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thxxxx
Then the rest are probably just that the mod authors haven't added the required bits to make it work. I may look into making a compatibility mod for a few mods someday, not sure if that's possible, but I'd have to re learn all this again.
Ty!
I can't automagically remove modded perks since there's no way to determine what they actually change. They could be doing anything. That's why for vanilla I have manually written and included removal functions for all vanilla perks. So any modded perk would need to do the same, and Apotheosis does, but wrongly. They provide the same removal function as for the vanilla null altar that removes all stacks of the perk at once. So this is an Apotheosis issue, if they wanted to make their perks removable one stack at a time, they would have to write that custom logic themselves.
Like if you pick 3x Haste and remove 1 with my mod, all of the effects would be gone, but it would still show you 2 remaining perks.
thanks anyway