RimWorld

RimWorld

Filthy Orc Invasion (Continued)
149 Comments
Buttons_Mashed Mar 15 @ 11:00pm 
Many HAR mods don't seem to work quite right with 1.5, sadly. I tried with (no biotech as of this post) a couple of race mods like crocs, luxodon, and goblins to name examples. From what i've seen the heads and other parts either don't show up, or they have some sort of transparancy/graphic issue with them. Those mods work fine in 1.4 and below though from test playthroughs. (It IS quite fun to deal with a large raid of high melee, tough orcs in a medieval might and magic playthrough!)
Mlie  [author] Jan 12 @ 12:43pm 
@Xiaomu Doubt it, the HAR framework changed a lot of stuff regarding graphics
Xiaomu Jan 12 @ 12:33pm 
since no longer being up dated does it still work in 1.5
Mlie  [author] Jan 3 @ 1:27am 
@Alves No. see the message in the description
Alves Jan 3 @ 1:23am 
Pleeease.... update it... :(
Mlie  [author] Apr 25, 2024 @ 1:32pm 
Will not be updating this mod after all, sorry
Zaljerem Jan 23, 2024 @ 12:34pm 
Mlie  [author] Jan 23, 2024 @ 9:35am 
@CaptainParan Not to mention that there are no female body-graphics in the mod
Mlie  [author] Jan 23, 2024 @ 9:33am 
@CaptainParan You are of course entitled to your opinion but as stated, I will not do such a drastic change.
Captain Oink Jan 23, 2024 @ 9:29am 
@Mlie I really think female orcs should have been there. They are in the code, a gestation period is set, life stages from baby to adult, litter size, mood buff/debuff for dead spouse and children etc., all is set within the mod files, everything needed, except they never spawn.
Mlie  [author] Jan 23, 2024 @ 12:59am 
@CaptainParan Im not the original author of the mod so I cant speak for their decisions about the mod. But as far as I know there were no female orcs. Either way, I will not make such changes to the mod.
Captain Oink Jan 23, 2024 @ 12:30am 
I love this mod. BUT you really, really should alter maleprobability from 1.0 to 0.5, since all orcs are male! I just did it myself, but not everyone will know what is wrong and how to change it. Such a small but vital thing to fix!
Mlie  [author] Dec 2, 2023 @ 8:20am 
@Rex705 I will not be doing that, but the source is open if anyone wants to do it.
Rex705 Dec 2, 2023 @ 6:11am 
Would be nice if this could be upgraded to use Biotech and genes and drop HAR. Would probably fix a lot of issues as well.
DeadDankDreamMemes Oct 22, 2023 @ 11:55am 
Oh. Those don’t seem to exist
Mlie  [author] Oct 21, 2023 @ 11:31pm 
@DeadDankDreamMemes Either by patching them or use some other mod to edit the restrictions
DeadDankDreamMemes Oct 21, 2023 @ 3:37pm 
How does one use the equipment and buildings for other non-orc colonies?
Mlie  [author] Mar 26, 2023 @ 11:56am 
@greensniperhat Thanks, should be fixed now
greensniperhat Mar 26, 2023 @ 3:10am 
Found three errors in Orc_Race.xml: the tags <blackGeneList>, <blackGeneTags>, and <blackEndoCategories> are outside <raceRestrictions> - they should be inside.
Scout Who laughs at Dispenser Dec 1, 2022 @ 5:23pm 
Wagh
Nokudachi Nov 7, 2022 @ 6:36am 
idk why, but the game crash the moment orc child appear. orc baby is ok but children is the issue for me.
MrSpacePenguin Oct 21, 2022 @ 11:39am 
I didnt knew this was the same person lol thank you <3
Mlie  [author] Oct 21, 2022 @ 11:39am 
@Mr.SpacePenguin I am updating all my published mods, progress on the Discord server
MrSpacePenguin Oct 21, 2022 @ 11:31am 
will this get update for 1.4?
Mlie  [author] Oct 8, 2022 @ 11:12pm 
@Hyperball I only updated the mod, you would have to ask the original author I think
Noodle Oct 8, 2022 @ 7:54pm 
by the way you made orcs look like pigs Imma assume you are a fellow SAO fan
The Bard of Hearts Oct 5, 2022 @ 10:07pm 
Anyone know how to change it in the mod's code?
The Bard of Hearts Sep 23, 2022 @ 4:58pm 
Even the description calls them "Ruthless", look above. And orcs are classically hostile and hard to deal with. This looks more like an oversight than a feature. And even if so, I'd still love to know where I can change it in the mod code to make them more like classic orcs.
Cider Bizet Sep 23, 2022 @ 3:20pm 
Very cool idea but they are always guaranteed to be neutral, if not friendly, unless actively attacked
The Bard of Hearts Sep 15, 2022 @ 4:45pm 
I'm curious why the orcs are considered Neutral and have a 0 natural goodwill instead of say... -100. Is there a way I can fix this in the mod somehow?
Derec Aug 6, 2022 @ 2:05am 
strange but interesting:steamthumbsup:
Sledjer Jul 16, 2022 @ 8:17am 
Thanks for keeping this alive! If you are taking content suggestions though, would you be willing to add a hostile Orc faction?
Mlie  [author] May 15, 2022 @ 10:10pm 
@Pichon_Brutal The modding wiki is a good place to start: https://rimworldwiki.com/wiki/Modding_Tutorials
There are also modding support on the official Discord: https://discord.gg/rimworld
and a bit on my own Discord linked above
Pichon_Brutal May 15, 2022 @ 7:32pm 
thank you it works fine and thanks for keep this mod alive, by the way where can i learn to create mods? im a developer and i can develop on java, php and js, a little bit of c# but i don't understand how the moding works in this game, may you recomend me a guide or something like that?
Mlie  [author] May 15, 2022 @ 12:38pm 
@Pichon_Brutal Sure, should be added now
Pichon_Brutal May 14, 2022 @ 5:47pm 
and sorry my english is pretty bad
Pichon_Brutal May 14, 2022 @ 5:46pm 
hello, first thank you to kep this mod alive, i like this orcs and second sorry for disturb you, im playing this mod with 'medieval overhaul' and 'Medieval Conversion' (this mod desactivate industrial tecnologie).

But i have a problem, 'medieval overhaul' add the 'DankPyon_ComponentBasic', and 'Medieval Conversion' remove 'ComponentIndustrial'.

industrial component is a basic item to make 'orcish plate helm' (you can find this in the mod path 1.3\Defs\Things Def Misc\Apparel Hats.xml, line 33)

may you make a patch where replace the industrial component for 'DankPyon_ComponentBasic' in order to make the helment?
Mlie  [author] Feb 15, 2022 @ 10:36am 
@4ydra I wasnt aware that it was still an issue. Should be fixed now
4ydra Feb 15, 2022 @ 8:17am 
Hey Mlie, thank you very much for updating this (and all the other) mods! I think I found a solution for the annoying beard bug:

Please put this below </graphicPaths> in the the Orc_Race.xml:

<styleSettings>
<li>
<key>HairDef</key>
<value>
<hasStyle>true</hasStyle>
</value>
<styleTags>
<li>NoHair</li>
</styleTags>
</li>
<li>
<key>BeardDef</key>
<value>
<hasStyle>true</hasStyle>
<styleTags>
<li>NoBeard</li>
</styleTags>
</value>
</li>
</styleSettings>
Dr Jimothy Jan 30, 2022 @ 1:05am 
I was gonna find a wigs mod to recommend Rex but it looks like there somehow is no such mod lol.
Rex705 Jan 4, 2022 @ 1:02pm 
Orcs be fashion models - https://imgur.com/V4GMOMs
Uncle Nanny Jan 3, 2022 @ 11:18am 
All my orcs had young, hot, emo-boy style haircuts, which was very funny, but also absolutely shattered the tone of the game.

Thanks for the fix and all your hard work in maintaining older mods @Mlie!
Rex705 Jan 3, 2022 @ 11:13am 
Awww I thought it was a new feature they looked awesome with hair really funny to see
Mlie  [author] Jan 3, 2022 @ 10:38am 
@Uncle Nanny Should be fixed now, they were missing the correct styleTag
Uncle Nanny Jan 2, 2022 @ 4:54pm 
All the orcs in my game have hair. Is there a way to remove the hair? It doesn't seem like it's supposed to be there, and looks a bit odd on them. Sorry if there is an obvious answer I'm missing.
Mlie  [author] Dec 2, 2021 @ 11:51pm 
@gufiu123 Yes
gufiu123 Dec 2, 2021 @ 11:14pm 
is it possible to add this mod mid-save?
H-72 Sep 14, 2021 @ 5:02pm 
Unpopular opinion maybe but; "Orcs" are pigmen and "Orks" are beefy greenskin elves. Orc for Porcine, Ork for Orkney.
ono Sep 12, 2021 @ 10:12am 
HAHA