Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
thxxxx
Then the rest are probably just that the mod authors haven't added the required bits to make it work. I may look into making a compatibility mod for a few mods someday, not sure if that's possible, but I'd have to re learn all this again.
Ty!
I can't automagically remove modded perks since there's no way to determine what they actually change. They could be doing anything. That's why for vanilla I have manually written and included removal functions for all vanilla perks. So any modded perk would need to do the same, and Apotheosis does, but wrongly. They provide the same removal function as for the vanilla null altar that removes all stacks of the perk at once. So this is an Apotheosis issue, if they wanted to make their perks removable one stack at a time, they would have to write that custom logic themselves.
Like if you pick 3x Haste and remove 1 with my mod, all of the effects would be gone, but it would still show you 2 remaining perks.
thanks anyway
i hate it
Any advice you could give would be super helpful.
thanks you :3
First of all get "Start with any perk" mod so you can quickly do testing https://steamcommunity.com/sharedfiles/filedetails/?id=2455667830
1. If you don't have too many mods you could try turning off some of them and see if the bug still persists. Or do the opposite, only enable this mod and "Start with any perk", then slowly add the others and see when it breaks.
2. You could open Noita_dev.exe (C:\Program Files (x86)\Steam\steamapps\common\Noita\Noita_dev.exe) and check the console output if there's any errors.
3. As an alternative to 2 you could install the Enable Logger mod https://steamcommunity.com/sharedfiles/filedetails/?id=2124936579 and check the C:\Program Files (x86)\Steam\steamapps\common\Noita\logger.txt
4. You could post your mod list so I can try the combinations myself.
"Clicking does nothing", clicking what? The [X] button to open the removable perk list, or a perk? Which perk? If a perk, do you have any mods that might modify that perk?
Hope this information would be helpful, though I don't know if it's a bug or intended :)