RimWorld

RimWorld

JetPack (Continued)
35 Comments
Beschi Nov 10, 2024 @ 10:07am 
Thank you very much! It is working. Thank's for keeping so much MODs around for us to enjoy!
Mlie  [author] Nov 10, 2024 @ 8:20am 
@Beschi Should be fixed now
Beschi Nov 10, 2024 @ 7:50am 
Hello, it seems there is a minor inconvenience with this MOD. I thought long time it must be a MOD-compatibility issue. But with only core + Biotech and this MOD the issue persists.
The Issue is that no clothes or other gear is rnendered during the jump, just the naked colonist.
Thnaks for your time!
Knights7_7_7 Oct 17, 2023 @ 2:13pm 
is there a way to increase the range?
Beschi Dec 19, 2022 @ 12:25pm 
@Mile Sorry I messed it up. Do not know how, but I did something wrong. Now I can confirm that the mod works as it should.
Beschi Dec 18, 2022 @ 1:32pm 
That's strange ... but First: big thank you for your response and patience with me!
The only mod which would alter the code should be SRTS ... I have lot's of testing ahead ;)
Mlie  [author] Dec 18, 2022 @ 10:08am 
@Beschi Tried this now and could not replicate it. Had a lonely pawn in a caravan ambush map, jumped around using all three jetpacks with no issues.
Beschi Dec 18, 2022 @ 7:53am 
@Mile Yes, Never encountered this exact behaviour without this mod. I have to have all pawns during the jump at the same time to make it happen.

It only occurs on temporary maps like ambushes, outpost attacks and so on.
With SRTS it also closes the map, if all pawns leave with the ship, but creates a caravan.

I'm not counting on a fast and easy fix, but just wanted you to know about it.
Mlie  [author] Dec 18, 2022 @ 7:18am 
@Beschi Again, does it not happen without this mod?
Beschi Dec 18, 2022 @ 7:06am 
@Mile I tried it again. If the colonist is alone, then he disappears right after jetpack activation and the map is closed.
As long as there is one other colonist on the ground, then it works fine. But if all colonists are jumping at the same time, then the map gets closed and all pawns are gone.
I would suggest that initiating the jump is recognised by the game as leaving the map.
Mlie  [author] Dec 18, 2022 @ 5:31am 
@Beschi And that does not happen without the mod?
Beschi Dec 18, 2022 @ 3:12am 
Hello I found an issue. If you are alone on an temporary map tile (maybe ambushed during cravaning) and use the jetpack, then the pawn just disappears and the map just closes.
OceanOfGaming Jun 25, 2022 @ 1:04pm 
just wanted to say
Mlie  [author] Jun 25, 2022 @ 8:50am 
@OceanOfGaming Yes, hence the ”may work” in the image above
OceanOfGaming Jun 25, 2022 @ 6:45am 
removing from save is NOT recommended. it deleted half on the stone in my world
GoldenSecret Aug 8, 2021 @ 10:52am 
would love to cas evac pawns using the jetpack, or even cross compatibility with SRT's. i have a mandolorian colony and this will fit in nicely :)
pgames-food Sep 12, 2020 @ 4:59pm 
oh ok thanks for the info, i havent got any dlc yet
Kleptomaniac Sep 12, 2020 @ 10:58am 
Jetpacks are vanilla if you have royalty this mod can be used if you don't. Also vanilla jetpacks need to be refilled with chemfuel.
pgames-food Sep 7, 2020 @ 2:45pm 
hi are you sure jetpacks are vanilla?

i asked on this mod page why it needed dlc and apparently only for the jetpack stuff?
https://steamcommunity.com/sharedfiles/filedetails/?id=2112351467&tscn=1599473237
Stellar forester Aug 27, 2020 @ 9:30am 
i will do that @Mile if i find some
Mlie  [author] Aug 26, 2020 @ 10:11am 
@Stellar forester No idea, i havent played 1.2 :) Feel free to compare them and report back!
Stellar forester Aug 26, 2020 @ 6:54am 
So Rimworld has now vanilla jetpacks (i didnt tested them) what is the differences beetwen your mod and vanilla jetpacks?
Heavy & Ze Medic Aug 14, 2020 @ 11:01pm 
I should probably be commenting on Common Ailments. Sorry
Mlie  [author] Aug 14, 2020 @ 10:42pm 
@Heavy & Ze Medic I dont really see what this has to do with the Jetpack?
Can you join the Discord instead perhaps?
Heavy & Ze Medic Aug 14, 2020 @ 9:30pm 
I would maybe check with common ailments or something and maybe medical supplements because it even happens on a new save and now that i know it does, i dont think its the other mod.
Heavy & Ze Medic Aug 14, 2020 @ 1:48pm 
I'll ask on the other mod
Heavy & Ze Medic Aug 14, 2020 @ 1:46pm 
There IS one other mod I subbed to as well so Im not sure if it was your mods. If it is, the only ones I can think of that could cause it if anything are

Medical Supplements
Common Ailments
Drug Response
Heavy & Ze Medic Aug 14, 2020 @ 1:44pm 
before i subbed i could*

sorry. i mean after i did i couldnt
Heavy & Ze Medic Aug 14, 2020 @ 1:44pm 
Though I'm suspecting another one of your mods is causing problems too because before I subbed to a lot of your continued mods, i could no longer tend to things like asthma or infections which makes the game unplayable again.
Heavy & Ze Medic Aug 14, 2020 @ 12:24am 
And thank you for fixing it. Keep up the great work.
Mlie  [author] Aug 14, 2020 @ 12:19am 
@Heavy & Ze Medic Found the issue and it should be fixed now, thanks for reporting!
Mlie  [author] Aug 14, 2020 @ 12:05am 
@Heavy & Ze Medic What do you mean with the pawn being in a loop?
Heavy & Ze Medic Aug 13, 2020 @ 8:32pm 
Attempting to refuel jet packs results in the pawn being in a loop. I moved from the original mod to this continued mod and it was working fine with the original one. Sort of makes it unusable.
Thewonderslug Aug 13, 2020 @ 6:06pm 
You are Great man! :lunar2019coolpig:
junders Aug 13, 2020 @ 4:51pm 
Thanks Mlie!