RimWorld

RimWorld

Vanilla Brewing Expanded
1,499 Comments
Sarg Bjornson  [author] 2 hours ago 
No, read the infographic
SiCall 11 hours ago 
Ambrandy says it requires ambrandy must, but the recipe is called ambrosia mush. Very confusing.
Sarg Bjornson  [author] Aug 26 @ 7:03am 
Yep
Kate_Dunkan Aug 26 @ 6:13am 
whisky Whiskey is treated as a weapon, not an item, and the pickup UI doesn't activate when it's in a storage area.

No vendors will purchase it.

Is this just me experiencing this bug?
Sarg Bjornson  [author] Aug 25 @ 12:08pm 
Either VFE Pirates or Alpha Memes
Caporal Boule De Feu Aug 25 @ 11:57am 
Rum when ? :(
SKREEE999 Aug 24 @ 4:35pm 
My brother smokes cigars and usually throws up afterwards. Can you add this for accuracy to real life?
stinkerbug Aug 23 @ 7:02pm 
My colonists with genetic alcohol dependency drink whole stacks of cocktails until they are blackout drunk and don't get the deficiency debuff removed. Is there any fix for this? Thank you, I love this mod!
namlooc Aug 20 @ 11:17pm 
how does the x85% Tiredness Hediff from coffee actually apply? when i look at the rest fall rate on a pawn under the effect it shows no modifications
hellmagus666 Aug 19 @ 10:30am 
@WhatRoughBeast They have no british bloodlines
WhatRoughBeast Aug 17 @ 8:49pm 
My colonists refuse to sow tea grass for some reason - coffee and other plants from VE are fine.
YodaDoge Aug 13 @ 2:13pm 
Any chance to add Wine here too? I'd love to have wine in my game but to add all of medieval for it is a bit too much
A Curious Jackdaw Aug 12 @ 3:39pm 
It is possible to add support for Imperial measurements? As in Fahrenheit as a toggle option for temp description. For some reason my temp always shows in Celsius. I tend to play with imperial for my measurement scale so it makes for some confusing on the fly calculations as I am not good with remembering the scale between the two >_>
ShadowX116 Aug 12 @ 10:53am 
For some reason, my colonists which are not assigned to cooking or crafting keep trying to brew tea at my campfire meant for my second cook. What's going on with that? What job(s) is tea brewing using?
LotLP Aug 12 @ 2:09am 
Lovely mod! My hotel now serves customers many different kinds of drinks, and despite the extra work it takes (and boy howdy do I make a lot of different kinds of mush must and mash nowadays), or actually because of the extra work, I feel proud to have a nicely stocked bar in my hotel!

The bar building that allows you to make cocktails says in the description that it allows you to make drinks at it faster, but there is no work speed increase listed in thet bar. Is this a bug or not? Thank you for your hard work!
Sarg Bjornson  [author] Aug 11 @ 12:33am 
@lolmanor: Sorry, no surreal units from us

@Xanthiras: No, we don't want that. The system change is irrelevant, it has always worked this way
Xanthiras Aug 10 @ 6:38pm 
If you switched the whiskey cask to processes system, can you actually add a process to take whiskey straight from mash to double with no manual work in between?
lolmanor Aug 10 @ 3:14pm 
Sorry for the small request, but would it be possible to add the temperature metric (Fahrenheit or Celsius) to the tooltips of the brewing stations?
The Whiskey Cask says "This fermenter needs a temperature 7 and 25 degrees". I thought it meant Fahrenheit and ruined my batch!!!

(I know it says Celsius on the mod page)
Dodgy Asian Tobacconist Aug 8 @ 5:02am 
ty ♥
Sarg Bjornson  [author] Aug 8 @ 1:16am 
Yes
Dodgy Asian Tobacconist Aug 7 @ 11:52pm 
Is this safe to add mid game? already have other VE mods only just realised this one existed when i was looking at the lack of non illicit drugs in base game
Sarg Bjornson  [author] Aug 6 @ 2:07pm 
Sounds like a bug.It's just a drug
Araqir Aug 6 @ 10:44am 
Somehow my colonists don't want to drink tea it if I schedule it to once or twice a day, they crave tea but won't touch it.
Sarg Bjornson  [author] Aug 4 @ 2:38pm 
It's the brewery, or the bar. Once you have the research, recipes will be there
CanuckLuck Aug 4 @ 12:31pm 
It says to use a brewing table to make whiskey mash but I'm not seeing any items called "Brewing Table" and the brewery only has an option to make wort?
Sarg Bjornson  [author] Aug 4 @ 8:19am 
Define what is a "fridge"
molone2000 Aug 4 @ 3:02am 
Great mod, just started using it, but when you create whisky mash, you cant put it in the fridge (no option) just on a shelf where it starts to deteriorate?
HugoLC35 Aug 3 @ 11:22am 
Hi, realy love the mod, is it possible to rename a custom cocktail when show in the storage?
Sarg Bjornson  [author] Aug 3 @ 8:11am 
Don't cite the deep magic to me, bitch, I was there when it was written
Mac Aug 3 @ 7:47am 
You too will learn to enjoy the tasteful, sublime niceties of Kelvin, Sarg.
Sarg Bjornson  [author] Aug 3 @ 7:03am 
Conversion is easy, you just learn to use celsius like the rest of the planet and then 1ºC = 1ºC! Easy!
Mac Aug 3 @ 2:27am 
I apologize on Sarg's behalf, and I notify my dear American counterparts in chat that you can convert the units easily, you see, 1C=4.894 warm Happy Meals. Happy brewing!
BoogieMan Aug 2 @ 4:49pm 
It'd be a good idea to specify that it's in C in the item information on the casks, so there is no potential for confusion.
Sarg Bjornson  [author] Aug 2 @ 9:12am 
It's all ºC, I refuse to acknowledge F even exists.

It has a tolerance, so you probably have mod conflicts
BoogieMan Aug 1 @ 6:58pm 
Product constantly fails due to wrong temperature. For example, whisky. It says it needs between 7 and 20 "degrees". The room is being held at 10-14.

Does it update to the temperature system set in the settings? Because it doesn't specify C or F and it's failing very quickly. If someone opens the door and the air changes for a second, is that enough to destroy the entire batch? Perhaps if it had a little tolerance it would be better, it's not like the container could change temperatures instantly.
JimDal Aug 1 @ 8:41am 
FYI : Anyone getting an issue with "VBE_AmbrandyNormal", for me it was Project RimFactory Revived. I guess mods not fully upgraded from 1.5 -> 1.6 are not yet fully compatible.
Sarg Bjornson  [author] Jul 31 @ 2:31am 
You report a bug
Chuck Jul 30 @ 8:41pm 
Hey I feel dumb for asking this but, I have a few casks set up to brew whiskey, it just brews, finishes, and I can't harvest it. I click a pawn and right click the casket and it says there's nothing to haul. How do I get the end product?
Sarg Bjornson  [author] Jul 24 @ 10:45pm 
No
Halloween Jul 24 @ 10:18am 
Does anyone know if the soda counts as a dessert for the purposes of the sweet teeth meme in ideology expanded?
MuteMyMike Jul 18 @ 1:35am 
Is tea brewing locked behind something else as well, since neither the campfire nor the stove lets me brew tea.
Sarg Bjornson  [author] Jul 15 @ 1:31am 
Yeah
Sad Cat Jul 15 @ 1:28am 
Is wine something you can make only if you have VFE - Medieval?
MrShifty Jul 14 @ 1:05pm 
I was brewing whiskey on a spaceship on land, and when I flew into space, it just disappeared instantly,(Suitable temperature and air)
The 7 Spiders of Hip-Hop Jul 14 @ 12:26am 
just wanted to pop in and say thanks for basically making free DLC!! this is easily one of my hardline must have mods
JUSTIN HER Jul 7 @ 11:29pm 
can you make it so you can speed up the process in debug mode?
hog_jockey Jul 6 @ 11:42am 
Please don't make the stack size of ambrandy--or anything else in this mod that's stackable--1. That would make an ambrandy industry annoying af.
t0m4s1t0 Jul 5 @ 6:31pm 
Would you consider making ambrandy stack size 1? They are pretty hard to split for display purposes.
Sarg Bjornson  [author] Jul 5 @ 3:10am 
I did a full search for "VBE_AmbrandyMasterwork" in all VE mods, and only memes was referencing it, which is moot as it isn't 1.6 on Steam yet. There might be another mod referencing it, but there is nothing I can change
hog_jockey Jul 5 @ 2:47am 
Well, if HugsLib worked for the 1.6 beta, I'd point you to a HugsLib log. Not sure what else I can give you to help you fix the issue.