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that's how snipers work IRL.
it's my favourite Long-rifle in Ravenfield :3
its happened to other mods
Thank you, Doctor, for providing us a great weapon (set) that doesn't fill up categories for no reason and has just one entry per weapon where actually needed. So glad I stuck to it until it became better than ever.
I also don't think I've touched the projectiles at all, but I'll look into that too, might just be another another animation bug... Who knows!
--Offtopic--
But now it seems that bullet's highest position is always at very least half the red crosshair lower than the center of the scope. Especially noticable on suppressed ballista, I would say. Maybe a glitch, maybe Im just seeing things. Simply put, bullets was "higher" before the update, if I remember correctly, and I should.
--End of offtopic--
Okay, here is an actual bug. Instead of missing reloading animation, now it fails to zoom in properly after reloading XD
Very easy to recreate, scope in, keep holding RMB, reload, next time you RMB aim it, it goes into scoped state, but the scope is offset to the right... Alot. You can even see the parts of a model that dont have any textures. Fixes after firing or switching weapons. Can be recreated again after that.
ON Supressed ballista, unloading the entire magasine and a chambered bullet sometimes fails to play reloading animation. It plays well if you just hipfire everything, but if you unzoom after last shot and it hits timig to start reloading (or you just press the R button) juuust right, the entire animation skips, yet weapon still reloads.
Slightly annoying, but considering that is THE only stealth sniper rifle in the workshop that is NOT a pack of 200+ guns and doesn't fill up all the space in the inventory with differrent variants (separating supressed version to Stealth tab only is infinite IQ move, love it), doesnt use dual rendering, has good damage, animations, model and balance, its an amazing weapon addon.
Love your mods, man. Please, continue releasing the weapons separately, so people can pick just what they want and not have to deal with 50 weapons they will never use.
although i find that when it does hit a solder and there's no one around they still all get alerted