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I contact you today, to ask for your permission to use some skill VFX from this mod into mine.
Your permission would be appreciated.
I do not intend to use your content for commercial use.
@Math3ory: did you click the little red "trade" button in the upper left hand corner? i missed it when i first booted up a modded vendor. now, if you get to the trade menu and there's no INVENTORY... that's a very different issue i can't help with : )
@sever: i don't know if that's possible. i know that helenae's Mirage class (which is awesome, btw) was supposed to do that... but she could never quite get it to work right. iirc, she scaled the damage more directtly off of INT, because it never scaled properly off of Summoning : / i assume it's the way the Summoning skill is coded, but i've never looked at it myself.
I didn´t find a solution in this section or in the bug report discussion.
Means you're missing a dependency or certain mods are incompatible.
The bugs I encountered are that it deletes all mod books from my inventory (Odin, Feenix and Party Size) and that I start with 4 random companions in the lower deck.
I have the same problem as Onexion though. After some cutscenes (like the battle after act1 on the lady vengance) the manifested clones stay.
This is also the case for the summons used in Ascendant Strike, which makes it pretty unfair as it basically duplicates me 2x each use.
The third bug i found is with Steel-Wind Strike: It takes up more AP for each target hit, when i use it with more than 2AP left.
You should have seen the look on the devourers face when i made a clone of him.
"Who are you?"
"I'm you but with summoning 15"
Should have also seen the look on my roommates face when i made another one a couple turns later
Vanilla Necromancer uses Warfare to increase physical damage. XD
I'd love to see, say, a stance that triggers Negation once per fight to block a killing blow, or a 0-ap 3-source ability that activates Negation and triggers Arcane Focus three times.
All Feenex mods have now been updated and require Feenex Core - Mod Library (you can find the link at the top of the mod description). The purpose of this was to consolidate code and icons into a single place.