Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
to add music into a super event you need to first make a sound asset, after that's done, turn the asset into a sound effect, what you should use for the super event is the sound effect (not the sound asset)
visible = {
has_country_flag = big_event_custom_latin_wars
}
there are instructions written inside the files that open with a text editor (.txt .gfx .gui), they are written after a # so that they are not recognized as code
tags={
"Events"
}
name="attemp at super events tno"
supported_version="1.9.3"
path="C:/Program Files (x86)/Steam/steamapps/workshop/content/394360/2186641629"
remote_file_id="2186641629"" No instructions.
the GFX files must have a defined name within the .gfx file and that defined name must match the one you have on the .gui file, and the name has to start with "GFX_"