RimWorld

RimWorld

Bodyparts Rot
40 Comments
Monkey Magic Mar 13 @ 7:52pm 
This mod doesn't show up in searches, or in your workshop XD
Nyoj Sep 12, 2024 @ 3:08pm 
I just noticed the "spoil in 2 days" stuck bug too.

Not using any version of EPOE or RBSE. Using [FSF] Vanilla Bionics Expansion but it doesnt seem to have anything that should create such an incompatibility. Meanwhile all rest of my items seem to rot normally.

Going back into this mods comments this issue seems to be repeating itself for the last 4 years, so i guess there must be some kind of huge incompatibility that we havent discovered yet...
Murmur  [author] Jul 1, 2024 @ 6:20pm 
Yes, this shouldn't effect anything to do with how something spoils, only that it can spoil. If it's showing "spoils in 2 days" on something that wouldn't ordinarily spoil, it's working, something else may be effecting the spoil time.
catmousedog Jul 1, 2024 @ 2:49pm 
Does this still work? It says "spoils in 2 days", but it doesn't go down. I'm not using any bionics mods such as EPOE.
Murmur  [author] Nov 17, 2023 @ 12:20am 
yes it does
Kasa Nov 16, 2023 @ 4:52pm 
Does this rot body parts such as hands from Harvest Everything?
Nyoj Nov 1, 2023 @ 4:24pm 
Any chance hemogen can be included in this mod?

Feels a bit weird when my bodyparts are rotting (as they should) yet i can keep huge quantitates of blood around without freezing for medical or vampiric use....
Monkey Magic Aug 14, 2023 @ 5:06am 
How is this not part of the core game when they rot almost everything else?
zyzyhasl Aug 11, 2023 @ 4:27am 
It doesn't seem to be working anymore,
it say: Rotten after 2 days
But after 2 days,still:Rotten after 2 days
ELLIOTTCABLE on Discord May 18, 2023 @ 8:11pm 
he below issue (two rotting timers) *may* be due to the corresponding built-in EPOE-Forked feature.

Perhaps this mod should detect if that is present/enabled, automatically disable itself / issue a warning / grey out the configuration checkbox?

https://i.imgur.com/wfcunvx.png
ELLIOTTCABLE on Discord May 18, 2023 @ 8:07pm 
The below issue (two rotting timers) *may* be due to the corresponding built-in EPOE-Forked feature.

Perhaps this mod should detect if that is present/enabled, automatically disable itself / issue a warning / grey out the configuration checkbox?
Murmur  [author] Feb 4, 2023 @ 1:58pm 
lol well I didn't expect that outcome, I'll look into it.
Kyrrisayo Feb 4, 2023 @ 11:53am 
Huh... Well, it does work for the ones I wanted it to, but it actually gives the "rottable" tag twice to some items. A kidney, for example, shows:

Fresh.
Not refrigerated (spoils in 14 hours).
Fresh.
Not refrigerated (spoils in 2 days)
Kyrrisayo Feb 3, 2023 @ 9:43pm 
@Murmur Awesome! Thanks for the response! I'll try it out and let you know.
Murmur  [author] Feb 3, 2023 @ 9:42pm 
It shouldn't do anything if an organ already rots, it should only affect the ones that don't so I don't see why there would be any issues there.
Kyrrisayo Feb 3, 2023 @ 9:32pm 
Any incompatibilities with RBSE? I know it makes some organs rot by itself, however, it doesn't work for other mods that add organs, and I'd like them all to rot, if possible.
Murmur  [author] Sep 29, 2021 @ 3:54pm 
I'm not sure why it doesn't work... I haven't dug into it but from reading the description I'd assume it would work... strange.
SilentRave333 Sep 29, 2021 @ 2:50pm 
are you able to stabilize this with item temperature. it doesn't work and only shows them still rotting in a cool area. just a thought.
https://steamcommunity.com/sharedfiles/filedetails/?id=2600234849&searchtext=item+temperature
Murmur  [author] Sep 12, 2021 @ 4:08pm 
not sure, i've never used that mod
Arcanant Sep 12, 2021 @ 2:06pm 
For some reason the More Filters mod doesn't pick up the rottable status of these parts. I think it is because they don't have the def(?)
Murmur  [author] Jun 2, 2021 @ 6:04pm 
As far as I know everything that rots will rot at the same speed. There's probably a mod that changes the speed at which food rots and that would change the body parts rotting time as well.
Marvin Jun 2, 2021 @ 2:32pm 
i guess we will find out :P
ill let you know if i run into any issues
Murmur  [author] Jun 2, 2021 @ 2:27pm 
oh i guess this should work then
Marvin Jun 2, 2021 @ 2:16pm 
nope thats rahs mod
Murmur  [author] Jun 2, 2021 @ 1:48pm 
Doesn't that mod already do what this does?
Marvin Jun 2, 2021 @ 6:14am 
this mod works with epoe forked?
Murmur  [author] Feb 24, 2021 @ 4:32pm 
That will work great if a mod adds harvestable bodyparts that inherit from "BodyPartNaturalBase". They all probably do, but I didn't feel like looking into it and decided to make something that doesn't assume the inheritance. Your method is probably 100% sufficient. Mine is just overengineered because I felt like it lol.
Flash2 Feb 24, 2021 @ 9:01am 
May I ask, why you do this with an assembly and not just with a xpath patch? I have done the same with a patch for myself. Now I am not sure if this is "better". For Reference, I have done this:

<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[@Name="BodyPartNaturalBase"]</xpath>
<value>
<tickerType>Rare</tickerType>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[@Name="BodyPartNaturalBase"]</xpath>
<value>
<comps>
<li Class="CompProperties_Rottable">
<daysToRotStart>0.6</daysToRotStart>
<rotDestroys>true</rotDestroys>
</li>
</comps>
</value>
</li>
</operations>
</Operation>
Geojak Feb 11, 2021 @ 10:32am 
could you integrate this into perishable. unfortuently both of your mods work with asseblies so they have a hrad time. i understand that organs arent a propger thing def which you could add the normal rot conq so i dont know how to fix it either
Murmur  [author] Dec 21, 2020 @ 2:17pm 
Hmm, maybe it's a mid save thing, I don't know. I'd load it after epoe to be safe but it shouldn't matter.
CrackaJack Dec 21, 2020 @ 12:34pm 
nah it doesnt^^ thats why i got this mod in the first place, maybe its cause i subbed it mid save? where should i load it, before or after epoe?
Murmur  [author] Dec 21, 2020 @ 1:04am 
I think epoe already includes this feature. This mod might be conflicting with it and causing problems.
CrackaJack Dec 20, 2020 @ 6:13pm 
hmm for some reason the 2 days counter doesnt tick, it just stays at 2 days for years. using harvest organs post mortem, epoe forked
GuppyFacesAreCute Dec 20, 2020 @ 11:37am 
they never use to rot, I was the one who made the previous mod like this, Rottable Body Parts
Murmur  [author] Dec 12, 2020 @ 12:29pm 
As far as I know, body parts never rotted in vanilla, but there are a bunch of mods that also added rotting body parts as a feature, coupled with other stuff, so maybe you used to use one of those? As far as the preservation idea, it's a good idea and makes a lot of sense, but my goal for this mod was to be as vanilla as possible, and nothing else in the game gets destroyed when it is frozen so it's probably not a good fit for this mod, but it would be fantastic in some sort of 'realism overhaul' mod or something like that.
I blame Earthshaker Dec 12, 2020 @ 1:22am 
Didn't body parts use to rot normally/in vanilla? I noticed a few months back that they don't do it anymore, was this changed in 1.2 or something?

Unrelated, but could this mod allow for the "preserved" temp range to be changeable? Still would kinda prefer that organs be refrigerated to extend usability, but freezing organs ruins them... but at least now i can let anything I don't need from Harvest Anything to rot out. Seriously, cut up a few peeps with that mod and make mad money, until you realize it also throws colony wealth way out of whack and like 30 man raids show up...
GuppyFacesAreCute Oct 20, 2020 @ 4:22am 
I made a mod like this before release but never updated, thank you for saving me the time :D
Spectre Incarnate Jul 13, 2020 @ 10:38am 
@tanyfilina
Nope, the individual containers are supposedly insulated, but I always stuck them in a fridge anyway cause it just made sense. And now.. I guess I'll continue doing that. XD
Paladin Jul 13, 2020 @ 7:21am 
Afaik, they should never be frozen. They need low temp, but not frozen. But current variant is also good and simple.
tanyfilina Jul 13, 2020 @ 6:46am 
O_o I thought that was in vanilla. That's one of the reasons why I never bought or harvested them ))