RimWorld

RimWorld

Use Minified Buildings
77 Comments
ᛚᚢᚲᛟᚨᚾ Feb 25 @ 3:01am 
Can't see your mod in SOS2 comp list, probably compatible
Silberwolf Oct 22, 2024 @ 4:02am 
thanks for the mod.
if possible please compatibility with SOS2, thank you
Ascythian Oct 12, 2024 @ 3:23pm 
Ditto for SOS2 compatibility, thank you.
ᛚᚢᚲᛟᚨᚾ Jun 23, 2024 @ 12:27pm 
Hi can you make your mod compat with SOS2? thank you
https://steamcommunity.com/sharedfiles/filedetails/?id=1909914131
ignis Apr 29, 2024 @ 12:46pm 
SOS2 has this mod in incompatible list
Fred_Flo Apr 29, 2024 @ 10:25am 
Thanks for all the updates!
Hultis  [author] Apr 29, 2024 @ 9:28am 
Updated to 1.5. No actual changes, just marked it as compatible.
Raptorias Apr 23, 2024 @ 8:03pm 
need this updated to 1.5. very important mod
Desouza Apr 20, 2024 @ 10:21am 
oh please update this for 1.5
DaddioPB1 Apr 19, 2024 @ 8:33pm 
1.5?
Renkin Apr 19, 2024 @ 7:48pm 
@Arganot, both Miniffy Everything and Use Minified are listed in SoS2's mod list (check the their github FAQ) as incompatible because they conflict with ship move mechanics.
I've used both and its generally not an issue, just don't expect any support from SOS2 team if you hit a problem.
Arganot Apr 15, 2024 @ 7:48am 
Rimpy suggests that this conflicts with SOS2. Is that still true if you are not using minify everything? There any work around to this? Love the mod, don't want to part with it.
thorman123456789 Apr 12, 2024 @ 6:22pm 
1.5?
allbad Apr 7, 2024 @ 8:46am 
Hi @hultis any chance for 1.5 compat?
Shazza Feb 27, 2024 @ 5:39pm 
Absolute chad mod, and it works with the 1.4 Blueprint fork! Bless you, this made my caravan life infinitely easier.
Kaedys Dec 19, 2023 @ 9:57am 
Could you add a quick toggle for this in the lower right (where other toggles and overlays are)? I often minify my sanguophage's deathrest augment buildings when they're not needed, but when I try to build new ones for other sanguophages, it keeps trying to use the already-bound ones I've minified, rather than building new ones.
kinngrimm Nov 16, 2023 @ 8:29am 
i recently made a suggestion within the Blueprints mod that the next step up would be to mark an already build area and then minify and relocate it in one swoop(hecause that building has to be on the other side ,,, reasons). This here is the closest thing i have found to that ^^ in combination with Minify Everything.
kamikadza13 Feb 25, 2023 @ 4:45am 
Can you add Translation/Keyed settings?
Hultis  [author] Oct 25, 2022 @ 1:23am 
Sorry, fixed!
nikita150u Oct 24, 2022 @ 11:33pm 
It's still spamming on 1.3 even after resubbing
Yung Cranium 3000 Oct 24, 2022 @ 10:21am 
thanks for the update!
Hultis  [author] Oct 24, 2022 @ 9:53am 
Oops, apparently I had some test code which I missed when I pushed the update quickly yesterday. Fixed!
ZzZombo Oct 24, 2022 @ 6:53am 
Please turn off all debug output, it drags the game to a crawl because it does it so often.
《ELIF_》 Oct 24, 2022 @ 2:31am 
It seems to be spamming the Debug log with the number 2 and something about tattoos.
https://gist.github.com/fcaa5625dfd7bcd896e0030e14082d67
Evono Oct 23, 2022 @ 6:41pm 
thanks Hultis ! this is absolutely one of the essential mods and i really cant wrap my head around why this isnt base game behavior for real.
pgames-food Oct 23, 2022 @ 6:02pm 
cool thanks in advance of me upgrading my existing game into 1.4 (eventually) :)
(ever since version 1.0 ive been uninstalling and picking up every single piece of spare wall from maps and event/encounters that ive been able to carry) and this mod has been so useful setting up a perimeter here and there:)
for example here:

https://cdn.discordapp.com/attachments/214523406727512065/589297291374886912/cropped_base_-_with_notes.png
Hultis  [author] Oct 23, 2022 @ 3:25pm 
Yep, it's here now :)
Evono Oct 21, 2022 @ 9:55am 
1.4 planned?
Caz Jun 20, 2022 @ 9:54am 
Never understood why the game handles minified items so poorly. Why build something from scratch when you already have one fully built sitting in storage? #PawnLogic
Arganot Apr 14, 2022 @ 4:11pm 
I was wondering if you could make a companion mod to this that adds sculpture blueprints to the Recreation Architect button. That way when a piece of art (could have a Quality Builder like toggle for quality) is made it would try to install it in the blueprint.

For the other direction make spike traps and IEDs craftable at Machining table so that these could be pre-crafted and easily slotted in by this mod.

Love the mod. It really is one of those "Why isn't this in the base game?" kinda mods. Thank you.
Cables323 Feb 12, 2022 @ 6:47pm 
WOoooh! Finally!
BetaHDream Oct 22, 2021 @ 10:32am 
Wow this is good, I was going crazy for my nomad run, now everthing is easier.
cawphee.black Aug 24, 2021 @ 2:10am 
yeah it's working for me, so maybe the others are just having issues with conflicts?
but yeah I watched it work just fine :)

this is something I've been wanting for a long time too :)
thanks for this
Hultis  [author] Aug 23, 2021 @ 12:52pm 
It works fine in 1.3, you can add it to your current game and test. And yeah, there were some breaking changes and the rate of change is still very high so mods are unfortunately still breaking. Cost of progress I guess.
cawphee.black Aug 23, 2021 @ 3:56am 
So this doesn't work for 1.3?
I've been wanting this feature for ages too. I wish I'd searched for it before when I played in 1.1 and 1.2.

Well great idea for a mod and thanks for making it.
Too bad 1.3 seems to be breaking everything important mod-wise.

Hultis  [author] Aug 18, 2021 @ 2:35pm 
I think that's from MinifyEverything as the error originates in a patch to a method this mod doesn't patch.
Visoth Aug 18, 2021 @ 1:16pm 
I must echo others in that it is not working for me after updating to 1.3
In 1.2 it was working flawlessly. I will test it on a vanilla colony to see if its a mod incompatibility.

Update: Tested on a vanilla colony (only Minify Everything, Mod Diff, Mod Manager, Character Editor)

It worked, but I got an error when right clicking on the blueprint. So it seems to be a mod incompatibility: (couldn't paste the entire error log, so I screenshot it) https://i.imgur.com/kAaDamy.png
Arcanant Aug 18, 2021 @ 11:36am 
It works, nice!
Hultis  [author] Aug 18, 2021 @ 10:24am 
Thanks a lot, merged and updated!
Jellypowered Aug 17, 2021 @ 10:10pm 
Submitted a pull request to fix this :)
Arcanant Aug 14, 2021 @ 5:44am 
It seems to not work for 1.3 indeed. I don't know if it is relevant but here is the difference of the blueprints for "Order to make" and "Order to place"

https://ibb.co/vL5C3wG

Here is the modlist https://rentry.co/dtzi4
Xurker Aug 11, 2021 @ 2:08pm 
getting a yellow message on startup that says "[UseMinifiedBuildings] Patches on methods annotated as Obsolete were detected by HugsLib: RimWorld.GenConstruct.PlaceBlueprintForBuild" any idea why that is or what that means? full logs here https://gist.github.com/453edf8595c3c5e8512802aded8c995a
when the Aug 9, 2021 @ 6:04pm 
this ain't working chief, at least when i installed it on an existing save
Kelowna Aug 9, 2021 @ 3:53am 
Having the same problems myself, the mod is not working.
Dump Crunk Aug 8, 2021 @ 12:06pm 
I am not sure why but this mod isn't working for me. Is it okay to add to existing saves?
Lamar Aug 7, 2021 @ 7:05pm 
Any idea why placing blueprints for a monument quest isn't using minified buildings? I've got a storage bin full of walls and steles but it doesn't seem to want to use them when I place the blueprint.
Hultis  [author] Aug 7, 2021 @ 1:50pm 
Wherever should work
CrazyFoxCat Aug 7, 2021 @ 1:47pm 
hey does this go at the bottom or near the top ?
InertFurry Jul 28, 2021 @ 8:42pm 
FYI you're using obsolesced methods, apparently..
[UseMinifiedBuildings] Patches on methods annotated as Obsolete were detected by HugsLib: RimWorld.GenConstruct.PlaceBlueprintForBuild
Devildog Jul 20, 2021 @ 3:03pm 
Thank you.