RimWorld

RimWorld

[Obsoleted] Very Ordinary Security Buildings Plus
16 Comments
FlareShooter  [author] Oct 24, 2022 @ 2:13am 
FlareShooter  [author] Oct 18, 2022 @ 8:37pm 
1.4 is WIP. Release will be late for new DLC compatibility check
Pumpking Jun 23, 2022 @ 3:48pm 
This mod is fucking amazing, you are the GOAT!
FlareShooter  [author] May 20, 2022 @ 11:44pm 
Animated structures now use a separate blueprint texture and cannot be wrapped to avoid related errors in the animate tool dll
Thundercraft Sep 10, 2021 @ 1:24pm 
Wait... Over 117 MB?!
Why is this mod so big? Does it include the source code, lots and lots of textures, PaintShop raw images, raw sound files...?
Thundercraft Sep 10, 2021 @ 1:10pm 
These sound amazing. I want to give this a try in my next playthrough.
But the mod description does not say, so I'll ask:

I would assume that the 13+ structures / devices and vehicle this mod adds can be built or crafted by the player. But is there any research needed to unlock them? Do they need one or more Techprints [rimworldwiki.com] to unlock? Can any of these be bought (perhaps in minified form) from traders? If so, what kind of traders?

Since most of these things sound more than slightly OP to me, I would think that a majority of them should be either locked behind research, require techprints, require a part that's hard to obtain, or could only be obtained through quest rewards or traders or something (i.e., not crafted/built). That's just my opinion, though.
FlareShooter  [author] Jul 12, 2021 @ 10:01am 
Since 1.3, there has been some change in the graphic rendering output method, causing a problem with the animation function dll.
When playing with dev mode enabled, structures with animation effects will infinitely generate harmless error messages if the blueprint queue exists on the map.
There is currently no proper solution, so it is cumbersome to mess up the log window, but please understand.
Byzantium Mar 22, 2021 @ 6:58pm 
This mod is absolutely amazing. I did not expect the amount of content that's in here
Celestael Jan 20, 2021 @ 8:51am 
Is that a ******* duel disk!? Does it challenge raiders to a children's card game?! xD
adalast Aug 11, 2020 @ 7:32am 
I noticed after posting that some of the turrets appear in multiple researches. Not used to objects requiring different researches to acquire. Is that mentioned anywhere? I don't see it.

Apologies for the frenetic post, kinda early for me and I have a lot going on.
FlareShooter  [author] Aug 10, 2020 @ 6:19pm 
Certain buildings with similar roles or themes have been consolidated into one drop-down category in the menu tab for low-resolution players.

@adalast
The great communicator is tied to melee turrets(such as Spining Blade, Pencil) and CIA Sat Uplink is tied to other manable auxiliary turrets(nano welder, DSP dispenser). Have you completed all the research conditions required for each building? I can't see the omission occurrence.
adalast Aug 10, 2020 @ 1:14pm 
So I am trying to find several of the buildings and I can't seem to locate them. Things like the CIA Satellite thing and the great communicator. I have looked under every single icon in the VOSB menu.
Lord Of Scissors Jul 29, 2020 @ 1:49am 
can be removed from a saved game if I just remove all thing?
Doc Cams Jul 28, 2020 @ 3:25pm 
can be added midsave??
Dat cat Jul 28, 2020 @ 6:03am 
kirov reporting
Kangaroo Salesman Jul 26, 2020 @ 8:53am 
Kirov reporting!