Sid Meier's Civilization V

Sid Meier's Civilization V

Yakuts (Tygyn Darkhan)
8 kommentarer
Humdah 1. juli 2024 kl. 14:31 
Hey love the civ. Though, I cannot get the TSL location to work. I can get it to work for other custom civs, so I think there might be a bug in the TSL code. Any updates or advice?
Aetini 18. nov. 2023 kl. 11:54 
This civ is actually really powerful. Probably.

At first they seemed balanced but before the conclusion of the medieval era they had the largest cities. In fact, their top 3 cities were *each* leagues above (4-8 higher pop) my top 3 cities (and I was 2nd in highest population) out of 22 civs.

Looking at them via IGE, I'm not even sure what they did that allowed that to be possible. It would be like the AI on Deity transplanted itself into a King game lol
segasaturn 17. juni 2023 kl. 12:43 
Do you think it could be renamed to "Sakhas"? Since "Yakut" is a russian colonial exonym and the Sakha people try to move away from it the same way Inuit people want to be called this way and not "Eskimos".
Stef 27. feb. 2021 kl. 10:02 
Now with CulDiv v20, could you set the culture to Steppe - Turkic? Currently it's only Steppe. Also, I got a TXT_KEY error in the Dawn of Man text.
saviorbeast 6. sep. 2020 kl. 0:07 
Great mod thx
SLG 19. aug. 2020 kl. 16:12 
Thanks JFD. I really love all your mods.
JFD  [ophavsmand] 19. aug. 2020 kl. 15:59 
The +20% is for Food carried over - like how the Aqueduct works. So if there is no Food coming into the city, it will still starve, but if there is Food, it'll have an easier time getting to higher populations.
SLG 19. aug. 2020 kl. 15:32 
I love the design of this civ. One question about the +20% food on snow. Does this mean you can settle a city on the snow? I had one in my first game that kept saying it was starving. I had to use caravan from my other cities to send food.