Total War: WARHAMMER II

Total War: WARHAMMER II

Jungle Swarms for Lizardmen
69 Comments
Avadon Jul 18, 2021 @ 12:23am 
Meh...

Make the recruitment of said..."snakes"...accessible from...the bestiary building chain...
Airborne Seals Jul 15, 2021 @ 11:43am 
That's fine
Meh  [author] Jul 15, 2021 @ 11:42am 
Like feral Cold Ones they're not meant to be readily available to the player and are really predominantly meant to be a summon so I'm afraid they'll stay where they are.
Airborne Seals Jul 15, 2021 @ 10:36am 
Here's a question I have, is it possible to move the jungle swarm unit from the exotic animals building? I really like the idea it's just a pain to see a swarm unit so hard to get because it's tied behind a rare resource.
Guvenoren Jul 11, 2021 @ 3:14am 
@Meh Good luck! Again, these are just my thoughts. If you don't wanna do anything about it it's fine! Your vision comes first.
Meh  [author] Jul 11, 2021 @ 3:07am 
1. I'll try that in a bit as it had slipped my mind.
4. I'll do some more testing on this and decide based on that. I had thought I got them to a point that they lost to almost everything but I could be wrong.
Guvenoren Jul 10, 2021 @ 10:33pm 
@Meh
1. Isn't it tied to vfx_filter_id in battle_entities? Just set it to 0?
2. Great!
3. Yeah, I figured this one would be a bugger.
4. I see your point, but then it makes this unit the largest unit in the game and their balance is off. They can easily beat most other swarm units in matched combat. It feels like this unit breaks a predefined rule the game has. I could easily change it myself if I so wish however, so don't let me decide.
5. Ah, weird that the unit size defines if markers can be displayed.
Meh  [author] Jul 10, 2021 @ 1:15pm 
1. Tied to anim, pain to remove.
2. Can look into other VA groups as I plan to redo these guys at some point anyhow.
3. Same as 1.
4. This unit is the largest because it's meant to be a swarm type unit even more expendable than CA's 180 model units. There are no vanilla examples of a unit so large because CA has stated they don't wish to make swarm units.
5. You can it's just that the models (and therefore markers) are crazy small.

Thank you for the feedback I'll try look into anim modding in the future to fix stuff like them exploding as it has indeed bothered me since I made this.
Guvenoren Jun 24, 2021 @ 12:44pm 
Missed one detail:

5, I cannot see the unit markers when moving the unit. How come?
Guvenoren Jun 24, 2021 @ 12:42pm 
Really neat mod, however I have some gripes.

1, the unit has splash effects. I don't know why. is that intended? It is really tedious to look at, since splash is for more large units.
2, the unit has the noise of the sepulchral stalkers and I find it jarring. I would just go without noise to be honest, unless a more fitting one can be found. Maybe salamanders? Idk
3, when the unit dies it explodes. Like the sepulchral stalkers. Any way to fix that?
4, I find it personally that the unit is oversized by a large margin. The largest unit size allowed seems to be 180, so I would say to balance it around the size of 180 would be the fairest balance startpoint. A balance between zombies and skavenslaves is a good starting point for a disposable unit like this.

Other than that, a brilliant idea! Fantastic!
Avadon Jun 14, 2021 @ 2:00am 
Is the recruit of said..."jungle swarms"...still attached to that...High Elf controlled settlement?..
Bluegills Jun 14, 2021 @ 1:52am 
hehe sneks
Mobius Mar 1, 2021 @ 1:12pm 
Did it as a submod. here is the link
Meh  [author] Mar 1, 2021 @ 10:04am 
Sure. As a submod.
Mobius Mar 1, 2021 @ 7:43am 
Hi, can I translate it into spanish? giving you all credits of course
Meh  [author] Feb 22, 2021 @ 11:18am 
@Dracone Should be yes.
Dracone Feb 21, 2021 @ 9:53pm 
Is this compatible with your true invocation of sotek mod?
Pimpin Pippin Feb 14, 2021 @ 3:03am 
really wonderful mod! thank you
Hans Feb 9, 2021 @ 4:27am 
Anyone who did a SFO Submod for this cool mod? :)
thorondragon Jan 26, 2021 @ 4:12am 
oh shit, why didn't they just add these snakes in vanilla? i totally forgot they woudl ahve had the models.
Reddragonman87 Jan 23, 2021 @ 1:32pm 
Snakes in a game
djdomi44 Dec 19, 2020 @ 1:43pm 
could you make them recruitable also from skink building chain for all lizards?
Meh  [author] Dec 4, 2020 @ 11:34am 
Update tomorrow when I have some time.
voiceofreason467 Dec 3, 2020 @ 11:27am 
@maggartmgm Jesus christ, at least four of five days before posting that.
maggartmgm Dec 3, 2020 @ 11:18am 
update plz or i will cry
Meh  [author] Oct 18, 2020 @ 1:05am 
Can be yes. Might think about that in the future.
Omikami Oct 17, 2020 @ 3:02pm 
I wonder...can this be imperment into Lore of Sotek?

Like new lore magic special to Lizardmen.
Solaire Oct 8, 2020 @ 7:23pm 
Hope someone makes a sfo submod
aider.alvin Sep 6, 2020 @ 8:45am 
This is a great unit and and even better improvement on the Ark of Sotek. Thanks Meh.
Meh  [author] Aug 26, 2020 @ 11:47am 
No problem :) Glad you're enjoying it.
Green Rabbit Aug 26, 2020 @ 10:37am 
Hey, i manage to made it work, thx for the help man!
Meh  [author] Aug 26, 2020 @ 7:11am 
You should just need that table in a new .pack
Meh  [author] Aug 26, 2020 @ 7:11am 
Hey there. You're saying that that didn't work? 0.o There is no need to delete rows from the other mod btw. My Ark of Sotek ability will always replace the vanilla one if the unit has both
Green Rabbit Aug 26, 2020 @ 5:04am 
hey can u make a submod for https://steamcommunity.com/sharedfiles/filedetails/?id=1870260503 so that tehenhauin have the ark of sotek that summon jungle swarm? i tried to edit it myself to no avail

i tried giving

meh_ark_of_sotek wh2_dlc12_lzd_cha_tehenhauin_0
meh_ark_of_sotek wh2_dlc12_lzd_cha_tehenhauin_1
meh_ark_of_sotek wh2_dlc12_lzd_cha_tehenhauin_2
meh_ark_of_sotek wh2_dlc12_lzd_cha_tehenhauin_3

in land_units_to_unit_abilities_junctions_Tables to your mod

and deleted the land_units_to_unit_abilities_junctions_Tables in that mod

can you make a submod or tell me how its done? no pressure tho if you dont want to do it than its fine :D

THX for your amazing mod!
The Wriggler Aug 14, 2020 @ 1:31am 
Well shit after looking you're right. 3DS Max 2009-2014 are straight up the only way to get models in the game. If you really end up finding something you want to do, hopefully you can find your way to get another one of those versions to work with though.
Chomp Aug 13, 2020 @ 1:44pm 
t posing snakes.... i kinda wanan try now
Meh  [author] Aug 13, 2020 @ 1:10pm 
They cannot. They'd just T pose up there so I thought I'd best avoid it.
Chomp Aug 13, 2020 @ 12:45pm 
mmh i havent tested it, but seeing these count as infantry, can they climb walls?
Meh  [author] Aug 13, 2020 @ 8:14am 
I'm afraid we need to be able to export files in a cs2 format for them to be usable for TW. Blender doesn't have the required plugin.
The Wriggler Aug 13, 2020 @ 2:02am 
@Meh, Blender has a ton of extensions you can download externally for importing files like .mmd, .xps and I'm pretty sure there's a could for 3DS Max in particular. Try looking it up online and seeing if there's a 3ds max extension of whatever specific version you need for Blender
Wauthan Aug 12, 2020 @ 4:03pm 
Very good mod. Great boon for the Sotek crew.
[FS] Kapitan Wolfgang Aug 9, 2020 @ 4:10pm 
Great mod! Really nice models.
Meh  [author] Aug 8, 2020 @ 2:59pm 
@Chomp Already have :p
Chomp Aug 8, 2020 @ 2:52pm 
that seems fine, anny plan on adding them to your other sotek mod? as a summon for the avatar to do?
Pimpin Pippin Aug 8, 2020 @ 2:06pm 
Very nice, thank you.
Meh  [author] Aug 8, 2020 @ 12:18pm 
It is compatible with SFO but has not been balanced for SFO
Ben Aug 8, 2020 @ 12:13pm 
And it didn't cost a single Charlemagne...
voiceofreason467 Aug 8, 2020 @ 12:10pm 
Is this compatible with SFO?
Meh  [author] Aug 8, 2020 @ 5:52am 
@Lord Skritch Blender would be ideal but I'm afraid that the game is only compatible with files exported with a very specific version of 3ds Max which costs like £200 a month :(
Meh  [author] Aug 8, 2020 @ 5:50am 
@Chomp Not atm. I didn't want them being buffed as it might make them more than just a harass unit.