RimWorld

RimWorld

Wander Joiner Plus
117 Comments
Salep Nov 18 @ 8:56am 
"VEE's Wanderer (Traitor) event" is this a mod? got curius and searched but couldnt found anything
xuanxuan Nov 2 @ 4:36am 
信封显示一个流浪汉加入但是一点就报错了
xuanxuan Nov 2 @ 4:35am 
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 85AB4232] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
这是为什么 一个错误
-=GoW=-Dennis Aug 29 @ 11:51pm 
This (or the RescueeJoinsPlus) mod causes an error in the log when HugsLib is not installed:

Type HugsLib.UpdateFeatureDef is not a Def type or could not be found, in file UpdateFeatures.xml. Context: <HugsLib.UpdateFeatureDef ParentName="TIJoinsPlus"><defName>v1</defName><assemblyVersion>1.0.0</assemblyVersion><content>Provide the ability to accept or deny people joining the colony, instead of having them forced upon you!</content></HugsLib.UpdateFeatureDef>
Proxyer Aug 29 @ 4:22pm 
Thank you Ogliss !
Ogliss  [author] Aug 29 @ 4:00pm 
Should be working now
Ogliss  [author] Aug 29 @ 2:37pm 
considering -it hadent been updated yet, im surpried it worked at all!
trying to figure it out now
personalstash Aug 27 @ 6:44pm 
Yep, still not working and I've had some real "winners" join as of late. Unfortunately, it seems like the "confirm" to kick them from the colony no longer works as well after they join. I don't know if these are separate issues or not, but I uninstalled the mod just to be safe.
aspendosia Aug 18 @ 6:04am 
Stopped working for me as well. Miss it already.
Iirly Aug 11 @ 11:06pm 
Coming here to corroborate that this has stopped working in 1.6 The other join mod by the same person is working still however.
O R'lyeh Chiko Stan? Aug 10 @ 1:04pm 
Whenever I get a potential recruit and I accept them into the colony, I get an error and nothing occurs afterwards.
benny30912 Aug 6 @ 9:31am 
Working properly yesterday, but it is not working today.
Anonymoussse Aug 6 @ 8:21am 
I don't know if something changed with the recent rimworld fixes, but it is not working for me in 1.6

I tested it without any other mods, even tried without the Odyssey dlc, still can't make it work.
Mlie Jul 22 @ 1:30am 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2599504692
Iirly Jul 18 @ 8:51am 
Can concur, working fine in 1.6
Thranos Jul 14 @ 10:48pm 
Working just fine on 1.6 for me so far.
jkuk3 Jul 14 @ 1:44pm 
1.6 plz?
Brio Jun 20 @ 9:51pm 
Will there be a compatability fix for the chest burst version of the wanderer join from
VRE - Insectoids? this doesnt seem to work with that event
Big Head Zach Jun 19 @ 5:35pm 
Assuming this mod is still upkept, will the 1.6 changes to join events (you get to see SOME stats) affect this mod?
Gaijoob Nov 16, 2024 @ 8:24pm 
@Margie yeah it seems like Mimes just don't trigger the info. I had the same thing happen: the info didn't show up so I came here to see if the mod was having issues Saw your comment so I loaded back in and turned on dev mode, and lo and behold the joiner was a Mime.
Margie Nov 16, 2024 @ 6:28pm 
I had a Wanderer Joins Event that had no option for information about themselves. i accepted anyway thinking it was a bug and it turned out to be a decent pawn so i kept her. In the future tho... she died in a raid and it turned out to be a mime from the Alpha Animals mod. Pretty shocking. She was married and everything.
Anyways, is there no support for mime wanderers or just a buggy coincidence?
Zairya Nov 11, 2024 @ 2:15am 
Is this mod fixing the issue, that wanderers are always human even with race-exclusive backstories of my colony's race?
For example, I play as Argonian and both wanderer events had humans with atleast 1 argonian backstory.
SunGod Oct 19, 2024 @ 9:25am 
Oh man, why even just half of this mod's capabilities aren't in the base game is beyond me. I'm so tired of having to either take a chance on wanderers joining that aren't at all compatible with my colony, or having to reject them and accept the mood hits that go along with it. This mod is perfect for fixing that, thank you!
xkp92110(orick) Jul 8, 2024 @ 11:56pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2477501851&tscn=1720467406

mincho conflict with Wander Joiner Plus.
mincho and mincho animal can't spawn and this error cause something leave map(Insectoids,mechnoids,caravan etc)

mincho creator show some error in comment.
but i don't understand code
can you check it?
Michiko Apr 16, 2024 @ 3:12am 
Thanks for the update! I was waiting for this. Very important mod for my play style!
missmary9297 Apr 15, 2024 @ 8:29pm 
1.5 please? I love this mod so much
Pos 4/5 Apr 11, 2024 @ 3:57pm 
Is this updating to 1.5? Thank you so much for your work!
xkp92110(orick) Apr 8, 2024 @ 5:22am 
@Wintermist
Loyalty probiem
Wintermist Apr 8, 2024 @ 5:12am 
It seems in this mod and the other one, that you can click accept for them to join, but they still leave, etc. Like the UI and buttons are there, but they don't seem to work properly.
bunny ♥ Mar 27, 2024 @ 8:33pm 
still so thankful that you made this, i feel honored that im still tied to it in a small way. hope ur doin well ogliss :3
Renzor Dec 10, 2022 @ 9:38am 
mod suggestion:

Could you tweak this to have the wanderer's xeno be that of your ideo's' preference?

I.e. when I start a custom xeno colony and set their ideo to be prefer the custom xeno, everytime a wanderer joins from one a ideo event reward they are just baseliners (and thus i either have to banish or enslave them).
Ogliss  [author] Oct 24, 2022 @ 5:04am 
@Vattende
haha certainly an odd choice when you consider some of the stuff you can do in the game, personally i tend to let anyone in, they never live too long either way :D
Vattende Oct 24, 2022 @ 4:57am 
Great, so happy for this update, now i can renable the wanderer-event again. Without this mod, there is no way, i want get a pyro not doing dumb labor, and having nearly no skills.

I mean, honestly, it don't make sens that people can join your colony without asking.
Ogliss  [author] Oct 24, 2022 @ 3:16am 
initial 1.4 update pushed, lemme know if there are any problems

@Malorkith
sorry for the delayed response, but have you checked out the sister mod to this? RescueeJoinsPlus?, it May do what you want
GanjaMan [NL] Oct 23, 2022 @ 3:59pm 
@Ogliss ah oke, i saw some mods of yours got updates already so i will patiently wait, thanks for your work!!
Ogliss  [author] Oct 23, 2022 @ 4:33am 
@GanjaMan [NL]
havent tested it yet, lotta mods to update!
GanjaMan [NL] Oct 22, 2022 @ 9:53pm 
this works in 1.4?
Malorkith Oct 21, 2022 @ 10:24am 
@Ogliss

think from Vanilla Expanded. In essence, I mean situations where you take in a wounded person to nurse him back to health and he joins your colony without asking. I have no idea if this is purely through mods. Play too long with mods.
Ogliss  [author] Oct 21, 2022 @ 10:20am 
@Malorkith
Crashed their ship? which event/incident is that?
Malorkith Oct 21, 2022 @ 9:42am 
Is there a chance the mod also could includes people you save. For example, people who crashed their ship, things like that?
clark cvnt Feb 6, 2022 @ 7:07pm 
Exactly what I was looking for, thank you.
Ogliss  [author] Nov 8, 2021 @ 3:41am 
@benny30912
Yup, most likely cause its an animal, rats.......hmm.....i suppose the best thing would be for my patch to just skip any non humanlike it runs into - it wouldnt support animals, but it wouldnt error at least
benny30912 Nov 8, 2021 @ 3:32am 
When used with this mod, the wanderer join event added by the "kemomimilike" mod failed to generate, possibly because the event generated animals instead of colonists.

Here is the debug log when trying to generate the event using the developer mode: https://gist.github.com/HugsLibRecordKeeper/4c80a5e511bef5e8be7233f045c7b344
Ogliss  [author] Oct 10, 2021 @ 4:43am 
info button should be functional again, and from what i can see the debuff should only affect colonists who have the charity precept as part of their ideo - doesnt really seem like that behavior needs to be changed
Angrysquirrel Oct 1, 2021 @ 12:47am 
Just ran into this one as well If I try to click on the more info card section, I get the same error. I can turn the wanderer away though. Penalty hit, but better than having him join and I can't see his stats.
Zakennayo Sep 29, 2021 @ 1:32am 
Getting the same issue as Voldrath, does anyone know of any possible mod conflicts or does it have something to do with the recent update?
Voldrath Sep 18, 2021 @ 1:11pm 
The specific error is
Exception filling window for Verse.Dialog_InfoCard: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Dialog_InfoCard.GetTitle () [0x000c3] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.Dialog_InfoCard.DoWindowContents (UnityEngine.Rect inRect) [0x00039] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <b64badbf3c3d41018b3ca5d3e8c77771>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Voldrath Sep 18, 2021 @ 1:11pm 
Getting a null reference exception when clicking the more info button. It pops up empty and constantly spits the error so long as it's open.
Using Ideology but not Royalty. Could be a mod conflict.
Here's the hugs log [gist.github.com].

Erazil Sep 3, 2021 @ 3:39am 
Thanks You Ogliss,
I can't wait to benefit from this feature, ( when you have time of course ;) )
Ogliss  [author] Sep 3, 2021 @ 3:02am 
@Erazil
also something i should look into supporting - when i have a moment i will try to look into it.

@Goose
while it Could be a mod issue, unless other people are noticing the same thing, id go with coincidence initally - especially as it currently doesnt affect vanilla's wanderers at all as they no longer use incidents, which is what this mod patches - its still possible, but i thnk its unlikely.

@созерцатель
i hadnt noticed the debuff for declining them, so perhaps there is still something for this mod to do there then - im afraid i havent had time to get around to sorting it out yet. - Hah no worries, your english is easy enough to understand, - glad your enjoying the mods!