Divinity: Original Sin 2

Divinity: Original Sin 2

Feenex's Duskblade Class [NSE Required]
Showing 1-6 of 6 entries
Update: Sep 12, 2020 @ 8:30am

PATCH NOTES - BUG FIXES
Version 1.0.1.3

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Bug Fixes

Arcane Imbuement
  • Dialog tag for leaving the Arcane Imbuement dialog should no longer show on character tags.

Update: Sep 7, 2020 @ 3:23pm

PATCH NOTES - BALANCE CHANGES
Version 1.0.1.2

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Balance Changes

Arcane Imbuement
  • Arcane Imbuement additional 25% chance damage has had its damage decreased by roughly ~30%.

Knight's Step
  • Knight's Step now always guarantees a backstab.

Update: Jul 29, 2020 @ 3:50pm

Update: Jul 26, 2020 @ 2:21pm

PATCH NOTES - BUG FIXES/BALANCE CHANGES
Version 1.0.1.0

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Balance Changes

Arcane Imbuement
  • Arcane Imbuement additional 25% chance damage has had its damage increased by roughly ~30%.
  • Arcane Imbuement additional 25% chance damage will now also deal additional weapon damage. This change was made to increase split damage value and make the dual-damage archetype more competitive.

Knight's Step
  • Damage increased by 15%.

Spectral Weapon
  • Damage increased by 25%.
  • Duration increased by 1. This change was made to reduce the overall AP tax the ability presents on the character.
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Bug Fixes

Arcane Imbuement
  • Arcane Imbuement damage splitting while auto-attacking will now properly take into account the target's resistance values. Arcane Imbuement damage splitting for weapon skills is still working as intended and has not changed

Blade Beam
  • Blade Beam is now properly accessible within GM mode.

Knight's Step
  • The character will no longer bring active summons/followers back to their original location with them after teleporting.

Negation
  • Negation should no longer prevent damage sources that would heal the target due to high resistances from occurring. This directly fixes a bug where Undead characters were not healing from Poison damage while Negation was active.

Spectral Weapon
  • Spectral Weapon will no longer grant EXP upon death when players are in direct battle with one another.
  • Spectral Weapon AI_UNPREFERED_TARGET Tag has been remove and replaced with AI_IGNORED_TARGET Tag. The AI should now properly ignore the Spectral Weapon summons during combat.

Update: Jul 21, 2020 @ 7:25pm

Update: Jul 21, 2020 @ 5:29pm