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Here some naming proposals for special tech switch projects:
Scientific: Mass Higher Education (I), Elite Scientists Training Program (II)
Cultural: State Humanitarian Grants (I), Modernized National Broadcasting (II)
Economic: Centralized State Taxation (I), National Monetary Control (II)
Theological: Highest Priests Council (I), National Theological Education (II)
What numbers to use? I dont know. It's hard to balance. But it would have to be something where you pay the same amount of production (or less to encourage it more) to build the building and focus production on those core cities, as it would cost you production to build more cities with more districts.
They just discourage building any buildings that these buildigns here nerf.
And if a player plans to build more then 2-4 buildings of the ones that would get nerfed by your 1 per civ buildings, that player just doesnt build those 1 per civ buildings at all. And most of the time, they will come out with more yields.
What I'd suggest is that, instead of punishing people for building more, you encourage to focuse more on core cities.
Civ 5 solved that by giving percentage increases for core cities, which you loose if you have to many cities, thus encouraging feeding those cities with food, production, trade routes, etc.
Building one of these buildings on average gives the same as 2-4 of the buildings they make worse. Plus a little extra, that's not That worth it most of the time.
So you basically remove part of the yields of 2-4 buildings you've built already, and move them to another building, that you can only build once. So all you do is pay more production for what you already had (again plus a small bonus, like a housing or an amenity here or there).
The only time those buildigns are worth it, is if you can only build one district with the buildings that these buildings would nerf.
Otherwise it's never worth it.
And most of the time, you want more then just 2-4 of those districts/buildings in your empire. Especially if you're focusing down a victory of a specific type, like culture or science, that realy depends on you having a lot of those buildings.