Arma 3
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Vehicle Inventory System
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Data Type: Mod
File Size
Posted
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0.273 MB
Jul 10, 2020 @ 2:51pm
Jul 10, 2020 @ 2:59pm
2 Change Notes ( view )

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Vehicle Inventory System

Description
This addon adds the capability to manage the inventory of vehicles using profiled loadouts, similar to the BI or ACE Arsenal Loadouts when the vehicle is near a BI or ACE arsenal

This system is intended to allow anyone to develop and save a custom vehicle loadout without having to write scripts and record item classnames. Simply configure a vehicle inventory as you like, save the loadout as a profile and load it into any vehicle near an ACE or BI virtual arsenal.

If you leave a negative rating, please leave me a comment so I know what you'd like fixed

This is designed to work in SP, MP and Dedicated with human and AI vehicles.

This is a Beta release.

***For best results, use with the AmmoCan mod, to save vehicle profiles with additional ammo! https://steamcommunity.com/sharedfiles/filedetails/?id=2162698437

***For best results, use with the Helocast mod, to expedite the loading of equipment into CRRCs! https://steamcommunity.com/sharedfiles/filedetails/?id=1947483966

Supported Vehicles:
  • All mobile Vehicles are Supported by Default (Static Turrets are not supported at this time)


Features:
  • Support for SP, MP and Dedicated
  • Ability to clear existing inventory from a vehicle
  • Ability to save and load inventory profiles for later use, or for quickly preparing for the mission at hand
  • Tested & compatible with ALiVE and Zeus spawned vehicles
  • Should be compatible with Liberation, Antistasi, etc. (Would love testing feedback)

Setup:
The vehicle must be near a BI or ACE arsenal and not moving - at that point the vehicle will have a scroll action to allow saving and loading.
  • Non-armored vehicles must be within 30 meters
  • Armored vehicles must be within 50 meters
  • Aircraft must be within 200 meters
  • Ships must be within 300 meters

Vehicles are automatically ready to have profiles saved and loaded.
Simply fill a vehicle inventory to the desired specifications, and save the loadout. It can be loaded again into a vehicle for later use.
Loadouts are not vehicle specific, however it is recommended to make separate loadouts for vehicles with different carrying capacities, as to avoid truncating your inventory.

Vehicle Loadout Procedure:
From anywhere you can access the inventory of a compatible vehicle, which has been parked nearby an BI or Ace Arsenal > From your inventory, deposit desired items into the vehicle > While near an BI or Ace arsenal, save the loadout via scroll interaction > Load the profile as needed.

Tips:
Like the BI and Ace Arsenals, this mod does not 'add' items to the vehicle inventory, rather it sets the inventory to a given profile. When loading vehicles, be sure to load a profile as needed before adding any additional items.
The saves are associated with your ARMA 3 profile - if you change profiles, you won't see your saves.

Limitations:
  • The system does not track which addons you are using. If you make a save for items that aren't available they will be skipped (I think...feedback welcome)
  • Overwriting save profiles is not yet implemented
  • Vehicle Loadouts are not Vehicle Unique, so inventories that are too large for the vehicle you're trying to load won't work.
  • Does not preserve ACE Cargo spaces. Any item in ACE Cargo will still need to be managed by hand.

Planned Updates:
  • ACE Cargo compatibility
  • Ability to overwrite existing save profiles
  • Additional inventory realism features
  • Static turret support

Usage Restrictions:
The GNU General Public License v3.0: https://www.gnu.org/licenses/gpl-3.0.en.html

I know folks are going to dePBO this, so the GPL license just basically asks that you mention me on any work based on this. I will be making my Github for this public once the addon is a bit more mature.

Anyone may add the raw PBOs for this mod into their own addons, etc.

BIS Forum:
https://forums.bohemia.net/forums/topic/229969-vehicle-inventory-system/

Acknowledgments and Thanks:
Roqarr
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70 Comments
Sceluswe Mar 3 @ 1:12pm 
There is a workaround for the moment but it has to be done using Zeus and after every time the game is loaded. Add a full arsenal to the ammobox in antistasi (nobody can access it, probably a setting in antistasi that blocks it) and after that you can save and load loadouts.
Sceluswe Mar 3 @ 12:46pm 
Doesn't work with antistasi as they use their own scripted arsenal. If they would add an arsenal without allowing people to access it to their arsenal box it would work.
Fat_Lurch  [author] Mar 3 @ 5:52am 
My Ammocan mod does that for machine guns and mounted grenade launchers for RHS vehicles. I intend to expand d the scope in the future but I won't be able to for a while due to work commitments.
Wakan Mar 2 @ 4:53pm 
Is it possible to develop this for the inventory of onboard ammunition? This may sound a little bit broad at first, but what I mean is- Achilles, a Zeus mod, uses a system enabling the player to change ammo types and the amount said ammunition in a vehicle since sometimes it's stupid how NATO tanks have an insanely large amount of Armor Piercing ammunition and little to no munitions for anti-infantry. However, this requires Zeus, and it's a bit annoying to have to need a Zeus guy to do it all the time. If you follow, then you should know what I'm wondering. If not, I could clarify further.
Fat_Lurch  [author] Feb 27 @ 6:57pm 
Optionski - I think that should be possible, but there are quite a few possible ways to handle it
Optionski Feb 27 @ 4:30pm 
I am not sure if someone has already asked this but is it possible to to have the inventory system run for a certain roles/players like squad leaders or platoon commanders?
Fat_Lurch  [author] Feb 4 @ 10:20pm 
No issues. Thank you for reaching out
ilias Feb 4 @ 11:32am 
https://github.com/ilias-7565/vehicleInventorySystem

@Devs Create an Issue if you want me to give you edit rights or for anything regarding the re-upload .
Fat_Lurch  [author] Jan 31 @ 10:25am 
Take it out of my paycheck...
ilias Jan 31 @ 8:36am 
Its been half a year since requested with implementation example .

What with the containers compatibility ?