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Then I don't know what can be the issue. I do not officially support LWOTC.
Did you disable the "OWNED" filter?
Same here. I have installed the Long War Laser Pack - WotC (unofficial), Coilguns for War of the Chosen, Long War 2 SMG Pack (unofficial), and SPARK Arsenal mods, but the newly added weapons absolutely, positively, do not show up in the weapon selection UI whatsoever.
Any assistance with this issue would be appreciated.
Thanks.
-El Tee
Needed to install the Spark Armoury mod and dependency for the Superlaser firing animation but apart from that XSkin helps solve the issue of the actual weapons not showing which is fine as the XSkin option is more ideal.
Do other laser weapons show up for you?
To be clear, new weapons will be added to this mod one by one. This will take at least weeks, if not months. I wouldn't hold any horse on that account.
This mod doesn't add any coil variants anyway, but when it does - which should happen in the next few days - you will need both laser and coil mods. But they are used only as sources of materials, so it's not like your game will crash if you don't have them. The coil weapons would just be left without textures.
Still sub'd to both required mods;
"Or this pair of mods:
Long War Laser Pack - WotC (unofficial)
Coilguns for War of the Chosen"
Still sub'd to both this and the Integration mod.
Still getting none of these to show up.
Have tried existing campaigns and new ones and neither have the new skins show.
I'm working on another big mod that has to be finished before I start making coil variants.
No, it's not.
I think I found the problem. Is IRI_HeavyCannon_LS.upk in 2258710003/content supposed to be named something else?
If there was, this weapon would not have worked.
So there must a file with the wrong name or something.
Its name is definitely as you have typed.
The Artillery Cannon seems to be misnamed in the content. Because it doesn't change when I use the WSR to overwright IRI_ArtilleryCannon_CV with IRI_ArtilleryCannon_LS.
You have to download both of Iridar's skinreplacer mods. You also need Notepad++ to edit the files.
Since I have it replace the magnetic autopistol it looks like this:
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=Sidearm_MG, DONOR_TEMPLATE=Sidearm_LS)
+PROJECTILE_REPLACEMENT=(ACCEPTOR_TEMPLATE=Sidearm_MG, DONOR_TEMPLATE=SMG_LS)
Thanks, glad to have you on board :)
I have no intention of modifying existing weapons, no.
IMO the Laser Autopistol needs a better projectile animation. So I used WSR to replace it with the Laser SMG's.
Can't wait to see the coil version :)
Working on Laser Heavy Cannon for now, no plans for what comes after.
My mod relies on laser weapon research added by the "Long War Laser Pack - WotC (unofficial)" mod. I don't know how WTO works, but with or without it, you need a mod that adds laser weapon research by that name, and then you have to complete that research before the new laser weapons will appear in Engineering.
My guess would be that WTO doesn't work with the new weapons.
You have to subscribe to one of the mods mentioned in the description in the REQUIREMENTS section.
Honestly didn't think much about it, since it seems to be a common combination of weapons (Coil and Laser), I just figured the laser textures where included in the content package.
It will satisfy the requirements of this mod for coil materials once I start adding coil weapons. I thought that was obvious from the mod's name.
But you have it on the list of the mods that "will satisfy this mod's requirements"...
You need one of the mods mentioned in the requirements that will contain the LWAttachments.upk in its Content folder.