Total War: WARHAMMER II

Total War: WARHAMMER II

206 ratings
Jungle Swarms for Lizardmen
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Tags: mod, Units
File Size
Posted
Updated
405.393 KB
Aug 7, 2020 @ 9:04am
Apr 16, 2021 @ 11:51am
5 Change Notes ( view )

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Jungle Swarms for Lizardmen

Description
More Snakes? More Snakes!

This mod aims to better implement the slithering residents of Lustria's jungle floor.

What does it do exactly?
  • Adds a new harass unit to the Lizardmen roster. Available to all factions from the Exotic Animals resource chain and from the Tier II Skink building for Nakai.
  • Replaces the existing 'Ark of Sotek' vortex ability with a two use summon.
  • Replaces the Cult of Sotek army ability with a three use summon.

I've tried my best to balance the unit to be both useful and fair. I am however open to further balancing suggestions.

I will not make a SFO version. Anyone interested in making a SFO submod is free to do so.

I'd like to thank all of the folks over at 'Da Modding Den' on Discord for their various help in making this mod. I'd especially like to thank EmperorEnema for his amazing work in designing the unit's custom unit card.

Please enjoy!
69 Comments
Avadon Jul 18, 2021 @ 12:23am 
Meh...

Make the recruitment of said..."snakes"...accessible from...the bestiary building chain...
Airborne Seals Jul 15, 2021 @ 11:43am 
That's fine
Meh  [author] Jul 15, 2021 @ 11:42am 
Like feral Cold Ones they're not meant to be readily available to the player and are really predominantly meant to be a summon so I'm afraid they'll stay where they are.
Airborne Seals Jul 15, 2021 @ 10:36am 
Here's a question I have, is it possible to move the jungle swarm unit from the exotic animals building? I really like the idea it's just a pain to see a swarm unit so hard to get because it's tied behind a rare resource.
Guvenoren Jul 11, 2021 @ 3:14am 
@Meh Good luck! Again, these are just my thoughts. If you don't wanna do anything about it it's fine! Your vision comes first.
Meh  [author] Jul 11, 2021 @ 3:07am 
1. I'll try that in a bit as it had slipped my mind.
4. I'll do some more testing on this and decide based on that. I had thought I got them to a point that they lost to almost everything but I could be wrong.
Guvenoren Jul 10, 2021 @ 10:33pm 
@Meh
1. Isn't it tied to vfx_filter_id in battle_entities? Just set it to 0?
2. Great!
3. Yeah, I figured this one would be a bugger.
4. I see your point, but then it makes this unit the largest unit in the game and their balance is off. They can easily beat most other swarm units in matched combat. It feels like this unit breaks a predefined rule the game has. I could easily change it myself if I so wish however, so don't let me decide.
5. Ah, weird that the unit size defines if markers can be displayed.
Meh  [author] Jul 10, 2021 @ 1:15pm 
1. Tied to anim, pain to remove.
2. Can look into other VA groups as I plan to redo these guys at some point anyhow.
3. Same as 1.
4. This unit is the largest because it's meant to be a swarm type unit even more expendable than CA's 180 model units. There are no vanilla examples of a unit so large because CA has stated they don't wish to make swarm units.
5. You can it's just that the models (and therefore markers) are crazy small.

Thank you for the feedback I'll try look into anim modding in the future to fix stuff like them exploding as it has indeed bothered me since I made this.
Guvenoren Jun 24, 2021 @ 12:44pm 
Missed one detail:

5, I cannot see the unit markers when moving the unit. How come?
Guvenoren Jun 24, 2021 @ 12:42pm 
Really neat mod, however I have some gripes.

1, the unit has splash effects. I don't know why. is that intended? It is really tedious to look at, since splash is for more large units.
2, the unit has the noise of the sepulchral stalkers and I find it jarring. I would just go without noise to be honest, unless a more fitting one can be found. Maybe salamanders? Idk
3, when the unit dies it explodes. Like the sepulchral stalkers. Any way to fix that?
4, I find it personally that the unit is oversized by a large margin. The largest unit size allowed seems to be 180, so I would say to balance it around the size of 180 would be the fairest balance startpoint. A balance between zombies and skavenslaves is a good starting point for a disposable unit like this.

Other than that, a brilliant idea! Fantastic!