Space Engineers

Space Engineers

Retractable Plasma Accelerator Cannon
277 Comments
Delta6NKVD Mar 12 @ 10:25pm 
Hey nukeguard do you do comissions? Pay via Patreon?
nukeguard  [author] Feb 12 @ 4:24pm 
Not unless I add a bunch of different colored ammo, as far as I know there's not another way.
Blitz Feb 12 @ 11:17am 
Is there a way to modify the color of the plasma?
Hotaro Apr 5, 2024 @ 4:39pm 
@Nukeguard. I'm playing on PC. Testing in a creative server of my own.
nukeguard  [author] Mar 31, 2024 @ 5:31pm 
are you on a DS? there are syncing issues last I knew
Hotaro Mar 31, 2024 @ 2:54pm 
@nukeguard, unfortunately I think it got worse. Part of the issue may be caused by when a player takes control of the gun. When I control it manually, then turn it off, it does not return to the home position before retracting the gun. The gun retracts first, then does not return home. Then I have another thing to point out. When placed, I can turn the gun on and it will extend no issue. I turn it off, no issue. The gun will retract and the mesh lines up however, and this is where it gets weird, the gun will continue to lower right out of the block and continue to do the lowering animation further and further down through the block until it's turned back on.
Hotaro Mar 27, 2024 @ 6:58pm 
YES! You're amazing man. I'll go test it out.
nukeguard  [author] Mar 27, 2024 @ 6:07pm 
The homing when turned off issue should be fixed now
nukeguard  [author] Mar 27, 2024 @ 4:21pm 
I'll get to it soon, busy with work and little time in evenings
Hotaro Mar 27, 2024 @ 3:05pm 
@Nukeguard, I know you're a busy person and have done some amazing things for the SE community, but any chance that this will be repaired?
nukeguard  [author] Mar 25, 2024 @ 5:56pm 
well, code must have changed, they used to return home, and then retract
Hotaro Mar 25, 2024 @ 4:59pm 
I'm in the same boat as Helldiver #1. The gun does not return to home position (straight forward) when retracted, leaving the closure panels open at an angle. Due to me being extremely OCD, I just can't use them.
NeonPumpkin Aug 21, 2023 @ 4:45pm 
Works just fine, dunno what they're talkin about.

However I have one complaint. Whenever I use them (as in, enable and fire) and then retract them, they aren't reset to their original position, which makes them look REALLY weird.

Besides that, works just fine.
Skypio Jul 29, 2023 @ 12:41pm 
Great Mod!:steamthumbsup:

Unfortunately it doesn't work any more. I can't control the turret nor can I or the AI system shot this gun.:steamsad:

I really enjoyed it.
Baboo85 Jul 1, 2023 @ 4:35pm 
It stopped working since one of the last update, the plasma turrets aren't targeting or shooting anymore.
nukeguard  [author] May 1, 2023 @ 12:51pm 
there is a collision box above the closed space to make the gun not phase
Odinus99 May 1, 2023 @ 5:12am 
I am using it well. I restarted the game after a recent automaton upgrade. After powering off the block in the game, you cannot pass through the top of the block. It has a transparent collision box, so when you stand on top of a block, it appears to float in mid-air. This symptom appears to have occurred after an Automaton upgrade. Or what have I done wrong?
FireStriker Apr 26, 2023 @ 2:36am 
Is there a config file that allows for easy changing of power requirements? If not can I upload a version that is set to private for my server?
MedvePapus Dec 10, 2022 @ 6:17am 
Any future plans for retractable weapons? Like cannons or such, this deployable weapon block is pretty amazing ngl
Titan Nya Nov 22, 2022 @ 2:44am 
Yeah I've seen that as I put 2 other aiming strait up for this case now xD
nukeguard  [author] Nov 21, 2022 @ 5:54pm 
It can't target straight up, it has limited elevation values
Titan Nya Nov 21, 2022 @ 5:45am 
@Hotaro any mind sharing what mod it was for others? as It don't seems to shoot for me either...

Maybe it can't target strait up but well... Gonna test it later to see if there is something other that is strange (well... A missile turret targeted me through it's own grid making me need to do nothing to disable it but it's probably another problem that don't have anything to do here :p)
Hotaro Nov 20, 2022 @ 7:41pm 
Cancel that. It was an error with another mod that caused this. They work fine once I removed the broken mod.
Hotaro Nov 20, 2022 @ 7:11pm 
Does the small grid version still work for anyone? I can't get it to fire in any mode.
Undertacker1976 Oct 11, 2022 @ 5:58pm 
Really nice mod, spectacular graphics.
Impossible to play without !!!
I would like to see something similar 3 x 6 block version, triple cannon and more powerful!
slipcasedrock2 Sep 21, 2022 @ 5:53pm 
This weapons is awesome for the small grid!
JWA Aug 31, 2022 @ 2:53pm 
dga8705 you may need to turn on the override for firing. A lot of weapons have trouble with that these days.
JWA Aug 31, 2022 @ 2:52pm 
Are any more weapons like this coming? I use it alot but what I really need is a fixed retractable gun with higher fire rate for a fighter, and some kind of missile launcher. Every one I can find is 2 blocks wide which makes it awkward for small fighters.
Red Unit Aug 9, 2022 @ 12:04pm 
How i can miss this... Awesome weapon!:steamthumbsup:
dga8705 Jul 12, 2022 @ 8:39am 
I have plenty of power on that ship. I was just testing it by controlling the turret and it wasn't showing me firing, but maybe I need to get it near an enemy. I'll mess with it more at some point.
nukeguard  [author] Jul 11, 2022 @ 3:52pm 
they also have a minimum firing range, and do you have enough power
nukeguard  [author] Jul 11, 2022 @ 3:50pm 
uses power only
dga8705 Jul 10, 2022 @ 9:54pm 
Does this use an ammunition? Or is it just power and creates its own ammo? I can't seem to get it to fire so far.
Baboo85 Jul 5, 2022 @ 4:42pm 
@jangan22 I noticed that too, but then I realized that the weapon would have too much delay between popping out, aiming and firing.
Odinus99 Jul 3, 2022 @ 3:18am 
I am using it well. I have a question. It is stored when the power is turned off, but not the turret when idle?
nukeguard  [author] Jul 1, 2022 @ 4:24pm 
Thanks for the props :-)
Baboo85 Jul 1, 2022 @ 2:13pm 
Thanks man. Best energy weapon ever is working again
nukeguard  [author] Jun 23, 2022 @ 5:40pm 
fixed small grid not damaging anything
Shinoshi Jun 21, 2022 @ 12:27pm 
more, wondering how it works, does it damage random block, targeted block? | also, i am not having any problems with this weapon, and it is likely the best energy weapon mod out there.
nukeguard  [author] Jun 18, 2022 @ 5:46pm 
this one has slight shield penetration, in the description is one that does not penetrate shields
Baboo85 Jun 16, 2022 @ 1:19pm 
Ok further investigation: the Plasma Cannon small grid isn't doing any damage, while the large grid one still works. No matter Creative or Survival, it's a matter of size (as always :P).

For those saying that it's not targeting anything: check your mod list or try to go away from the target over 50-100 meters, this one worked for me (no matter if you go near again, auto target still works)
Baboo85 Jun 16, 2022 @ 1:04pm 
I can confirm it's not doing any damage in Survival mode, while in Creative still works.
It's a shame because it was the best energy weapon I found. Balanced damage and rate of fire, it retract if turned off and it has a long range.
If you can fix it that would be great.
Shinoshi Jun 16, 2022 @ 12:04am 
Does this weapon always penetrate shields, or is it random, maybe a percent of the overall damage hits?
Glue_Drinker Jun 10, 2022 @ 12:15pm 
for some reason it isnt doing any damage
[TSF] Mason 1290 Apr 21, 2022 @ 2:53am 
MORE RETRACTABLE WEAPONS!
nukeguard  [author] Feb 26, 2022 @ 6:38am 
you also need a target to fire manually if you don't have Override set to On
Cap Buster Boogie Feb 25, 2022 @ 7:56pm 
@Maverick You might be encountering a similiar bug I had.

First thing you should do is check your load order and make sure Weaponcore is loaded before any mod that uses it as a dependency. I usually stick it at the top so it loads up first.

If that doesn't fix your problem, the other issue is it could be a glitch with your world. If that's the case, create a new world and copy paste your stuff over to it after you've tested some turrets and confirm they work.
Maverick Feb 6, 2022 @ 6:31pm 
I haven't tested automatically against projectiles but it will not fire even when attempted manually with the "shoot" button in the control panel.
DARK_FORDY Feb 6, 2022 @ 8:38am 
wont shoot enemy only defends now against projectiles
Gassi94 Jan 28, 2022 @ 2:01pm 
thanks, would hate to remove them of my ships!