Barotrauma

Barotrauma

HungerLK
125 Comments
san3z May 27, 2022 @ 3:09am 
однако по поводу 5 - баротравма заточена под хардкор, а жажда из персонажа тамагочи не делает, лишь дополняет атмосферу безнадёжности!
san3z May 27, 2022 @ 3:07am 
подумайте также над добавлением станции для готовки еды, ака отдельный фабрикатор переносной.
san3z May 27, 2022 @ 3:06am 
могу сказать, что мод неплох по своей сути и в геймплейной части пока что самый адекватный.
DJ EBAN  [author] May 26, 2022 @ 12:23pm 
Нельзя сделать голод смертельным для игроков и не смертельным для ботов. По игровой механике они все относятся к категории людей и все разделяют одинаковые настройки и свойства. У игры практически нет способа отделить живого игрока от бота кроме прямого контроля.
DJ EBAN  [author] May 26, 2022 @ 12:21pm 
6. Мод не совместим ни с какими другими модами. Это физически невозможно из-за ограничений системы моддинга самой баротравмы. Если два мода, пытаются модифицировать один и тот же игровой файл "В данном случае HUMANS.XML" работать будет только один.
DJ EBAN  [author] May 26, 2022 @ 12:21pm 
1.Больше еды пока не будет.
2. https://discord.gg/xnpwmRFx Дискорд сервер моего основного мода. Можешь в предложке, оставить свои пожелания.
3. Мне не нужна реклама, моды это бесплатно, я на них не зарабатываю и денег на донаты не собираю. Кто хочет пусть играет.
4. Насчёт цены посмотрю.
5. От жажды я принципиально отказался, она была в ранних версиях мода. С ней просто всё уже совсем в какой-то кошмар. Люблю хардкор, но Баротравма просто изначально плохо для таких механик предназначена. Геймплей превращается в какую-то возню с тамагочи.
san3z May 26, 2022 @ 3:23am 
а ещё - побольше еды)
san3z May 26, 2022 @ 3:23am 
Если что можем связаться в дискорд.
san3z May 26, 2022 @ 3:22am 
Ну или открой обсуждения и продвигай рекламу своего мода, для этого много серверов есть.
san3z May 26, 2022 @ 3:22am 
Увеличить цену на ИРП на станциях до 200-300 марок.
san3z May 26, 2022 @ 3:22am 
регенерация ХП с Neurotrauma не работает. (регенерацию лучше вообще убрать, я за реализм.)
san3z May 26, 2022 @ 3:21am 
также было бы неплохо завести жажду, а также подправить перевод на русский
san3z May 26, 2022 @ 3:19am 
а для игроков лучше сделай смертельным голод.
san3z May 26, 2022 @ 3:19am 
на станциях тоже боты могут откинуться со временем
DJ EBAN  [author] May 25, 2022 @ 10:44am 
голод не смертельный же. я специально так сделал, чтоб на станциях тоже никто не дох
Akari May 25, 2022 @ 10:30am 
пираты от голода сдыхают)
DJ EBAN  [author] May 25, 2022 @ 10:23am 
Ошибки какие-то выдаёт? Надо чего подправить?
san3z May 25, 2022 @ 8:40am 
Твой мод использует еще достаточно много людей, возобновляй работу!!!
Akari Apr 22, 2022 @ 12:19pm 
Последним просто надо загружать HungerLK тогда он перезаписывает но наверно перестает работать предыдущий мод
DJ EBAN  [author] Apr 22, 2022 @ 10:41am 
Думаю, что мод не работает, потому, что тоже меняет файл humans.xml, который определяет параметры человеков. Моды часто так конфликтуют, потому что они не могут дополнять файлы друг друга, только заменять. Т.е есть мой файл, который добавляет голод, а есть такой же из другого мода. еда сама появляться будет, так как это отдельные файлы предметы, а вот голод накапливаться не будет. Будет полностью корректно работать только тот мод, который в списке стоит выше, он загрузиться полностью. Это никак не исправить, только если соединить два мода в один.
Akari Apr 22, 2022 @ 9:39am 
Братка. Ставим Better Human Damage и мод перестает работать будто бы. есть ли патч совместимости?
DJ EBAN  [author] Dec 8, 2021 @ 8:34am 
I know about this. There are certain function in game code which determine what is most appropriate way to cure that exact condition. Unfortunately, as I understand, this function only show icons in health menu in suggestion block. But it do not alter Ai behavior.
wildwind Dec 8, 2021 @ 1:03am 
Emmmmm......I think I can give you an advice :I noticed that when the characters needs heal.Options will be given when you press ''H''.Bots' prefer seems connected with it.It's like a rank.:steamthis: .So, maybe that's the key to teach AI to use proper items.
DJ EBAN  [author] Dec 7, 2021 @ 1:15pm 
Despite my best effort to teach AI to use proper items, they refuse to do so. i still trying to find solution. Maybe next update i find it. Thx for feedback!
wildwind Dec 7, 2021 @ 6:53am 
:steamthumbsup:Pal,I've enjoyed this mod but I noticed a little thing : bots are less likely to use MRE to heal their hunger .Instead, they prefer Stabilozine. How can I solve this ? Seems like MRE is still ''Man refuse to eat''?:steamfacepalm:
IAA.COMM.AkutoDa Dec 6, 2021 @ 4:26am 
Было бы здорово. Спрайты предметов как по мне ещё слишком большие, но это мелочь.
DJ EBAN  [author] Dec 6, 2021 @ 12:07am 
Хрш, сделаю перевод, если надо.
IAA.COMM.AkutoDa Dec 5, 2021 @ 5:58pm 
Русская локализация планируется?
Emperor Stanwyck Nov 4, 2021 @ 2:07am 
<3 :wl3rangerstar:
DJ EBAN  [author] Nov 4, 2021 @ 1:04am 
for the commentary like this, i will absolytely add anything you want) i will do that asap!
Emperor Stanwyck Nov 4, 2021 @ 12:58am 
When I play, I play modded campaigns with IMC submarines and I usually am using scout ships etc, and they don't have much space and basically no hull armor at all.

This means I often need to save a lot of money to buy modded items to help beat modded monsters to buy the other modded subs during my campaign. And I almost always end up spending all my money from a mission on food to help feed everyone, and the sea chips don't last that long at all, so something like this food bar would be fantastic.

It is just an idea though and I am sure you are already working on something.

I do really appreciate this mod though and I am happy it is updated and fully functional, it is one of the best mods on the workshop.

I made a couple weapon mods like IMC Unarmed and and am working on making more, but seeing your food mod inspires me to try and make other stuff.

I appreciate your work and effort my friend.
Emperor Stanwyck Nov 4, 2021 @ 12:57am 
In the matter of adding things, and taking into account the nerf topic, you could very easily create a food item that is called a "Food bar" where basically its shaped like a chocolate bar but its a mixed artificial food bar that doesn't give any bonuses at all it only removes hunger.
Sea chips work kind of like this except they are gone in two bites, but the food bar would last much longer than two bites. The difference is that it costs more than sea chips and lasts longer sure, it gives literally no health benefits etc it only removes hunger.
It would be something that would cost a couple hundred marks and something that submarine crews on a budget would use the most.
Satuis Aburda Nov 3, 2021 @ 1:39pm 
Darn, I was hoping for that stability, I'll send an friend request if you're interested in more back and forth(Like about having more clear english text).

The request is for sub building if it's possible to add BRAND NEW autofill tags, examples:

"foodcontainer" with sea chips/stew/protein shake/pomegrenade+paste/canned meat/canned dolma.

"meatcontainer" with raw flesh/hammerhead fillet/mudraptor steak.

"vendingmachine" with sea chips/protein shake/pomegrenade paste.
DJ EBAN  [author] Nov 3, 2021 @ 11:07am 
Shame, but no, modded functions still can be added only in old way. By overriding vanila files, most of the time. Thats why mods like this always suffer, because i do change humans.xml file. And this particular file are changed by devs every single patch. New loot are easy to ad, but it wont work properly anyway.
So you want me to separate their spawn location? There is like 4-5 of containers in game. Diving cab big and smal, supply cab and med cab. I realy dont know how to separate food betwen them. It is easy to force cetain food spawn only in certain locker, but i dont't get the idea behind this separation. Like is wrecked suplu cab got place to spawn SeaChips? Just say what you think should go were and i will do that.
Satuis Aburda Nov 3, 2021 @ 3:18am 
I do really enjoy this mod so thanks for being so nice. The stuff the devs added allows making it so you can inject modded functionality without overriding stuff I think, like how you get humans with the hunger affliction at the start by overriding humans? And I think that includes injecting new loot into monster inventories/item usage without breaking those monsters/items/humans in future updates.

by the food tags I want to clarify that I mean when a containers loot is generated (I never notice bots sorting), so I can have cabinets and/or crates with "cheapfoodcontainer" and get some chips and shake. Or "luxuryfoodcontainer", etc, for cans, fruits, and steaks.
DJ EBAN  [author] Nov 3, 2021 @ 1:45am 
thx for kind words, i am realy glad)
DJ EBAN  [author] Nov 3, 2021 @ 1:44am 
yeah, i looked and i am disapointed. there were nothing realy helpfull.
So, about your request
1) Ok, i'l made food stack
2)Not sure i can do this only by myself. I can add additional tags to food "cheap/luxury". But for bots to autofill containers, container itself need to have tags restriction. So either i add whole new contaires (fridges) or you can add tags in sub editor for certain storage.
3)ok, i'l nerf em a bit
4)adding too much stuff may litter storages and make multiplayer less stable. but ok, maybe i add couple new things.
Emperor Stanwyck Nov 2, 2021 @ 11:58pm 
Yessss fuck YESSS!

I love this mod so much and am so happy to use it. I've been using it for awhile and man it adds so much to the game.
Satuis Aburda Nov 2, 2021 @ 8:23pm 
Have you looked into what the devs have implemented in the recent updates for mod stability and ease? In my time playing with friends and sub editor I have some requests if you'd hear.
#1 Can we have foods stack in 4's or more?
#2 In the sub editor can there be a storage tag for autofill-ing containers with food cheap/luxury?
#3 Food tends to be the new morphine/etc and better than a medic because you can't mess up eating, nerf plz?
#4 More hunting/harvestable food items? Mutant potatoes for vudka?
DJ EBAN  [author] Nov 2, 2021 @ 2:54pm 
Here you go m8, as you asked i updated mod to current version of the game.
Emperor Stanwyck Nov 1, 2021 @ 7:01am 
UPDAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAATE!
A Spoon Jan 2, 2021 @ 11:15pm 
Minuteman Power armor? Now were talkin
DJ EBAN  [author] Jan 2, 2021 @ 2:02pm 
power armor. you can find it in main mod, mentioned in description.
GreenKai Jan 2, 2021 @ 9:11am 
what's the suit in the screenshot? it looks neat
A Spoon Nov 26, 2020 @ 1:41pm 
Maybe some items from Legacy you know the pies something along those lines
DJ EBAN  [author] Nov 26, 2020 @ 11:19am 
ok, wadda you want?
A Spoon Nov 25, 2020 @ 4:19pm 
Ey mate when you get time maybe add more foods?
Satuis Aburda Nov 4, 2020 @ 7:02pm 
It seems to be working thank you!
DJ EBAN  [author] Nov 4, 2020 @ 7:12am 
Fixed bag issue.Plz chech for update
Satuis Aburda Nov 4, 2020 @ 1:10am 
The new toolbelt slot doesn't appear when this mod is enabled, I guess you overwrite the new updates stuff. That's a huge deal breaker.