RimWorld

RimWorld

[1.4] Vanilla Factions Expanded - Vikings
2,675 Comments
StockSounds Apr 19 @ 6:44pm 
I think I agree with the decision to split it up, because all the stuff we lost other than the hunts were really disjointed and out of place, and vikings in rimworld specifically is an odd choice.
Behemoth64 Apr 11 @ 4:37am 
Cryptoforge doesn't have all crypto gear this mod had...I am sad we lost the pistols, the rifle and the big axe. This mod will be the only place where they remain....

My personnal experience with Vikings was great...a good and fleshed out mod with interesting ideas at the time. The hunts were the big draw for me, getting lothurrs to raise was great.

Unfortunate that cryptoforge or medieval haven't proted all the content, feel like we lost something.
bob1886 Mar 13 @ 11:02am 
Hey Oskar, I see that it appears that you’re rolling this into medieval 2, but I think the harpoons are causing some lag, from all of the missed ones not despawning in a reasonable time, especially when using multiple. Either that or the game doesn’t like me being able to see into the ancient danger because the village raid start managed to spawn a gibblet cage inside the danger. Either way, hope you have a nice day :)
Нубас Mar 2 @ 11:39am 
I think there's supposed to be a separate mod for crypto weapons in 1.5 called Vanilla Quests Expanded - Cryptoforge. Honestly I'm more excited for that then medieval 2 since I never really played with this during 1.4 so I didn't use the cool crypto guns and armor
StockSounds Feb 15 @ 2:49pm 
Are the crypto weapons being moved to a Weapons Expanded pack? I think it'd make since, considering that the mod would have plenty of content without them after it's merged, and I don't even see how it fits the viking theme.
HIVEMIND Feb 1 @ 5:53pm 
This mod won't be updated to 1.5. We are re-releasing this mod, merged with Medieval mod. They will release when ready. DO NOT USE THIS MOD ON 1.5, IT WILL BREAK YOUR SAVE.
Shima Jan 18 @ 1:10am 
szkoda że nie ma moda w wersji 1.5
Bonhoovi Jan 16 @ 2:02am 
Medieval 2 WHER OMG (much excite)
Oskar Potocki  [author] Jan 11 @ 10:11am 
And definitely do not, ever, activate this mod on 1.5. If you do, your save will be broken when Medieval 2 comes out.
Tedious Crow Jan 10 @ 10:18am 
Oxford, this is being rolled into VFE Medieval 2 which is currently being worked on
Oxford The Cat Jan 9 @ 7:33pm 
I assume this is dead?
tilarium Dec 14, 2024 @ 7:27am 
It’s not happening. Read the comments and you’d know why.
Tedious Crow Dec 12, 2024 @ 10:24pm 
The speed at which you guys patch old content while still producing new content is insane. Arrowhead could learn a lot from your process. As for me, I'm too busy having fun with vehicles to be disappointed that this isn't ready yet, but I do look forward to going on Fenrir hunts with tanks at some point in the future.
Gerewoatle Dec 12, 2024 @ 12:32pm 
@tilarium - It's just a common, unremarkable troll that's been doing its thing on various workshop pages. Report and move on, as they say. Attention is what it wants.
tilarium Dec 12, 2024 @ 11:31am 
I’m just curious, has anyone found @just_another_glinko’s workshop page with all his awesome and never outsatwd mods?
Nay Dec 12, 2024 @ 11:28am 
@just_another_glinko i'm not happy about them deprecating stuff either but that's not a reason to be an ass
𝅳𝅳𝅳𝅳𝅳𝅳𝅳𝅳 Dec 12, 2024 @ 10:37am 
@just_another_glinko bro is gatekeeping modding(people do this for free :secretweapon_hoi: )
сэр Суер-Выер Dec 12, 2024 @ 5:32am 
If you're not capable of finishing your mods — or keep them updated for your fans — you're not fit to be a modder in a public space. Simple as.
👁 Dec 11, 2024 @ 10:57am 
@Oskar I just wanna say it's genuinely great to hear that you guys are still working on it tho, I look forward to when it's Medieval 2 or whatever is ready to play. You guys are legendary badasses modding this game, it's almost like playing a sequel that's already got major DLC for it.
spincrus Dec 9, 2024 @ 1:56pm 
Since mods are free and I'm not entitled to anything, and as the author of popular mods like Dinosauria, I kind of know that nagging or begging for an update will just piss people off (rightfully so), therefore I've decided that I'd rather take the matter into my own hands than wait for an official release.

I mean it's in the spirit of modding to be honest. We're cool as long as I don't release it right @Oscar Potocki?

I mean, I've literally stopped playing Rimworld since 1.5 due to the lack of crypto stuff, that's how obsessed I am with that set :elscience: and I'm itching to try out the DLC but can't launch without my crypto stuff.
FotisLight Dec 9, 2024 @ 12:24am 
Eagerly awaiting Maynard Medieval but this is great too.
Oskar Potocki  [author] Dec 7, 2024 @ 1:08pm 
Yeah we won't be giving permission to 'update and reupload' content we're actively working on updating and reuploading ourselves tho...
Behemoth64 Dec 7, 2024 @ 12:56pm 
@Spincrus

You could try to ask them on their dev discord or by messaging them, there's a good chance they'd say yes. I missed crypto gear so much, the power armor design and weapons would have fitted so much for my first anomaly run.
spincrus Dec 6, 2024 @ 1:12pm 
I'm actually working on exporting the crypto stuff from the repo of this mod, but for personal use. Won't release it unless I've been given permission from all authors involved.

I'll combine it with the royalty crypto armor mod of mine (never released), along with "craftable VFE Viking weapons" and "persona cryptech" mods, both of which seem to be abandoned.
TheNLK Dec 5, 2024 @ 9:41pm 
I need my mead and guardian armour back man... that stuff was OP when I made an army of 70 LMG-weilding troops, they wouldnt go down.
It's a really great mod.

I hope that the crypto and the guardian armour comes back in Medieval 2... and mead... mead... tasty...
FlareFluffsune Nov 29, 2024 @ 9:10am 
Thank you for you and your teams hard work on these mods.
Oskar Potocki  [author] Nov 29, 2024 @ 3:04am 
Working on it. Currently designing alchemy system.
tilarium Nov 28, 2024 @ 6:34am 
I hope Oskar never updates this mod
Genesis Це Пухлыны Nov 28, 2024 @ 4:52am 
please update
tilarium Nov 26, 2024 @ 3:55pm 
You don't. Note the last line in this comment by Oskar.

Oskar Potocki [author] Sep 15 @ 4:50am
It doesn't work on 1.5. We're reworking the mod and it will be a part of Medieval 2 once it's out.

If you enable this mod on 1.5, your save will become irreversibly damaged.
Xx_Ang3l0fD3@th_xX Nov 26, 2024 @ 3:53pm 
anyone got a suggestion to remove this mod mid save?
Nay Nov 25, 2024 @ 4:45am 
some mods will work with newer versions of the game because nothing they used has been touched. This is not the case here, it is incompatible.
tilarium Nov 24, 2024 @ 1:25pm 
I wonder if it could have anything to do that it’s not updated to the latest version of the game? Nah. Couldn’t be that.
Nay Nov 24, 2024 @ 12:04pm 
gives error in console when activated
spikefinger Nov 21, 2024 @ 12:32pm 
i will give the Dev team my first born child in return for early access on steam.
Sauron Nov 19, 2024 @ 4:53am 
does anyone know how to clear thrown harpoon? cuase it jsut lays on grund and can`t be cleared
Trappist Nov 10, 2024 @ 9:43pm 
I'm guessing this is Endless Space inspired? Cool stuff
McSqiggles Nov 5, 2024 @ 5:03pm 
i get they're making a whole new mod for 1.5 but werent these 1.5 compatible a couple months ago or am i losing my mind
Uriel Septim VII Nov 3, 2024 @ 5:24am 
I hope the update keeps the wooly cows I need me my highland coos!
Daniel231154 Oct 29, 2024 @ 1:49pm 
i hope medieval 2 keeps the Odin and crypto armour
V∆ŁĶẎŘĒΞ Oct 25, 2024 @ 6:59am 
Oskar Potocki give me tribal hood COMEBACK SKINHOOD suka:d2axe:
V∆ŁĶẎŘĒΞ Oct 25, 2024 @ 6:58am 
1.5 work
1.5 работает, пока что из всего заметил что связка факелов не работает, просто нельзя применить) а так скрафтить можно для эстетики XD
Antearz Oct 23, 2024 @ 4:07am 
Oh so this Mod and the Vanilla Expanded Medieval Mod are going to be Combined ?
I.A.N.A.S Oct 15, 2024 @ 2:27am 
does anyone know a mod that adds the weapons+armor from this mod to the game?
Not_A_Furry Oct 8, 2024 @ 5:11pm 
I'm very excited to see what stuff in here makes a return in Medieval 2
Loki Sep 21, 2024 @ 3:26pm 
So will this new medieval 2 mod work with medieval overhaul?
👁 Sep 20, 2024 @ 8:29pm 
Yah that makes sense, like consolidating the crop mods would make a lot of sense but merging that with psychasters expanded might be weird.

Or like merging the animal mods would make sense until someone complained about the endangered species and couldn't legally have it in their country because of it.
Oskar Potocki  [author] Sep 20, 2024 @ 3:01pm 
Oh we won't be doing one big mod for many reasons. We will however consolidate mods where it makes sense, and in the case of Vikings and Medieval it really does - in fact, most people were always running both anyway.
👁 Sep 19, 2024 @ 10:47pm 
Then again, if that were the case, when something broke like this it would basically be as good as the entire game breaking for a lot of people since Vanilla Expanded is so essential. I can play without Vikings and Medieval stuff, but I couldn't play without a lot of the other stuff. It just wouldn't feel right.
👁 Sep 19, 2024 @ 10:46pm 
I've long felt that some Vanilla Extended Consolidation Merging would be great for the load orders but I didn't want to say anything because I thought you guys were keeping all the mods separate for a reason.

But I've always felt like it would be good if we could just toggle features on or off in the mod options and have everything in one big mod rather than a lot of little mods, except for maybe the endangered species mod and the story tellers that would have duplicates already in mods.

Like I'd toggle some Splits and Schisms features depending on my faction, probably permanently disable the genetics expanded quests and creature encounters, and switch off those big Mechanoid Invasion events, but keep everything else basically as is.