RimWorld

RimWorld

Rim of Madness - Werewolves (Continued)
167 Comments
Bearzapt34 May 31, 2023 @ 1:32am 
Probably get asked this all the time, but it's not infectious?
Mlie  [author] Nov 13, 2021 @ 5:43am 
@VIVY The large info image that explains that the original version is updated and that this version will not be recieving any more updates
『Nya』 Nov 13, 2021 @ 4:39am 
I don't see any useful information to solve the problem.
Mlie  [author] Nov 13, 2021 @ 12:38am 
@VIVY Please the first part of the description
『Nya』 Nov 13, 2021 @ 12:11am 
The textures of the werewolves disappeared, the pawn (guest) came, it seems to be fine, but I was attacked, the guest stood up for me, and the health menu shows that he turned, but the textures are gone, only the name goes.
Mlie  [author] Aug 11, 2021 @ 8:41am 
@skyarc Please read the first part of the description
白樱满修殿 Aug 11, 2021 @ 7:33am 
Werewolves' texture invisible
NoctisTheBogWitch Jul 31, 2021 @ 3:12pm 
Jecrell updated
Faendris Jul 31, 2021 @ 2:58am 
There seems to be an incompatability with Nals facial animations making pawns turn invisible when they transform into werewolves
money300009 Jul 28, 2021 @ 5:19pm 
the werewolf packs arent werewolves for some reason
Lacke Jul 28, 2021 @ 10:15am 
@Mlie That's fine for the textures, I know how to change that.
But the drawsize will need some research haha
...
Fixed it by reduced the draw size a bit :D

Thanks for the help and your time.
Mlie  [author] Jul 28, 2021 @ 5:43am 
@Lacke Not sure whats possible, perhaps the drawsize in the race definition. But I might need changes of the textures as well
Lacke Jul 28, 2021 @ 4:47am 
@Mlie Thanks for the confirmation :)
Also maybe a stupid question but, is there a way to make them "normal" sized until then?
(Mostly on the local side, I don't want to annoy you with that detail haha)
Mlie  [author] Jul 27, 2021 @ 9:11pm 
@Lacke Its because vanilla now have a max drawsize for pawns. Hopefully the HAR framework will find a solution for this as many racemods are drawn larger than the average pawn
Lacke Jul 27, 2021 @ 3:40pm 
Somehow, when transformed into wolf, the muzzle and tail are cut off, like out of frame.
I don't know what causes this.
https://media.discordapp.net/attachments/264185389655261184/869659754174234745/unknown.png?width=1095&height=616
Only a 1.3 thing. Was fine in 1.2. Pawn rendering is at fault maybe?
drsavagethe1 Jul 25, 2021 @ 7:24am 
Hopefully this means ROM Vampires and SW the force are up soon to complete the set
money300009 Jul 24, 2021 @ 9:28am 
jec tools got updated so you can update this now
slongo702 Jul 22, 2021 @ 8:19pm 
Looking forward for this to get updated to 1.3. Mlie you are are true MVP of Rimworld
Demonai_Warrior Jul 21, 2021 @ 9:49pm 
I am glad that this was updated to 1.2, I can't wait until this gets updated to 1.3 so I can make a cult of werewolves!
Midnight Ninja Jul 12, 2021 @ 5:41pm 
@Donshotz I had the same problem with them getting stuck. I had a different mod that caused it but I went into dev mode and added a different werewolf hediff and waited till time ran out and that worked like a charm.
Angrysquirrel Jul 6, 2021 @ 12:12pm 
Q's. What's the highest level they can go up to in each form? What are the names of the form type. I see a regular wolf. I see a wolfman (lon chaney version). I see a big bad wolf version (howling, dog soldiers). Thanks!
Sky Jul 2, 2021 @ 10:03am 
Hey like doom mentioned before if a immortal pawn becomes a werewolf and transforms with the immortality mod then they wont be able to change back im pretty sure this is because Immortals have a small amount of regen (And it regens one of the hedriffs things werewolves have but i could be wrong btw)

Also heres a link to that mod author if u wanna check it out and see whats causing the problem if u got the time - https://steamcommunity.com/sharedfiles/filedetails/?id=1984905966
Personal Space Invader Jun 25, 2021 @ 1:35pm 
One of my colonist got stuck in lupus form, what i should do?
Personal Space Invader Jun 19, 2021 @ 3:53pm 
How many levels are in the forms?
Mr. WishY -gRz- Jun 12, 2021 @ 1:01am 
Does anyone know if the Silver bug is fixed? The werewolves practically being unkillable and the silver on the weapons not working? Would love to download this again but found this game breaking really. Thank
Tatzenmonster Jun 3, 2021 @ 12:44am 
Really love this mod. :epilove:
skuggvarg.13 May 18, 2021 @ 12:34pm 
Aha, figured that. But seems I can simply change their "Werewolf(?)" status into "unblooded" before their first change, polus I think I solved by raising the kid's age to 18 and it looked like it is supposed to.

Thanks anyway, again love this mod, I may even think of subscrivbing on your other madness mods.:steamhappy:
Mlie  [author] May 14, 2021 @ 1:22am 
@skuggvarg.13 Im not sure any child-mod was officially supported by the original mod.
skuggvarg.13 May 14, 2021 @ 1:12am 
I love playing this mod.
But though all adults with "Unblooded" turn into one form or another (Except metis) two of my pawns had a child (With only one parent being a werewolf) and the child has "Werewolf(?)" and he/she becomes a metis?

I tried using character edit and change it into "Unblooded" and though the game says the child is whatever form but metis but still looks weird?
Mlie  [author] May 13, 2021 @ 9:45pm 
@Doom Never played with that mod, i can take a look. You have a link to it?
Rowlan56 May 13, 2021 @ 7:59pm 
Hey Millie i found a bug and i was wondering if you could fix it. When a pawn is immortal from the immortality mod, when they transform into a werewolf they don't turn back. The rage bar just doesn't go down and they have to be killed or knocked down to be able to change back.
BOOBOOMCF00 May 3, 2021 @ 9:37am 
that i get but after first shift they never revert unless i dev mode it has been awhile sine i had a wolf to in my colony so might be fixed. the only reason i ask is the mood debuffs after they "calm down" for being nude and others reactions almost like they are always in a negative mood afterward
Mlie  [author] May 1, 2021 @ 9:47pm 
@BOOBOOMCF00 If its the first transformation you cant controll it I think. After that it should be possible.
Its described in the startup guide above
BOOBOOMCF00 May 1, 2021 @ 4:56pm 
steam says i got a response on my previous question about reverting from wolf form to punny hummy but i looked up and down the comments and cant find it.
Mlie  [author] Apr 29, 2021 @ 9:53pm 
@TTV-TheHallowWolf I dont use ce myself and found no previous patch. But you might have luck requesting support for it at the ce discord
TTV-Hallow_Hound Apr 29, 2021 @ 8:17pm 
Sorry I bet this question was asked about a million times but is this combat extended compatible or is there a patch I failed to find?
SuperEarth's Funeral Services Apr 28, 2021 @ 10:24am 
You are honestly the best Rimworld modder ever, thank you for updating all these mods!
Saul Pellegrino Apr 28, 2021 @ 7:09am 
I just had a bug where my level 1 metis werewolf had a moon fury and turned into a level 1 hispo. Isn't the entire point of the metis that you can only be a metis? The option to turn into a metis is gone now also.
Mlie  [author] Apr 27, 2021 @ 11:49pm 
@TomScreener Vampires should already be updated by another modder
TomRock Apr 27, 2021 @ 11:07pm 
thanks i waited this for so long, will you update also vampires?
BOOBOOMCF00 Feb 8, 2021 @ 11:38am 
Dumb question but how do i revert back to original form from the wolf form
epicgamer Jan 10, 2021 @ 9:29pm 
my current game has a moon named "Regulus" (similar to "regular") which becomes full the most often compared to the other two moons. pretty fitting if you ask me
♥♥♥♥♥♥♥ Eliza mmmmmmm Jan 2, 2021 @ 12:35pm 
Combat Extended compatibility would be awesome
nigcarnivore14 Jan 1, 2021 @ 3:11pm 
Oops wrong one XD I thought this was your vampire mod comment section my bad.
Mlie  [author] Jan 1, 2021 @ 1:15pm 
@nigcarnivore14 This is werewolves, not vampires.
nigcarnivore14 Jan 1, 2021 @ 1:12pm 
This mod for some reason isnt letting me spawn vampires or give my colonist vampirism. I don't even know if vampires will even attack my colony
Nightmare-Nexus Dec 28, 2020 @ 7:24pm 
if it could be done. a type of venom/symbiote mod would be very cool. could add different types of symbiotes like the venom, carnage, riot, toxic, anti-venom, phage, etc would be very cool or just custom symbiotes. i think a mod like that would be insane for this game.
Rowlan56 Dec 24, 2020 @ 4:01pm 
There's this glitch with this mod where races other than human have their rage bar disappear and are stuck as a werewolf until they are knocked out or killed.
Windshield Dec 18, 2020 @ 4:20pm 
I have a colonist set too moon rage but she never transforms during the full moon am I missing another step here?
Anti-Fun Bun Dec 17, 2020 @ 11:58am 
any plans for a CE patch?