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The link is https://steamcommunity.com/sharedfiles/filedetails/?id=2836036212
However, as I published this mod without permission to create it, it may cause problems. Could you please approve or ban the mod if possible?(I used the DeepL translation, so there may be grammatical errors etc.).
No problem mate! And thank you for your support :)
Thank you all for your support :)
I've been thinking about this 40w thing a lot recently and while I like elegant approach of your idea and mod, the fact is that hoi4 is designed so poorly that wider is always better. Even with this mod that stands, though the alternative widths are less bad than in vanilla. So I was wondering what would happen if it were impossible to field super-wide divisions - what if the division designer itself were limited to a more historical number of battalions, say 4x3, 3x5 or 4x4. A plus side would be that it would force more specialized templates in the 20-30w range which would be the more historical range. It might also, with your changes to cw, come closer to killing the frustrating "bigger is better" notion in hoi4.
What do you feel about this half-baked idea?
I copied the mod folder and .mod file from the steam workshop folder into the 'mod' folder in Documents/Paradox Interactive/Hearts of Iron IV like @barry suggested. I then renamed the mod folder and .mod file from the long numbers to the same name they had when I made it. It was just "/width". If you don't remember what that was I found it in the 'descriptor.mod' file inside the folder under 'path'. Hopefully that makes sense!
Still more Development Dairies to come, so nothing set in stone yet.
@Perihelion
See you updated it. What did you do to update the mod?
Thanks, I appreciate that mate. I understand what you mean, if they keep the current overwidth penalty while making variable terrain width it'll be a nightmare of micromanagement. If on the other hand they reduce the penalty to 1% like i've done here and add the terrain stuff on top of it, I think it'll be a great system and i'll happily retire the mod. Anything that breaks the boring 20w/40w meta is good in my book.
Yeh, I just read the dev diary, pretty mad! My comment from literally a few hours before the teaser released was "unless Paradox ever actually changes the couple of lines of code affecting combat width" and then, bam, they announce they're changing it. I very much doubt my mod had anything to do with it, but who knows!? One can dream.
@barry
Thanks for the advice, much appreciated. Will that enable me to update the mod though? Surely there's something preventing someone just downloading a mod and then re-uploading it?
"C:\Program Files (x86)\Steam\steamapps\workshop\content\394360"
The folder with the mods has them with a numeric folder ID for each mod. If you unsubscribe to your mod, then resubscribe, you can find your mod sorting them by date. Copy those files onto your machine.
In the meantime though, i'm pretty sure unless Paradox ever actually changes the couple of lines of code affecting combat width this mod changes, the fact that the mod is 'out of date' doesn't matter. I might be wrong though.
Hey man, don't be sorry. Often people asking me to update is the only reason I realise I need to. So thanks!
In addition, modifiers such as terrain and doctrines may change the value even more, like in EUIV.
It's not a typo but perhaps could be worded better. Basically this mod changes the penalty of width from 2% per point of width-over to 1%, meaning you'll only be penalised in direct proportion to how much you go over. If you're 5% over, you lose 5% stats, rather than losing double and making non optimal divisions unduly punishing.
The mod does affect the AI in terms of fitting of divisions, but I have not implemented any changing of the ai behaviour re: division design as it's been pointed out this would introduce too many compatibility issues with different mods that people use. I think it's best to keep this mod relatively simply and unobtrusive, the way it is now is largely compatible with every other mod out there. I may create a companion mod in the future to address this.
The larger a division's combat width, the more space it occupies. If you attack from multiple provinces, you'll get more width (read: space) to throw more men into the battle.