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your mod is awesome
can you add my credits on patch code as comments?
my popular mod are Wheelbarrow and Firetrail mod
on my legolas addon
MandelaBowAndArrow.Client.onPlayerUpdate
my legolas addon apply the patch
https://steamcommunity.com/sharedfiles/filedetails/?id=3208407350
this bug causes an infinite log error, that drops my fps to 15 constant, its caused by arrowitem.square.chunk null (either if the square is null or chunk is null) it get rid of before starting the original function
Caused by: java.lang.NullPointerException: Cannot invoke "zombie.iso.IsoChunk.recalcHashCodeObjects()" because "this.square.chunk" is null
at zombie.iso.objects.IsoWorldInventoryObject.removeFromSquare(IsoWorldInventoryObject.java:822)
`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@7168101
function: onPlayerUpdate -- file: MandelaBowAndArrowClient.lua line # 756 | MOD: Bow and Arrow
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor647.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:79)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
Something about butchering a bird gives feather fletchings in this mod. Realistically, I imagine birch bark might work, and parchment would work, but neither are implemented.
AltenRoguerz If you mean the multiplayer problem I don't know. I tried fixing it but it didn't work, and it was taking a very very long time to test on multiplayer because of the pc's specs and the game's requirements. perhaps if I kept trying things I could fix it eventually. I think I remember the newer PZ was going to have its own archery for shooting animals and eating them actually.
Also you get archery xp for shooting non-zombies, which is realistic but doesn't completely fit the base game's way of doing things.
marshmallow justice it completely uses its own rules and doesn't interfere with it.
TheKaiserBear no I didn't manage to use the default aiming so I added the circles. Java modding could achieve it, but it is problematic, needing extra things installed. I started thinking of making zombies wear a garment that gives the appearance of the usual aiming system but I didn't code it. I started, but I accidentally deleted my progress, but I hadn't done very much anyway.
WolfZ not me
Oscar Valdivia unknown
tilarium orly
respeitador de casadas again :o my guess is that the person in question is probably not lemmy
Emperorcharizar I don't know and I didn't know there were such console commands.
Fixed in EfficiencyTimedActions.lua
...
if efficiency >= 0 and efficiency <= 10 then
if self.recipe and self.recipe.getOriginalname and self.recipe:getOriginalname() == "Transcribe Journal" then
print("Avoiding Efficiency multiplier for Journal")
else
function: addToQueue -- file: EfficiencyTimedActions.lua line # 48 | MOD: Efficiency Skill Mod
function: add -- file: ISTimedActionQueue.lua line # 131 | Vanilla
function: add -- file: TimedActionXP.lua line # 47 | MOD: Efficiency Skill Mod
function: OnDoRecipe -- file: MandelaBowAndArrowClient.lua line # 1819 | MOD: Bow and Arrow
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException: Object tried to call nil in adjustMaxTime
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)