RimWorld

RimWorld

Harvest Every Body Parts
46 Comments
pikes  [author] Jul 11 @ 11:02am 
Updated for 1.6 version.
Kishmond Apr 28 @ 9:58pm 
I don't know what other mod I had was also trying to add this tag, but this was generating red errors when the spawnThingOnRemoved tag was being added after it already existed. I updated Harvest_Every_Body_Parts.xml so it won't error anymore.
https://pastebin.com/raw/8rKfFzYw
Perun Dec 23, 2024 @ 8:57am 
Does it work for corpses? would be nice if it worked for fresh corpses or simply compatible with Post Mortem mod for harvesting organs from fresh corpses
pikes  [author] Oct 10, 2024 @ 1:29am 
@kotobike, it's either because the leg was damaged and not harvestable or maybe another mod causing side effect. Try harvesting another leg or try deactivating some mods.
Kotobike Oct 10, 2024 @ 12:36am 
Why can't I cut off a prisoner's leg and sew it onto a colonist's?
pikes  [author] Sep 9, 2024 @ 7:45am 
Updated for 1.5 version.

From the changelog:
Tongue can now be harvested.
All organ values are much higher. For example, an eye is now at 1200 value (was 200).
Spine mass in now 1 (was 2).
Arm mass in now 4 (was 2).
Leg mass in now 7 (was 4).
Bionic spine is now at 115% efficiency (was 125%).
Bionic tongue is now at 115% efficiency.

I removed the tag for versions inferior to 1.4 because the value of all organs was changed in 1.4.
You can download the 1.3 version, also compatible with inferior versions, in the Github [github.com].
pikes  [author] Sep 7, 2024 @ 6:54pm 
Hello, thank you for your concern about the mod status.

I replayed the game recently and decided to update this mod and some of the other mods I did. It’s almost finished will be release very soon .

The goal will stay the same and it will be finely tuned to be in line with the past updates.
llkj11 Sep 7, 2024 @ 1:58pm 
Provide source if you dont want to update so others can.
Thundercraft Mar 19, 2024 @ 6:50am 
please update this mod

Also, has anyone TRIED using this in RimWorld 1.4 to see if it still works?
ythundered Dec 4, 2022 @ 3:13am 
please update this mod
roko711 Dec 1, 2022 @ 10:34am 
up pleasedate mod this
Miyuki Nov 16, 2022 @ 1:32pm 
thx!! my immortal colonists need new non bionic legs!!!!!
JZ Nov 1, 2022 @ 2:43pm 
please update this mod
Fuyuno Oct 31, 2022 @ 12:38pm 
please update this mod
Squishyjellyfish Oct 31, 2022 @ 6:41am 
please update this mod
Emrovski Oct 27, 2022 @ 8:15am 
please update this mod
Inglix Feb 2, 2022 @ 1:11pm 
The patch for increasing the efficiency of the bionic spine can cause an XML error to be thrown if another active mod has already set an improved efficiency for that part. In my case this occurred with [FSF] Advanced Bionics Expansion.

Perhaps you could change the patch to only add the partEfficiency node if it doesn't already exist using PatchOperationConditional?
чуркаш Jan 12, 2022 @ 3:26am 
Harvest Organs Post Mortem compatibly?
PHCGamer Jul 31, 2021 @ 6:02pm 
Also brings up a lot of red text about defining things twice.
PHCGamer Jul 31, 2021 @ 6:01pm 
It still says it's in 1.2 for me
Sumatris Jul 31, 2021 @ 10:18am 
Thanks, mate! Feels much better not having the mod show up as outdated in the manager :-).
pikes  [author] Jul 31, 2021 @ 9:09am 
Updated for 1.3 version.
Sumatris Jul 29, 2021 @ 8:38am 
Works for me.
Broski Jul 25, 2021 @ 3:21pm 
checking
PHCGamer Jul 20, 2021 @ 12:04pm 
Does this work in 1.3?
The Synx Mar 16, 2021 @ 6:17pm 
you can repair scared limbs, hands and feet missing toes and fingers by removing them and reattaching them.
✪Kurosendo Sep 19, 2020 @ 3:42pm 
can ı remove brain too pls?
pikes  [author] Sep 11, 2020 @ 8:30am 
@Rolphaline You can remove hands, but for fingers and toes I've removed this because the list of removeable parts was getting very long (20 added items for all fingers and toes). If you want this anyway, you can remove the commentary lines for fingers and toes in the configuration file: Steam\steamapps\workshop\content\294100\2203129101\Defs\HediffDefs\BodyParts\Hediffs_BodyParts_Natural.xml
Rolphaline Sep 11, 2020 @ 3:47am 
Why isn't there the ability to remove fingers, hands, toes, and hands??
Fungiheart Sep 2, 2020 @ 3:27pm 
Time to create freakish Frankenstein abominations
tf.take Aug 31, 2020 @ 7:49pm 
ah yes i installed a black 17 year old male prisoner's harvested leg on my white female 81 year old pawn
pikes  [author] Aug 30, 2020 @ 2:19am 
@Slavidor Correct.

@dr. snowman You're not required to start a new game to use this mod.
hellosharkness Aug 29, 2020 @ 9:02pm 
Just checking, this mod doesn't change the value of kidneys and livers and such (the organs vanilla harvestable) correct?
SkyLarkBlue Aug 28, 2020 @ 7:13pm 
This is working better for me than "Harvest Everything" in that it allows me to replace damaged parts directly, but I've noticed 2 big differences between my playthroughs with that mod and this: 1. Harvest Postmortum seems to be giving colonists debuffs for organ harvesting 2. Replacing a damaged part sometimes adds a "organ harvested" debuff. I just had a prisoner with both ferurs shattered get prosthetic legs and a new heart (his old was scarred), and now he has "Organs Harvested x2" debuffs. I can't even guess which of those things caused the debuff, but I don't understand why he got them. Maybe femus don't count as full legs? My colonists are upset about it too but I have only done legit medical procedures so this is a huge problem.
dr. snowman Aug 28, 2020 @ 11:57am 
will this work with an already loaded game or do i need to start new game?

also, can i harvest both legs to stop my colonist drug addictions?
Aperius Aug 24, 2020 @ 8:18am 
Finally I can punish someone...
pikes  [author] Aug 23, 2020 @ 9:34pm 
@kronch For stackable items I suggest you use
OgreStack (1.1 version but works fine with 1.2) or Stack XXL .
tf.take Aug 23, 2020 @ 2:28pm 
@pikes thanks for answering my question, mod still serves my purpose. tho im not sure realistically what use people could have for noses and ears for them to be on the market xD
kronch Aug 23, 2020 @ 2:18pm 
Do you think you could make these parts as well as the vanilla organs stackable? Even in small stacks of x10 or x25 would greatly save space, and would help because there are so many different parts to store.
pikes  [author] Aug 23, 2020 @ 1:16am 
@insaned I didn't modify the moods with this mod.
If a non-cannibal eats human meat, you'll have a negative mood applied and a greater one if it's eaten raw. As far as I know, there isn't a special thinking for a pawn eating his/her own flesh.
tf.take Aug 23, 2020 @ 12:16am 
great :D. also is there a mood effect in relation to pawns eating their own body parts? or would something like that be too hard since it probably just turns into a general 'meal' once you cook it
pikes  [author] Aug 22, 2020 @ 11:56pm 
@insaned If this is your thing... Yes, you can!

@BloodyBane I think it is.
kronch Aug 22, 2020 @ 7:19pm 
Thank you so much for this mod! This fixes the issue I was having using Harvest Everything where I couldn't install regular limbs onto a pawn with scarred limbs.
BloodyBane Aug 22, 2020 @ 6:08pm 
Is this mod compatible with Prisoner Harvesting?
tf.take Aug 22, 2020 @ 12:10am 
i need to know... with this mod could i harvest a prisoner's leg and feed it to him?
delirium Aug 20, 2020 @ 6:00am 
Excellent mod title picture.