RimWorld

RimWorld

Vanilla Brewing Expanded
1,516 Comments
Bcw81 Sep 22 @ 8:05am 
Specifically I'm talking about the little tile card that pops up in the bottom left when you click on an object (as if you were going to add production to it).
Bcw81 Sep 22 @ 8:00am 
Celsius versus Fahrenheit. The whiskey-still doesn't show which numbers it's using. In game settings (Default, vanilla rimworld) you can select which temperature you'd prefer to see. I have Fahrenheit set. The Whiskey still's numbers are in Celsius, but don't denote that - so I was trying get the room near freezing and wondering why it wasn't working.

(7-25 Degrees Fahrenheit is well below freezing.)

The Puu.sh link in the original message is a screenshot of what I'm talking about.
Sarg Bjornson  [author] Sep 22 @ 5:56am 
No idea what that F thing is, sorry!
Bcw81 Sep 22 @ 5:50am 
Hey @Sarg, can you edit the Whiskey Distillery so the prompt shows what temp it's supposed to be?
https://puu.sh/KBajA/ae2051c7b3.png

Currently says it needs a temp between 7 and 25 degrees... But I have F on and that's definitely talking about C. Just putting a C in that prompt would help, but ideally I'd like it to account for my temperature settings.

Love your/your team's mods! Thanks for always keeping these up to date!
Bherdani Sep 21 @ 12:02pm 
Hello community! Anyone know if there's a list somewhere of VPE/VPE-MP fruits that can be used to make VBE cider? Fruits now contains things like avocado and almonds, neither of which I believe are cider-able, but probably mangoes are?
RatticusDeathicus Sep 9 @ 2:46pm 
Id really appreciate an alternate recipe for tequila or a setting to turn off the requirement for insect meat. Im running a "vegetarian" cannibal colony, and "killing innocent animals" debuff includes the insects, and therefore cannot ranch the bugs either.
Sarg Bjornson  [author] Sep 6 @ 3:41am 
v4.04:

Applied same Biotech tweaks to coffee and energy drinks, courtesy of Andy
Sarg Bjornson  [author] Sep 5 @ 11:47pm 
v4.03:

- Descriptions and labels of many things adapted to be more in line with modern RimWorld
- Bar should now properly recognize its place in a kitchen
- Whiskey cask now indicates it needs light below 50%
- Added `<toleranceChemical>Alcohol</toleranceChemical>` to cocktails so they hopefully work better with Biotech
- All temperatures in the infographics are now correctly specified in ºC
Sarg Bjornson  [author] Sep 4 @ 12:55pm 
Whatever indeed
SiCall Sep 4 @ 12:07pm 
@Sarg Bjornsen I am literally, with my very own eyes reading the infographic, which specifically states Ambrosia mush rots into Ambrosia must. But in-game, the Ambrandy distillery states it requires Ambrandy must.

Its okay though, its your mod. Just trying to help, or whatever.
DerekMao Sep 3 @ 3:23pm 
Ok. I did some testing. The work speed isn't actually debuffed. It's just a tooltip. Just designating it as a kitchen in Buildings_Production.xml seems to make it go away.
DerekMao Sep 3 @ 3:06pm 
Hello, the bar somehow requires to be put in a workshop to not get the debuff but the building itself makes the room to be designated as a kitchen. Should it require to be in a kitchen instead?
ligniantations Sep 3 @ 12:25am 
the in game desriptions on how brewing mechanics work in game and on the page conflict and lead to confusion... for example in the in game description whiskey calls out sunlight as ruining not light in general it seems the listed temperatures are in Celsius even if you play in fahrenheit similarly the description of the stew pot suggests that it takes 2 days to make a stew and 3 days to make a soup but the inverse is true it would help to have the temperature updated to mention they're in Celsius for stupid Americans like me
Nezeltha Sep 2 @ 3:00am 
suggestion: soda from insect jelly. Separate bills from regular soda syrup. Can use regular insect jelly, royal insect jelly, black insect jelly, or dino insect jelly, from VFE insectoids, Alpha Animals, and VGE, respectively, each with different effects. The syrup goes into the soda machine as usual, creating varieties of Bug Juice.
Ollie_Greenhorn Sep 2 @ 12:51am 
holy shit the drug condiments is such a good idea, i usually avoid those drugs like the plague so it gives me a use for them! aww it's so cute!!
Sarg Bjornson  [author] Sep 1 @ 10:39pm 
I don't know what that is
♥ Box Of Launch ✌ Sep 1 @ 8:11pm 
I am unable to make any drinks Frosty. The setting is enabled in the mod options. :-(
Sarg Bjornson  [author] Aug 30 @ 10:56pm 
No, read the infographic
SiCall Aug 30 @ 1:58pm 
Ambrandy says it requires ambrandy must, but the recipe is called ambrosia mush. Very confusing.
Sarg Bjornson  [author] Aug 26 @ 7:03am 
Yep
Kate_Dunkan Aug 26 @ 6:13am 
whisky Whiskey is treated as a weapon, not an item, and the pickup UI doesn't activate when it's in a storage area.

No vendors will purchase it.

Is this just me experiencing this bug?
Sarg Bjornson  [author] Aug 25 @ 12:08pm 
Either VFE Pirates or Alpha Memes
1stLT Kasgigz Aug 25 @ 11:57am 
Rum when ? :(
SKREEE999 Aug 24 @ 4:35pm 
My brother smokes cigars and usually throws up afterwards. Can you add this for accuracy to real life?
stinkerbug Aug 23 @ 7:02pm 
My colonists with genetic alcohol dependency drink whole stacks of cocktails until they are blackout drunk and don't get the deficiency debuff removed. Is there any fix for this? Thank you, I love this mod!
namlooc Aug 20 @ 11:17pm 
how does the x85% Tiredness Hediff from coffee actually apply? when i look at the rest fall rate on a pawn under the effect it shows no modifications
hellmagus666 Aug 19 @ 10:30am 
@WhatRoughBeast They have no british bloodlines
WhatRoughBeast Aug 17 @ 8:49pm 
My colonists refuse to sow tea grass for some reason - coffee and other plants from VE are fine.
YodaDoge Aug 13 @ 2:13pm 
Any chance to add Wine here too? I'd love to have wine in my game but to add all of medieval for it is a bit too much
A Curious Jackdaw Aug 12 @ 3:39pm 
It is possible to add support for Imperial measurements? As in Fahrenheit as a toggle option for temp description. For some reason my temp always shows in Celsius. I tend to play with imperial for my measurement scale so it makes for some confusing on the fly calculations as I am not good with remembering the scale between the two >_>
ShadowX116 Aug 12 @ 10:53am 
For some reason, my colonists which are not assigned to cooking or crafting keep trying to brew tea at my campfire meant for my second cook. What's going on with that? What job(s) is tea brewing using?
LotLP Aug 12 @ 2:09am 
Lovely mod! My hotel now serves customers many different kinds of drinks, and despite the extra work it takes (and boy howdy do I make a lot of different kinds of mush must and mash nowadays), or actually because of the extra work, I feel proud to have a nicely stocked bar in my hotel!

The bar building that allows you to make cocktails says in the description that it allows you to make drinks at it faster, but there is no work speed increase listed in thet bar. Is this a bug or not? Thank you for your hard work!
Sarg Bjornson  [author] Aug 11 @ 12:33am 
@lolmanor: Sorry, no surreal units from us

@Xanthiras: No, we don't want that. The system change is irrelevant, it has always worked this way
Xanthiras Aug 10 @ 6:38pm 
If you switched the whiskey cask to processes system, can you actually add a process to take whiskey straight from mash to double with no manual work in between?
lolmanor Aug 10 @ 3:14pm 
Sorry for the small request, but would it be possible to add the temperature metric (Fahrenheit or Celsius) to the tooltips of the brewing stations?
The Whiskey Cask says "This fermenter needs a temperature 7 and 25 degrees". I thought it meant Fahrenheit and ruined my batch!!!

(I know it says Celsius on the mod page)
Dodgy Asian Tobacconist Aug 8 @ 5:02am 
ty ♥
Sarg Bjornson  [author] Aug 8 @ 1:16am 
Yes
Dodgy Asian Tobacconist Aug 7 @ 11:52pm 
Is this safe to add mid game? already have other VE mods only just realised this one existed when i was looking at the lack of non illicit drugs in base game
Sarg Bjornson  [author] Aug 6 @ 2:07pm 
Sounds like a bug.It's just a drug
Araqir Aug 6 @ 10:44am 
Somehow my colonists don't want to drink tea it if I schedule it to once or twice a day, they crave tea but won't touch it.
Sarg Bjornson  [author] Aug 4 @ 2:38pm 
It's the brewery, or the bar. Once you have the research, recipes will be there
CanuckLuck Aug 4 @ 12:31pm 
It says to use a brewing table to make whiskey mash but I'm not seeing any items called "Brewing Table" and the brewery only has an option to make wort?
Sarg Bjornson  [author] Aug 4 @ 8:19am 
Define what is a "fridge"
molone2000 Aug 4 @ 3:02am 
Great mod, just started using it, but when you create whisky mash, you cant put it in the fridge (no option) just on a shelf where it starts to deteriorate?
HugoLC35 Aug 3 @ 11:22am 
Hi, realy love the mod, is it possible to rename a custom cocktail when show in the storage?
Sarg Bjornson  [author] Aug 3 @ 8:11am 
Don't cite the deep magic to me, bitch, I was there when it was written
Mac Aug 3 @ 7:47am 
You too will learn to enjoy the tasteful, sublime niceties of Kelvin, Sarg.
Sarg Bjornson  [author] Aug 3 @ 7:03am 
Conversion is easy, you just learn to use celsius like the rest of the planet and then 1ºC = 1ºC! Easy!
Mac Aug 3 @ 2:27am 
I apologize on Sarg's behalf, and I notify my dear American counterparts in chat that you can convert the units easily, you see, 1C=4.894 warm Happy Meals. Happy brewing!
BoogieMan Aug 2 @ 4:49pm 
It'd be a good idea to specify that it's in C in the item information on the casks, so there is no potential for confusion.