RimWorld

RimWorld

Farming Expansion
26 Comments
Mlie  [author] Jun 9, 2024 @ 8:50am 
@AAA Sure, if you do some I can replace them. I have no gfx skill
thesoupiest Jun 9, 2024 @ 8:03am 
New graphics would be nice, these look a little off
Mlie  [author] Nov 2, 2023 @ 2:02pm 
@Kaspider Should work better now, thanks for the report!
Kaspider Nov 2, 2023 @ 7:55am 
Using any kind of chemicals on vanilla plants is impossible as pawns ignore the order and the pawn tasked with it freezes when its done through natural job priority order. When the pawn freezes, most of the ui turns invisible and the map turns gray whenever the game keeps moving, pausing makes it disappear for the duration of the pause. Ensuring the pawn isnt tasked with using chemicals on plants fixes the issue. https://gist.github.com/HugsLibRecordKeeper/328a45c477c3239f092b8b80133b78c8
The Ducktor Aug 13, 2023 @ 12:27pm 
Nah I solved it, I figured maybe it patches megafauna stuff after since plant mods need to be put relatively high up in the list. I put it there and it fixed everything.
Thank you still for the ready reply though.
Mlie  [author] Aug 13, 2023 @ 10:57am 
@The Ducktor If you are having issues please follow the steps described under Reporting Issues.
The Ducktor Aug 13, 2023 @ 10:31am 
Where should I place this in the load order? I put it somewhere after Megafauna but thats kinda low in the modlist and seems it broke how plants and plant work is done, or maybe it doesnt work with other mods splitting work types?
kaczorski Aug 8, 2023 @ 5:56am 
Yes! Just what I needed to spice up my food production. Thanks a lot for this mod :)
Catamine Jul 19, 2023 @ 11:50am 
Should get less pests if you plant a polyculture :-D
Mlie  [author] Apr 26, 2023 @ 3:39am 
@engine_oil There should be an extra button on the growing-zone
engine_oil Apr 26, 2023 @ 3:35am 
how do i treat my plants? do i right click or need something else or is under my work tab?
Hydromancerx  [author] Feb 3, 2022 @ 7:12pm 
Mage i am having similar issues where the trees are bugged.
drsavagethe1 Jan 3, 2022 @ 9:55pm 
Hey guys does anyone know if this is compatible with medieval overhaul?
mage. Jan 10, 2021 @ 9:02pm 
hey mlie awesome mods! but it seems like after i installed this mod i cant seem to cut any trees but plant and bushes is fine :((

im playing boreal island with the mods regrowth and biomes! Island and the error text shows this mod and biomes island conflict

https://gist.github.com/cda4013116919d1045cc8887ce7d4b33

any help would be appreciated!
mage. Jan 10, 2021 @ 9:02pm 
heres the error msg
Exception ticking Plant_TreePine112589 (at (140, 0, 110)): System.NullReferenceException: Object reference not set to an instance of an object
at FarmingExpansion.PatchChemicalGrowth.ImprovePlantSpeed (RimWorld.Plant __instance, System.Single& __result) [0x00007] in <5fdfc23b06944ab1897343fd4c24df75>:0
at (wrapper dynamic-method) RimWorld.Plant.RimWorld.Plant.get_GrowthRate_Patch1(RimWorld.Plant)
at RimWorld.Plant.get_GrowthPerTick () [0x00017] in <d72310b4d8f64d25aee502792b58549f>:0
at RimWorld.Plant.TickLong () [0x00039] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.TickList.Verse.TickList.Tick_Patch2(Verse.TickList)
Verse.Log:Verse.Log.Error_Patch1(String, Boolean)
Verse.TickList:Verse.TickList.Tick_Patch2(TickList)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch3(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Wiseman05 Jan 8, 2021 @ 7:48am 
@Mlie

Thats possible. They spawned in a Vanilla Expanded Plants field. I think it was Pumpkins, or Onions. I was testing them out with a few other farming mods at the time to make farming a lot more dynamic and interesting. Here's the modlist I was using at the time:

https://controlc.com/ef377f6d

Its on ControlC right now because for some reason Pastebin thinks I have offensive content in my post, and won't tell me whats offensive for me to modify or delete.

Also I haven't organized my mod list completely either. So it might mostly be dependent on how I organized my other mods.
Mlie  [author] Jan 8, 2021 @ 12:25am 
@Wiseman05 Hm, it seems like there is a plant that the cropeaters are having issues eating. Can you look into what extra crops and biome-mods you have?
Wiseman05 Jan 8, 2021 @ 12:17am 
Hey there! I like what this mod represents and I always like small mods that add some neat features.

However I ran into a problem I'm not too sure how to resolve. No matter where i put this in my load order it seems to crop up, especially when the Cropeaters show up. From looking at it, the Cropeaters aren't doing their AI of eating the crops but I don't know what its conflicting with.

Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.InvalidCastException: Specified cast is not valid.
at FarmingExpansion.PatchFoodUtility.ForceBugsToEatCrops (Verse.Pawn& eater, Verse.Thing& foodSource, System.Boolean& __result) [0x0003d] in <5fdfc23b06944ab1897343fd4c24df75>:0

If you need me to give you my mod list, let me know! Would love to help out since Im always down for making my pawns lives a bit more rough.
KGB Oct 31, 2020 @ 6:23am 
Toxic buildup/cancer from DDT would be cool
Trajda Oct 23, 2020 @ 6:25pm 
@Mlie

This mod is almost perfect. Now, somebody just has to create insectivorous animals. But I guess I have to start modding to accomplish that.
Mlie  [author] Oct 17, 2020 @ 11:33am 
@McLenwe Added support for Apothecary now as well
pgames-food Oct 16, 2020 @ 11:33pm 
cool interections with mods are nice to have.
hehe, i just saw the potato plant says "treated with DDT"... isn't that a WWF wrestling move? :lunar2019grinningpig:
Mlie  [author] Oct 16, 2020 @ 11:38am 
@McLenwe Should be a recipe using stuff from the Utility supplement mod now, good suggestion!
Mlie  [author] Oct 16, 2020 @ 6:23am 
@McLenwe Ill look into making patches for it
McLenwe Oct 16, 2020 @ 5:12am 
I´m a little suprised there is no interaction with the "Utility Supplements" Mod. I think both mod would complement eachother perfectly. An interaction with "Apothecary" would probably fit, too.
Hydromancerx  [author] Oct 15, 2020 @ 1:51pm 
Thank you!