Noita
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Removable perks
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Sep 5, 2020 @ 2:51pm
May 28, 2024 @ 3:22pm
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Removable perks

Description
Allows you to remove the effects of perks you picked up and place the perk back on the floor.

Like my mods? Buy me a coffee ☕
https://ko-fi.com/horscht

Can't remove modded perks unless mod authors provide perk removal functions.
Unremovable perks (for instance new ones that I haven't added removal functions for yet) do not show up in the selection.
Making perks removable is a pain in the ass because I have to update the code everytime a new Noita update comes out that changes perks or adds new ones. So this mod might easily break with a new update.

You can also remove essences.
Removed perks/essences will be dropped at your location so you can pick them up again later.

113 Comments
贴吧丶任成轩 Mar 18 @ 4:56am 
i like this mod ,
Horscht  [author] Oct 17, 2024 @ 3:01pm 
If you switch to kb and mouse it should work though I think, just try to move around with the kb for a second. I just set the button non interactive is gamepad is connected so it doesn't focus it constantly but the game should only be able to have either gamepad or kb+mouse enabled at any time and it switches if it detects inputs from one of the other.
coincoin777 Oct 17, 2024 @ 1:40pm 
Yeah that's right I did... Couldn't figure out what was wrong. Now launching the game without the controller solved it. Thx a bunch! I guess if I have to use the mod I'll relaunch without the controller for that purpose
Horscht  [author] Oct 17, 2024 @ 1:32pm 
Do you have a controller plugged in?
coincoin777 Oct 17, 2024 @ 1:00pm 
I can't seem to make it work. the red cross appears onscreen when I launch a game, but somehow clicking on it does nothing. I've instealled the enable logging mod but the logger.txt and it doesn't seem like there's any related error. Have any clue? (Noita build 12 august 2024)
thxxxx
Crimsonblod Jun 13, 2024 @ 2:39pm 
Interesting. That lines up with what happened when I was able to get it to show the apotheosis perks.

Then the rest are probably just that the mod authors haven't added the required bits to make it work. I may look into making a compatibility mod for a few mods someday, not sure if that's possible, but I'd have to re learn all this again.

Ty!
Horscht  [author] Jun 12, 2024 @ 10:54am 
Load order shouldn't matter, I tried it with both apotheosis above and below this mod and both worked fine. How I tested is giving myself Hover Boost (Vanilla) and Haste (Apotheosis) and I could remove both in any order.

I can't automagically remove modded perks since there's no way to determine what they actually change. They could be doing anything. That's why for vanilla I have manually written and included removal functions for all vanilla perks. So any modded perk would need to do the same, and Apotheosis does, but wrongly. They provide the same removal function as for the vanilla null altar that removes all stacks of the perk at once. So this is an Apotheosis issue, if they wanted to make their perks removable one stack at a time, they would have to write that custom logic themselves.

Like if you pick 3x Haste and remove 1 with my mod, all of the effects would be gone, but it would still show you 2 remaining perks.
Crimsonblod Jun 12, 2024 @ 10:12am 
So, because it seems this mod is VERY sensitive to mod load order, where do I need to put it to allow it to remove apotheosis perks? So far, top and bottom of the load order doesn't seem to work. Though at the top it allowed me to remove apotheosis perks, it didn't allow me to remove the vanilla ones anymore. It also doesn't seem to keep track of the number of apotheosis perks very well, and I just can't figure out what I'm doing wrong here.
HandoGod Jun 9, 2024 @ 7:45pm 
Yo, can you update this so the Curse of Greed can be removed? I had a run get ruined because of it and I couldn't remove it.
DinoBoy4544 May 28, 2024 @ 3:37pm 
i moved the mod to the top of the mod list and now its removable
thanks anyway