Insurgency

Insurgency

Fairgrounds
27 Comments
Apr 17, 2024 @ 4:28pm 
Hi I run a server and we LOVE Fairgrounds a whole lot! I am inquiring today because I have map editing experience and I would like to make a reverse or "open" map of Fairground where you start near the Tunnel of Love and work your way back to the start, but with some points moved around, nothing at all major in regards to changing your current layout. If it is within your realm of power to provide me a vmf file for the current version, it would be greatly appreciated; my players would just go crazy about another Fairgrounds!
Mar 19, 2023 @ 3:11am 
Cheney, what do you mean checkpoint with bots is "whack"? Checkpoint with bots is the ONLY way to play checkpoint!
Mar 19, 2023 @ 12:48am 
It works fine for me.
Mar 19, 2023 @ 12:24am 
you need to stop making these maps checkpoint. 90% of reason people download custom maps is to play with bots and checkpoint with bots is whack
Feb 10, 2023 @ 5:40pm 
How to make this Push map? Thanks.
Jun 22, 2021 @ 3:07am 
Will do. Thanks for the reply! ;-)
Positive  [author]
Jun 21, 2021 @ 8:55am 
Contact with server admins and tell them to update server mods. The previous map version has about 60 MB file size + 150MB additional content. In the last update I packed everything except audio files in BSP map file. I publish only in the Steam Workshop, server owner should follow Workshop version and not use fastdll to distribute my works.
Jun 21, 2021 @ 8:10am 
Hey Positive.
Subscribed to this map and did the "verify local files" several times and also reinstalled Steam.
It keeps download a map size of 202.3MB and not 207MB as you state and when I try to enter the 2HR server with this map I keep getting the "Your map differs from that on the server" error :-(
Is it the wrong version in workshop or have the people put an older map on server?!
Positive  [author]
Jun 19, 2021 @ 12:49pm 
New update available now. List of changes:
- Added final cache objective
- Reworked A objective
- Added extra resupply zones to hard objectives
- New global lighting and color correction settings
- New tactical map
- Moved or added some covers for better flow
- Adjusted fog density, end and begin distances for better visibility
- Adjusted prop fade distances
- Optimised navigation mesh
- Some minor changes I don't remember
May 26, 2021 @ 7:16am 
Love it
Aug 17, 2020 @ 5:39pm 
oh thank you @Positive . It works ! TY !
Aug 13, 2020 @ 4:38pm 
I NEED HELP.. I subscribed to this map, then joined couple of servers.. I see mostly white mesh lines. I then unsubscribed, then rejoined those servers to auto-download .. same problem - - - I still see majority of the items as white mesh lines.
Aug 4, 2020 @ 5:54am 
and fix cubemaps!
Aug 4, 2020 @ 5:37am 
skybox is completed a disaster, please use darker skybox instead of this one!
Jul 26, 2020 @ 12:02pm 
Really great map! Guys on my server like it very much too. Good job!
Jul 26, 2020 @ 5:23am 
Thanks a lot!
Positive  [author]
Jul 26, 2020 @ 5:11am 
Update available now
Jul 26, 2020 @ 4:50am 
Thanks for this map. It does look great. Got any estimate on uploading a fixed version?
Positive  [author]
Jul 22, 2020 @ 9:25am 
Thank you for reporting, I working on visibility improving like fog density reducing, prop fade distances. I fixed soundscape transition. There are a lot improvements, I'll try your sound loudness improvements
Jul 22, 2020 @ 8:55am 
Jul 19, 2020 @ 3:17pm 
That works! Thanks Nullifidian!
Jul 19, 2020 @ 2:56am 
Temporary workaround is to replace capture point with cache.
Download c2m2_fairgrounds_d.txt and place it in SERVER’s maps folder.
https://www.dropbox.com/s/e5xiis5zzljr8y7/c2m2_fairgrounds_d.txt?dl=1
Jul 18, 2020 @ 3:10pm 
yep, confirmed, point E is not takeable
Jul 18, 2020 @ 1:48pm 
This might be one of my favorite maps yet! Great botspawns and use of the area. Bug: Point E is not able to be captured for me. I reinstalled the content 2x on my server and reloaded the client 3x. No success. I'll be directly under point E indefinitely without a capture. Looking forward to a fix!
Jul 18, 2020 @ 12:35pm 
Thanks.

I think bug_loop.wav a bit too loud. It ok at spawn, but then when player leaves spawn area sound becomes allot louder.