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My personnal experience with Vikings was great...a good and fleshed out mod with interesting ideas at the time. The hunts were the big draw for me, getting lothurrs to raise was great.
Unfortunate that cryptoforge or medieval haven't proted all the content, feel like we lost something.
I mean it's in the spirit of modding to be honest. We're cool as long as I don't release it right @Oscar Potocki?
I mean, I've literally stopped playing Rimworld since 1.5 due to the lack of crypto stuff, that's how obsessed I am with that set
You could try to ask them on their dev discord or by messaging them, there's a good chance they'd say yes. I missed crypto gear so much, the power armor design and weapons would have fitted so much for my first anomaly run.
I'll combine it with the royalty crypto armor mod of mine (never released), along with "craftable VFE Viking weapons" and "persona cryptech" mods, both of which seem to be abandoned.
It's a really great mod.
I hope that the crypto and the guardian armour comes back in Medieval 2... and mead... mead... tasty...
Oskar Potocki [author] Sep 15 @ 4:50am
It doesn't work on 1.5. We're reworking the mod and it will be a part of Medieval 2 once it's out.
If you enable this mod on 1.5, your save will become irreversibly damaged.
1.5 работает, пока что из всего заметил что связка факелов не работает, просто нельзя применить) а так скрафтить можно для эстетики XD
Or like merging the animal mods would make sense until someone complained about the endangered species and couldn't legally have it in their country because of it.
But I've always felt like it would be good if we could just toggle features on or off in the mod options and have everything in one big mod rather than a lot of little mods, except for maybe the endangered species mod and the story tellers that would have duplicates already in mods.
Like I'd toggle some Splits and Schisms features depending on my faction, probably permanently disable the genetics expanded quests and creature encounters, and switch off those big Mechanoid Invasion events, but keep everything else basically as is.