RimWorld

RimWorld

Stand Your Ground
28 Comments
Zylleon  [author] Jun 13 @ 8:24am 
Updated for 1.6
悲嬴欢阙 Jan 10 @ 1:45pm 
Good, this mod is what I'm looking for.
Stellar Harbour Oct 13, 2024 @ 1:53pm 
Is there a way to force pawn to react for being attacked? Squirrel just killed it and pawn never fought back
Zylleon  [author] Mar 24, 2024 @ 2:23pm 
Update:

- Settings now properly applied for children
- Added separate settings for children under age 13
- Added button to re-apply the current settings to all colonists
Zylleon  [author] Mar 21, 2024 @ 6:08am 
In that case I don't know, unless "flee" got toggled back on with a misclick or something
Stellar Harbour Mar 20, 2024 @ 6:44am 
It was a hunter
Zylleon  [author] Mar 20, 2024 @ 6:41am 
This doesn't affect the flee/flight response, only toggles it. Was it maybe a non-voolent pawn?
Stellar Harbour Mar 19, 2024 @ 2:29pm 
For some reason pawns steel fleeing from revenge animals
Zylleon  [author] Mar 13, 2024 @ 4:48pm 
Updated for 1.5
Arylice Sep 18, 2023 @ 7:08pm 
I think the mod is not working... they all spawn in Flee mode.
John Aug 23, 2023 @ 3:35pm 
what if you made a mod of which they stand their ground only when the threat is faster or as fast as the pawn
eighmy_lupin Jan 24, 2023 @ 12:57pm 
Option for kids?
lol Dec 14, 2022 @ 12:49pm 
Are there mods that do the same for area, self-tending and other properties?
Stellar Harbour Dec 14, 2022 @ 7:43am 
Can you make it flee + runandgun mod function? So they will kite + shoot
Nanotonium Oct 11, 2022 @ 11:26pm 
I remember using the original mod all those years ago so this was a nice thing to see
Zylleon  [author] Oct 11, 2022 @ 7:27pm 
Testing with just this mod and pawns attack normally.

This mod doesn't affect pawn behaviour at all, it only affects the settings
Weltou Oct 11, 2022 @ 6:18pm 
Did a test with your mod in 1.4 (current beta, 1.4.3514), and your mod make pawn not fire back when they are attacked (set on attack)
Don't know if you've done some test with a clean modlist or not, if it work perfectly without others mods, i'll try to find the one who's in conflict with your mod.
Zylleon  [author] Oct 5, 2022 @ 5:29pm 
This mod is now 1.4-compatible
Zylleon  [author] Sep 13, 2021 @ 5:32pm 
Thanks for the reports, it should be fixed now!
[RTB] Sarianos Sep 12, 2021 @ 4:26am 
@Zylleon Got the same issue as wooley2000, setting menu shows the same error, the mod itself still functions though.
wooley2000 Jul 28, 2021 @ 3:18pm 
Hi not sure why, I seem to be getting an error on the mod setting page. https://imgur.com/a/f14S6vn I tried checking the log files and dont see anything there. Hope this helps for a fix for this great mod that should be vanilla. Thanks
Blue North Star Aug 16, 2020 @ 10:33am 
@i2ID - Inherently that's not realistic, or something most animals will do. Some "prey" animals will attack you (Defend themselves) if they're attacked, and others will do so if they've been cornered, with nowhere left to run.

On the other side of the coin, "predators", won't always attack (Defend themselves) if they're being attacked, some will flee instead. (Not all "predators" are completely brain dead, just like not all "prey" are either.)
Zylleon  [author] Aug 16, 2020 @ 10:19am 
@i2ID-- No, sorry. Adding new behaviour to wild animals is beyond what this mod is for
i2ID Aug 15, 2020 @ 1:00pm 
if possible can you add options for wild animals so prey flee and predators attack. ( perhaps based on hunting stealth?)
Blue North Star Aug 5, 2020 @ 3:20am 
FINALLY. I've been pissed about having to switch 20+ pawns every time i start a new world.
Vintage Aug 3, 2020 @ 6:06pm 
I never knew I needed this mod.
Zylleon  [author] Aug 3, 2020 @ 3:08pm 
Thank you, fixed.
Dr Zhivago Aug 3, 2020 @ 2:06pm 
Vanilla Events Expanded shuttle chunk causes errors, your mod thinks it is a pawn. Likely needs a patch