RimWorld

RimWorld

Lord of the Rims - Elves (Continued)
133 Comments
Gearhammer Nov 20, 2024 @ 3:35am 
Whats the problem with HAR mod then?
Why he wont update HAR based mods?
tilarium Nov 19, 2024 @ 9:49pm 
Humanoid Alien Races. One of the dependencies this mod requires.
Gearhammer Nov 19, 2024 @ 4:48pm 
whats Har-based mods?
Mlie  [author] Nov 19, 2024 @ 2:35pm 
Sorry, I dont update HAR-based mods anymore
QueenOfMisfitTTV Nov 19, 2024 @ 2:24pm 
1.5 Update Please!! Author isn't responding :c
Gearhammer Nov 2, 2024 @ 10:37am 
1.5 update?
Original is not updated, author dont respond.
Mlie  [author] Dec 1, 2022 @ 11:59pm 
@Дота сосёт жопу Original is updated
Я з Донбасу Dec 1, 2022 @ 11:33pm 
1.4 plz
Mlie  [author] Nov 6, 2021 @ 10:23pm 
@Soaryne This will not update any more, see description
Soaryne Nov 6, 2021 @ 9:53pm 
Would you be willing to add a Mallorn wood dryad that give 5 Mallorn wood every 2 days?
That is 1/6 that the wood dryad gives.
Social Blueberry Sep 5, 2021 @ 8:11am 
Thank you for the heads up!
Mlie  [author] Aug 31, 2021 @ 1:21am 
@All As stated in the description, this mod will not be further changed as the original is updated. Please use that instead.
Social Blueberry Aug 31, 2021 @ 1:14am 
I also have the same error as Mortagon
Mortagon Aug 14, 2021 @ 1:58pm 
One example is trisscarElvishSingleBed_east.png is 256x256 while trisscarElvishSingleBed_eastm.png is 400x267. Not sure what this would do in-game other than generate a yellow error at startup
Mortagon Aug 13, 2021 @ 10:54pm 
I get a yellow error that trisscarElvishSingleBed_east.png and the mask file are different dimensions, I noticed this for a few other files too from these LotR mods. Has anyone else seen this?
Mlie  [author] Aug 11, 2021 @ 9:41pm 
@childpawn It did not happen in my test when publishing. Can you verify that you have the latest version of the mod and perhaps leave a link to a log?
childpawn Aug 11, 2021 @ 3:04pm 
Seems like the elven ears are still floating next to the elves' bodies, any idea on how to fix this?
Thank you for updating and resurrecting such a huge amount of these amazing mods.
Mlie  [author] Aug 11, 2021 @ 8:40am 
@Exomortem I see, I dont really have time for rework of mods. But Jecrell might take these back soon so it might be possible then
Exomortem Aug 11, 2021 @ 7:16am 
@Mlie I run rimthreaded for performance purposes and its incompatible unfortunately.
Mlie  [author] Aug 9, 2021 @ 1:37pm 
@Exomortem Why?
Exomortem Aug 9, 2021 @ 1:22pm 
Is there any way to get a version of this without the door expanded requirement?
Paarthurnax Jul 30, 2021 @ 12:47pm 
Thanks man!
Agustin Jul 30, 2021 @ 11:54am 
I love you uwu
Alos Jul 30, 2021 @ 3:40am 
that'd be lovely, ideology+elves will be glorious, I'll drown in rp immersion
Mlie  [author] Jul 30, 2021 @ 2:41am 
@Alos I could update it, its just the doors mod thats throwing errors. But I can focus on these now I think
Alos Jul 30, 2021 @ 1:52am 
ah! with some required mods updated it now "almost" works, if it wasn't for the ears floating around instead of aligning with the head I'd try starting a colony. I hope you'll find the time to update.
I'm no modder, but if there's something simple and boring I could do to help you out I'm more than willing
Almirante Poltergeist Jul 25, 2021 @ 5:31pm 
Does this works with the multiplayer mod?
Alos Jul 23, 2021 @ 9:57am 
yup, I was answering @tilarium I tried just in case it worked lol
Mlie  [author] Jul 23, 2021 @ 9:34am 
@Alos If you are referring to 1.3 it is not updated yet
Alos Jul 23, 2021 @ 7:43am 
as of now with this on no other faction spawns in the map, but it could be one of the outdated mods required, can't say
tilarium Jul 22, 2021 @ 8:38am 
Anyone know if things are working with 1.3?
Samar Jul 8, 2021 @ 4:37am 
Hello! Probably with The facial stuff mod elves don't have their typical long ears :( They don't have ears at all.
JOE Mar 11, 2021 @ 10:59pm 
By all means, feel free to add my codes to your mod! That's a much better solution than what I've created.

The CE patches might still need some optimization, but I haven't noticed any issues with the gameplay so far since I've patched it myself. There may be some balancing that I'd have to work on a bit, I mostly based the shield and weapon changes on their CE counterparts with a slight buff. Same with animal patches since horses/lorien deer are missing some CE stats, but I think that code is a little messy as I just copied the actual Def file instead of patching it.

I use many of your revived mods, so I'd love to help with the patches when I have time. I might start with the LOTR ones first. The dwarves dropping non-CE shields on raids is starting to annoy me a bit lol.

I'd also love to update the texture mods at some point as they are fairly low qual (especially when using other texture mods and camera+), and I do a bit of design, but that's a much heavier time commitment.
Mlie  [author] Mar 11, 2021 @ 9:57pm 
@bibimbab If its okay with you I would like to add the ce-fixes of the patch to this mod? Id appreciate any help with the ce-patching of other mods to!
JOE Mar 11, 2021 @ 6:23pm 
Hey Mlie, thanks again for reviving this and many other mods.

There were a number of issues I ran into with CE particularly with animals and some Elven weapons (shields and melee weapons seem broken). I've created a patch here for anyone who is interested: https://steamcommunity.com/sharedfiles/filedetails/?id=2421862590
Ploobus Mar 11, 2021 @ 4:17am 
Oh weird. I just realized I'm using the official Jec'sTools still so that must be it. My bad!
Mlie  [author] Mar 11, 2021 @ 2:50am 
@Ploobus Tested this now, got a neutral Empire. Are you on 1.2? Because the ability to add factions to not be permanent enemies were added in 1.2.
Ploobus Mar 11, 2021 @ 2:30am 
It seems the Empire is always perma enemy just like bandits when starting as elf colony. Tested with only this mod and its reqs.
Mlie  [author] Feb 16, 2021 @ 1:06am 
@bobbyboobab Tested this now with only this mod plus the prerequisite mods loaded and I get no such error. Perhaps you have a mod-conflict?
ulla Feb 15, 2021 @ 4:11pm 
@mile i was using the elven scenario with elves
Mlie  [author] Feb 14, 2021 @ 9:53pm 
@valdindor Its the only message in the welcome-channel
valdindor Feb 14, 2021 @ 1:18pm 
i didnt get a message.
Mlie  [author] Feb 13, 2021 @ 9:53pm 
@valdindor Did you follow the instructions and react to the welcome message to get authenticated?
valdindor Feb 13, 2021 @ 6:49pm 
I keep running into errors with the malon maps. There seems to be compatibility problems with them and other mods that change the maps at all. Also i tried joining the discord to post it there but i can access any channels including the #bug-report

Do you know a way around this error?
valdindor Feb 13, 2021 @ 6:49pm 
[code]
Could not regenerate layer Verse.SectionLayer_LightingOverlay: System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.SectionLayer_LightingOverlay.Verse.SectionLayer_LightingOverlay.Regenerate_Patch4(Verse.SectionLayer_LightingOverlay)
at Verse.Section.RegenerateLayers (Verse.MapMeshFlag changeType) [0x0001b] in <c36f9493c9844ddaa7fb5c788416098f>:0
Verse.Log:Error(String, Boolean)
Verse.Section:RegenerateLayers(MapMeshFlag)
Verse.MapDrawer:TryUpdateSection(Section)
Verse.MapDrawer:Verse.MapDrawer.MapMeshDrawerUpdate_First_Patch1(MapDrawer)
Verse.Map:Verse.Map.MapUpdate_Patch1(Map)
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
[/code]
Tarrant Feb 9, 2021 @ 1:15pm 
If Lembas actually comes from a type of corn, which is then ground into flour and then made into "bread" (which can in turn be further prepared to make 'Elven Waybread'_...then I think it's pretty clear that the word "Lembas" is actually Elven for "Tacos".:steamhappy:
Mlie  [author] Feb 5, 2021 @ 1:48pm 
@bobbyboobab Are you using the scenario or are you using regular colonists?
ulla Feb 5, 2021 @ 1:02pm 
when i have this mod and try to load a new colony it has an error after i finish setting up characters very annoying yes and it says all my colonists need proper names which i did then it still wouldnt help how do fix?
Falain Jan 30, 2021 @ 9:47am 
Thank you so much for updating this Mod!!! You are my little Hero :steamhappy:
mocha Jan 30, 2021 @ 9:09am 
also does anyone else get distorted music when visitors from this faction arrive? it sounded fine at the start of my game but now i get a spooky sounding tune instead :summerghost: