RimWorld

RimWorld

Ultima Factions: Britannia
16 Comments
Bowen  [author] Aug 24, 2021 @ 11:16pm 
Interesting. Ideology is a good guess but Britannia's is fixed and a reloading wouldn't make a difference. I'm not sure how a bug in the XML would cause such a thing, never mind why reloading would fix it. Will keep an eye out for any more occurrences. Something to do with the latest update maybe?
Endymion Aug 24, 2021 @ 8:07pm 
Could be their ideology?
Uncle Ruckus Aug 24, 2021 @ 6:30pm 
Have a weird bug where Britannia raiders spawn naked and hairless, like that one scene with Danny Devito in Always Sunny. I can fix it by just reloading the save, it's most likely a conflict in my massive modlist, and I don't feel like putting in the effort to find out which mod is conflicting since it isn't game breaking. But figured I'd share it anyway cause it was kinda funny.
Bowen  [author] Aug 23, 2021 @ 5:49pm 
meh, faction leader still isn't spawning in current release. I've got it working now so will be fixed next update.
Bowen  [author] Aug 20, 2021 @ 11:09am 
All of my mods are designed to work together. So yes, absolutely.
Prydzen ᛋᛟ Aug 20, 2021 @ 10:19am 
does this support your gear mod?
Bowen  [author] Aug 2, 2021 @ 5:28pm 
:D Yes I do plan to do gargoyles eventually. As well as goblins and Gwani. But first I'm working on an Armoury mod, the culture update for Britannia and a few other odds and ends. I haven't decided on the next mod after I'm done with all that. So many ideas, so many possibilities. :)
Endymion Aug 2, 2021 @ 2:22pm 
Gargoyles would be dope.
Bowen  [author] Jul 19, 2021 @ 6:55pm 
1.3 update is up.
Bowen  [author] Jul 17, 2021 @ 3:49pm 
I mentioned this for the core mod but figured I'd do so hear as well. Elves and dwarves need some work for 1.3. Also, the 1.3 update for the core mod will remove JecsTools as a hard requirement at the cost of racial bonuses. I will be looking for alternative means to apply those (or similiar) bonuses at some point. Reason being JecsTools will be unlikely to receive updates beyond 1.3.
Bowen  [author] Feb 14, 2021 @ 1:56am 
Updated JecsTools requirement and added a patch so that the Empire is no longer a permanent enemy.
Bowen  [author] Feb 13, 2021 @ 12:09am 
Probably a good idea since I'm using the unofficial myself now. Though it's only needed for the races.
Miguel V-DF Feb 12, 2021 @ 3:03pm 
It would be best to use the JecsTools (Unofficial) https://steamcommunity.com/sharedfiles/filedetails/?id=2195729899 mod instead of the old JecTools mod as requirement. it has less bugs and it's more up to date.

Downloading the mod series, saw it being featured by Noobert, will give it a test.
GoatBoy Jan 2, 2021 @ 2:22pm 
I really like the faction, thanks for the mod!
Bowen  [author] Sep 27, 2020 @ 2:17am 
Well, it is new and I have only 1 other mod. Maybe when I get a few more out and polished. :)
So Sep 26, 2020 @ 3:23am 
This mod is flying under the radar ini't lets hope you get some more subs, looks good. :winter2019happysnowman: