @ 8:03pm 
Would it make sense to remove this from the main Vanilla Extended index?

It seems like the only mod there which isn't 1.4 compatible besides Backstories, plus it has been replaced.
The Trash Prince Nov 12, 2022 @ 8:43am 
Needs Opossums
Oskar Potocki  [author] Nov 1, 2022 @ 6:03am 
It doesn't work on 1.4, no.
ajjr1996 Nov 1, 2022 @ 2:04am 
Is this mod required/compatible?
Oni Oct 30, 2022 @ 12:23pm 
Needs to be removed from Vanilla Expanded collection, since it's been merged.
akoyash Oct 26, 2022 @ 4:43pm 
just a heads up that this remains in the collection after everything else was removed^^
Guilla Sep 16, 2022 @ 3:22pm 
hey! tiny request i have no expectations about: A badger's skin is actually really tough, so i think they should drop heavyfur or their own leather/fur with similar stats, instead of lightleather!
Wyx Sep 11, 2022 @ 1:01pm 
Is there a possibility to make the Red Pandas not suffer from cold damage?
Sarg Bjornson  [author] Aug 20, 2022 @ 12:16am 
Use Cherry Picker
T h e A M a n Aug 19, 2022 @ 4:07pm 
is it possible for me to use certain animals from the mod, but not all of them? Because, I want the fox and the badger but the panda wouldn't fit the setting i'm going for.
Sarg Bjornson  [author] Aug 6, 2022 @ 9:23am 
Yes
CRPoV Jul 23, 2022 @ 7:50am 
Is this and your other animal mods compatible with A Dog Said?
SomeDudeInAPanzer Jun 9, 2022 @ 11:08pm 
So uh, regarding the beavers... i noticed they dont actually seem to have a limit to how many lodges they can build... when i had a group of beavers go mad they came up to the side of my base... which just so happens to be a river and they started to try and build lodges... but i had a mod that changes how water works so when they tried to build a lodge it would instantly break after a few seconds dropping around 50 wood... after which they would immediately build another... in only 2 days 3 beavers managed to warp space and time to create 4800 wood
Legion, Duke of Rockford Apr 15, 2022 @ 1:06pm 
Oh? I am curious as to why they are intentionally made not sell-able? Not criticizing, just curious. :)
Sarg Bjornson  [author] Apr 13, 2022 @ 11:00pm 
Intended!
Legion, Duke of Rockford Apr 13, 2022 @ 6:42pm 
Hi, let me say, first of all, thank you for the mod. I really appreciate them. That being said, I want to mention that wild geese just never seem to be sell-able. All traders that have come so far, no wild geese could be sold to them, they just don't want them. Is it a bug, WAD (working as designed), or perhaps a mod conflict with another mod that caused this issue?
Slavic Hors Oct 10, 2021 @ 12:19pm 
Wild goose. obidence? none... Be goose! Do crimes! GO WILD!
Sarg Bjornson  [author] Oct 1, 2021 @ 1:59am 
Only animals with roamMtbDays can be assigned to a pen. The rest keep working as they did in 1.2. I only assigned to pen behaviour those animals that are geared towards farming / production, such as the geese in this mod, or the Wildebeest, Musk oxen, etc in others
Splaetos Oct 1, 2021 @ 1:44am 
I just picked the first expanded mod I found, but it never occurred to me that the stupid game would exclude some types of animals from the system. That's a bit idiotic.
Sarg Bjornson  [author] Sep 30, 2021 @ 11:16pm 
Ah yes, the crocodile, a majestic temperate forest beast XD
Splaetos Sep 30, 2021 @ 6:47pm 
I came here looking because I had Crocodiles show up from event right after I had built my first pen. Boomalopes worked fine, but the crocs I could only restrain using an area.
Sarg Bjornson  [author] Sep 30, 2021 @ 8:37am 
Only the wild goose would shows up in the pen list, though
Oskar Potocki  [author] Sep 30, 2021 @ 8:32am 
Do you have these animals in your colony?
Splaetos Sep 30, 2021 @ 7:32am 
On the new game I started yesterday, the animals are in the slaughter interface, but not the pen interface. Conflict, I guess.
Oskar Potocki  [author] Sep 1, 2021 @ 12:10pm 
Unless you have added them to an ongoing playthrough - in which case they won't, and there is nothing I can do about it.
Oskar Potocki  [author] Sep 1, 2021 @ 12:09pm 
They are.
ABlackhawksFan Sep 1, 2021 @ 12:01pm 
Will the vanilla expanded animals be added to the auto slaughter menu, and pen menu where appropriate (for farm type animals)?
Sarg Bjornson  [author] Aug 15, 2021 @ 3:45am 
If you added the mod to a running save, you need to add the new animals to your bills, as the game doesn't update them with new mods
Nanoro Aug 15, 2021 @ 1:06am 
Seems like none of these mods adding animals work correctly. None of them are butcherable after hunting, and I'm not sure why.
Sarg Bjornson  [author] Jul 25, 2021 @ 11:30pm 
huh, right, it has 4 instead of 1, will fix in next update
Thranos Jul 25, 2021 @ 7:45pm 
Did 1.3 change something with animal filth? I've tamed a red panda and it's turning every room it enters into an absolute pigsty, which doesn't seem... quite right.
Sarg Bjornson  [author] Jul 24, 2021 @ 5:52am 
Uh, check version info
亭亭净植 Jul 24, 2021 @ 5:44am 
What is the time for 1.3,I couldnt wait to meet my animal friends. THX
Caz Jul 24, 2021 @ 5:18am 
Just wanted to compliment the author on getting the "bastard geese" feel so perfect. Evil little ♥♥♥♥♥. lol
Sarg Bjornson  [author] Jun 4, 2021 @ 10:52pm 
Because it uses the shared code that is on the Framework. All VAE eventually will, we just haven't gotten around to it
Not Sure Jun 4, 2021 @ 10:51pm 
why does this mod require the framework? none of the other VAE mods do. Asking because i'm trying to debug a multiplayer issue.
Oskar Potocki  [author] May 25, 2021 @ 5:20pm 
It depends on Vanilla Expanded Framework mate
Mc_Dyno May 25, 2021 @ 11:27am 
It says it depends on vanilla factions expanded core but that mod is for 1.0 and my modpack is for 1.2
Oskar Potocki  [author] May 2, 2021 @ 2:05pm 
Beavers don't eat anima trees!
AdrianVaughan May 2, 2021 @ 10:56am 
Can i ask what was just updated ? i can't seem to find the patch notes. Thanks
qux May 2, 2021 @ 5:55am 
possible to add patche for more vanilla biomes please ?
thanks
Oskar Potocki  [author] Apr 30, 2021 @ 4:29pm 
hmmmm