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I made a version of this that works with the Antistasi arsenal boxes
https://steamcommunity.com/sharedfiles/filedetails/?id=3450726924
@Fat_Lurch
Sorry for not contacting you directly about this, I wasn't able to find another way to get in contact with you.
If you'd like to implement any of my changes into this mod feel free to do so, and if you do I will make mine private. Feel free to send me a friend request if you'd like to discuss anything.
We are playing Antistasi Ultimate, and we encountered an issue with the in-game Arsenal. Since the Arsenal is not virtual by default, the expected options in the wheel menu were not appearing, making it impossible to properly manage loadouts and equipment.
After some troubleshooting, we found a reliable workaround: using Zeus mode to manually place a supply box that supports the Virtual Arsenal. The key detail here is that the box’s name must end with "(Virtual)", ensuring that it functions correctly as a fully accessible Arsenal.
However, this process needs to be repeated at the start of each game session, as the supply box does not persist between playthroughs. While this is a minor inconvenience, it is currently the best way to restore full Arsenal functionality in Antistasi Ultimate.
If you are facing the same issue, try this solution, and you should be able to access your Arsenal as intended!
Playing on Antistasi Ultimate if that helps with ACE
I have a similar experience as another user in the comments, where I can open save and load with CTRL + S / CTRL + O but it only saves a blank profile and will not load the inventory into the truck.
I do hope I can either figure out how to make this mod work or an update for compatibility is made. Vic loadouts for Antistasi will help my small group of friends move to action more fluidly.
Thank you.
Please Help!
https://github.com/FatLurch/VIS
so yes, it does matter to use the default profile?
the prompts are there now but are blocked to click on with red text.
the shortcut key binds allowed me to bring up the blank saved profile list that would normally show,
but using the shortcuts to save and load a profile still isn't functional,
I'm not using the default player profile that Arma makes for you when you install the game if that has any relevance
I don't know how different the code is in AS Plus - cam lao nam compared to just the AS Plus mod code but I'm going to hazard a guess and say maybe this isn't compatible with either at this moment.
I haven't tried using this in AS Ultimate but the persistent save system and parameters were bugging for me, so I don't use Ultimate
Now I'm here; Did you end up testing TheSparta's suggested variable change?
@fytogili - No,
The vehicle inventory size stays the same,
Arma is weird with vehicle inventory size,
most vehicles are coded to only accept a certain amount of an item,
There is a space limit and an item limit, making a mod to fix this would involve changing every Car/Tank/Heli/Plane in the base game and DLCs individually, and then someone would have to manually do it for mods
it could be simplified like set all helicopters to hold 1000 rocket launchers but that would include from little birds to chinooks
or with cars from go karts equal to troop transports etc
I found this which explains it in more depth, https://forums.bohemia.net/forums/topic/165174-vehicle-inventory-modding/
you could also try the 'Bigger Trunks @RYD_BT' mod
Hello everyone, can I use this with Reload Repack Turret Magazines mod and ammocan all three are compatible by any chance ? thanks in advance
you should be ok with changing the variable, the base game arsenal has the same variable too, so if you change it, it should still work on the normal arsenal and start working on antistasi too, it might not respect the supply amounts inside the limited arsenal but as long as the option shows up in the vehicle menu without me having to spawn a new crate with zeus it's fine by me, at least just for starters.
here's a screenshot of the variables the supply box has with the regular arsenal (you can see it also has the "bis_fnc_arsenal_action" variable):
https://i.imgur.com/UIRnH72.jpeg
Thanks
why are you checking for "bis_fnc_arsenal_condition" instead of "bis_fnc_arsenal_action" on arsenalNearby.sqf?
this is causing issues with (JNA) jeroen's limited arsenal used by antistasi because this edited version of the arsenal doesn't contain the variable you are currently checking for.
here's a screenshot of the variables the supply box has on antistasi:
https://i.imgur.com/0cCnsir.jpeg
If you're not interested, I totally understand.
Thanks!
Just an ideal - Make a variant for ACE3 and get rid of the addAction and use interaction
@Devs Create an Issue if you want me to give you edit rights or for anything regarding the re-upload .