RimWorld

RimWorld

Stand Your Ground
28 kommentarer
Zylleon  [ophavsmand] 13. juni kl. 8:24 
Updated for 1.6
悲嬴欢阙 10. jan. kl. 13:45 
Good, this mod is what I'm looking for.
Stellar Harbour 13. okt. 2024 kl. 13:53 
Is there a way to force pawn to react for being attacked? Squirrel just killed it and pawn never fought back
Zylleon  [ophavsmand] 24. mar. 2024 kl. 14:23 
Update:

- Settings now properly applied for children
- Added separate settings for children under age 13
- Added button to re-apply the current settings to all colonists
Zylleon  [ophavsmand] 21. mar. 2024 kl. 6:08 
In that case I don't know, unless "flee" got toggled back on with a misclick or something
Stellar Harbour 20. mar. 2024 kl. 6:44 
It was a hunter
Zylleon  [ophavsmand] 20. mar. 2024 kl. 6:41 
This doesn't affect the flee/flight response, only toggles it. Was it maybe a non-voolent pawn?
Stellar Harbour 19. mar. 2024 kl. 14:29 
For some reason pawns steel fleeing from revenge animals
Zylleon  [ophavsmand] 13. mar. 2024 kl. 16:48 
Updated for 1.5
Arylice 18. sep. 2023 kl. 19:08 
I think the mod is not working... they all spawn in Flee mode.
John 23. aug. 2023 kl. 15:35 
what if you made a mod of which they stand their ground only when the threat is faster or as fast as the pawn
eighmy_lupin 24. jan. 2023 kl. 12:57 
Option for kids?
lol 14. dec. 2022 kl. 12:49 
Are there mods that do the same for area, self-tending and other properties?
Stellar Harbour 14. dec. 2022 kl. 7:43 
Can you make it flee + runandgun mod function? So they will kite + shoot
Nanotonium 11. okt. 2022 kl. 23:26 
I remember using the original mod all those years ago so this was a nice thing to see
Zylleon  [ophavsmand] 11. okt. 2022 kl. 19:27 
Testing with just this mod and pawns attack normally.

This mod doesn't affect pawn behaviour at all, it only affects the settings
Weltou 11. okt. 2022 kl. 18:18 
Did a test with your mod in 1.4 (current beta, 1.4.3514), and your mod make pawn not fire back when they are attacked (set on attack)
Don't know if you've done some test with a clean modlist or not, if it work perfectly without others mods, i'll try to find the one who's in conflict with your mod.
Zylleon  [ophavsmand] 5. okt. 2022 kl. 17:29 
This mod is now 1.4-compatible
Zylleon  [ophavsmand] 13. sep. 2021 kl. 17:32 
Thanks for the reports, it should be fixed now!
[RTB] Sarianos 12. sep. 2021 kl. 4:26 
@Zylleon Got the same issue as wooley2000, setting menu shows the same error, the mod itself still functions though.
wooley2000 28. juli 2021 kl. 15:18 
Hi not sure why, I seem to be getting an error on the mod setting page. https://imgur.com/a/f14S6vn I tried checking the log files and dont see anything there. Hope this helps for a fix for this great mod that should be vanilla. Thanks
Blue North Star 16. aug. 2020 kl. 10:33 
@i2ID - Inherently that's not realistic, or something most animals will do. Some "prey" animals will attack you (Defend themselves) if they're attacked, and others will do so if they've been cornered, with nowhere left to run.

On the other side of the coin, "predators", won't always attack (Defend themselves) if they're being attacked, some will flee instead. (Not all "predators" are completely brain dead, just like not all "prey" are either.)
Zylleon  [ophavsmand] 16. aug. 2020 kl. 10:19 
@i2ID-- No, sorry. Adding new behaviour to wild animals is beyond what this mod is for
i2ID 15. aug. 2020 kl. 13:00 
if possible can you add options for wild animals so prey flee and predators attack. ( perhaps based on hunting stealth?)
Blue North Star 5. aug. 2020 kl. 3:20 
FINALLY. I've been pissed about having to switch 20+ pawns every time i start a new world.
Vintage 3. aug. 2020 kl. 18:06 
I never knew I needed this mod.
Zylleon  [ophavsmand] 3. aug. 2020 kl. 15:08 
Thank you, fixed.
Dr Zhivago 3. aug. 2020 kl. 14:06 
Vanilla Events Expanded shuttle chunk causes errors, your mod thinks it is a pawn. Likely needs a patch