Sid Meier's Civilization V

Sid Meier's Civilization V

Yakuts (Tygyn Darkhan)
8 Comments
Humdah Jul 1, 2024 @ 2:31pm 
Hey love the civ. Though, I cannot get the TSL location to work. I can get it to work for other custom civs, so I think there might be a bug in the TSL code. Any updates or advice?
Aetini Nov 18, 2023 @ 11:54am 
This civ is actually really powerful. Probably.

At first they seemed balanced but before the conclusion of the medieval era they had the largest cities. In fact, their top 3 cities were *each* leagues above (4-8 higher pop) my top 3 cities (and I was 2nd in highest population) out of 22 civs.

Looking at them via IGE, I'm not even sure what they did that allowed that to be possible. It would be like the AI on Deity transplanted itself into a King game lol
segasaturn Jun 17, 2023 @ 12:43pm 
Do you think it could be renamed to "Sakhas"? Since "Yakut" is a russian colonial exonym and the Sakha people try to move away from it the same way Inuit people want to be called this way and not "Eskimos".
Stef Feb 27, 2021 @ 10:02am 
Now with CulDiv v20, could you set the culture to Steppe - Turkic? Currently it's only Steppe. Also, I got a TXT_KEY error in the Dawn of Man text.
saviorbeast Sep 6, 2020 @ 12:07am 
Great mod thx
SLG Aug 19, 2020 @ 4:12pm 
Thanks JFD. I really love all your mods.
JFD  [author] Aug 19, 2020 @ 3:59pm 
The +20% is for Food carried over - like how the Aqueduct works. So if there is no Food coming into the city, it will still starve, but if there is Food, it'll have an easier time getting to higher populations.
SLG Aug 19, 2020 @ 3:32pm 
I love the design of this civ. One question about the +20% food on snow. Does this mean you can settle a city on the snow? I had one in my first game that kept saying it was starving. I had to use caravan from my other cities to send food.