RimWorld

RimWorld

Wa! Skeleton! (Continued)
377 Comments
Snuggl Mar 16 @ 12:52pm 
The settings cannot be opened, the popup is empty and renders the whole UI unusable, forcing you to restart the game. Playing on 1.4
Darkiee Mar 10 @ 8:08am 
please revive this one
TripleShades Dec 19, 2024 @ 7:03pm 
It plays like it works, but your skeletons will all be invisible, in my experience
ZX Zero Dec 19, 2024 @ 5:29am 
@DaPostmaster works in 1.4, 1.5 need a lot of work because HAR
DaPostmaster Dec 17, 2024 @ 1:29pm 
Wait, so, does this mod still work? I mean, eventually abandoned mods break, but right now, does the mod still function?
Xscha Nov 30, 2024 @ 9:47pm 
o7
TripleShades Nov 29, 2024 @ 2:37pm 
o7
Fish Jun 2, 2024 @ 6:40pm 
o7
Cal May 30, 2024 @ 9:20pm 
o7
KPLoopy May 26, 2024 @ 5:00pm 
o7
Egg Apr 25, 2024 @ 5:11pm 
Man that sucks. Thank you for all your hard work though.
chill Apr 25, 2024 @ 2:13pm 
i'm gonna miss this mod
still, thank you Mlie, for all your titanic work
Mlie  [author] Apr 25, 2024 @ 2:02pm 
Will not be updating this mod after all, sorry
Mlie  [author] Apr 24, 2024 @ 8:01am 
@Skrandel Updating all my mods, see discord for progress
Skrandel Apr 24, 2024 @ 7:58am 
Any plans to update this mod?
Squidwardslefttoenail Apr 2, 2024 @ 12:31pm 
sometimes child skeletons will come to the colony but wont be able to wear clothes without a large magenta square covering them
Mlie  [author] Mar 19, 2024 @ 11:21am 
@Kashassin Please see the Reporting Issues section described above
Kashassin Mar 19, 2024 @ 11:18am 
I switched the settings in different ways, waited for months, but none of the buried people rose up. The skeletons themselves come as guests and colonists, but do not rise from their graves.

I turned on the bug menu and it gave me the following:

[WaSkeleton]: WaSkeleton: cleared the valid corpses-list.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Skeleton.Skeleton:LogMessage (string,bool)
Skeleton.Skeleton:ScanMapsForCorpses ()
Skeleton.Patch_MapPostTick:Postfix (Verse.Map&)
(wrapper dynamic-method) Verse.Map:Verse.Map.MapPostTick_Patch2 (Verse.Map)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()


How to resurrect them?
Banzaikoowaid Feb 7, 2024 @ 7:05am 
Time to make some Walmort brand Necrons with this mod. Thank you for resurrecting it. :>
Horaemelchi Nov 3, 2023 @ 7:16am 
Really great Mod!!! Would be cool, if these resurrected pawns would need a coffin instead of beds......or maybe even a Mausoleum from "[GMT] Mausoleums, Tombs and Graves"......what do you think?
Aetherlock Aug 30, 2023 @ 11:51am 
Ok, thanks. I will look into that and see what I can do. I have some other ideas for new mods, but they dont have anything to do with this one. Thanks very much Mlie, you really are helpful and a great guy. I have lots of your mods subscribed, and I really appreciate all that you do for us.
Mlie  [author] Aug 29, 2023 @ 10:09pm 
@leaningoakranch The Discord server has a channel for mod-additions as well as art-contributions
Aetherlock Aug 29, 2023 @ 1:58pm 
Is there a place to request here or somewhere else help with that issue. I mean I dont know how to code or do graphics but of the two I would guess graphics is far easier and someone might be willing to collab. Would it be doable If I could find someone willing?
Mlie  [author] Aug 29, 2023 @ 1:45pm 
@leaningoakranch Nide idea but would require some gfx, a skill I do not have. Sorry
Aetherlock Aug 29, 2023 @ 12:13pm 
If it was a raider or some other non-colonist it would produce a poltergeist which would be much more terrifying. Attacking colonists directly using psionics or throwing around random objects in the room like a tornado. Maybe even causing persihable items to rot at an extremely accelrated rate. They would be immune to physical attacks from weapons, but susceptible to say psionic attacks or magical attacks (if your using another mod that adds either of those). They could either exist for a predefined length of time, or be unspawned (killed?) by cremating or some other means of banishment.
Aetherlock Aug 29, 2023 @ 12:12pm 
Can I add an idea for this mod as a suggestion? Is there a way to add a ghost pawn of different types in the same way as the skeletons? My thinking was it would follow the same rules of randomization as the skellys and zombies, but the ghost type would depend on the pawn. If a baseline human colonist then it would just be a plain old ghost that would wander around and haunt the colony/colonists. It could lower the temperature drastically in a defined area size around itself causing the colony discomfort and also lowering mood, and maybe turning things on or off (especially lights) but without otherwise physically harming anyone.
Mlie  [author] Aug 4, 2023 @ 2:13am 
@Dmoc4215 No
Dmoc4215 Aug 4, 2023 @ 1:15am 
Can dead skeleton revive again?
QeoJin May 15, 2023 @ 5:39pm 
I can't open the Mod Options for this mod, any fix?
The Beast Apr 14, 2023 @ 6:03am 
Radworld ?
No Meds Apr 6, 2023 @ 9:02am 
@The Beast, are you blind? Nobody is judging him the guy just pointed out a spelling mistake, he even called him a saint lmao. Did you not get an education growing up?
Mlie  [author] Apr 3, 2023 @ 10:49am 
@BICK The spelling errors is now fixed
The Beast Apr 3, 2023 @ 2:01am 
@Bick would you shut up about the mistake ? He revived the mod not for a people to judge...
The Beast Apr 3, 2023 @ 2:00am 
the person didn't wake up he is in a grave and he rotted to a skeleton
Added resurrect only at eclipse , made an eclipse with my pscycaster
chill Mar 31, 2023 @ 5:02pm 
Is this a typo?

"Ressurected enemies spawn hostile" 's description: "If the ressurected pawn is an enemy of the player, it will attack instead or just leaving the map"

-The "instead or" part, i presume, means "instead of".
-It says "Ressurected", but the proper word is "Resurrected"

Thank you, Mile, for reviving this and so many other mods, you are a saint!
The Beast Mar 31, 2023 @ 3:42am 
thanks i will
Mlie  [author] Mar 25, 2023 @ 8:39am 
@The Beast Just open the mod-settings and verify that you have ressurection turned on
pgames-food Mar 11, 2023 @ 6:24pm 
(but that elf raider was actually simply an Elf character who was part of a different warlike faction) :)
pgames-food Mar 11, 2023 @ 6:23pm 
hi if you are using that faction blender mod, that might be the one causing it.
(although i my case i specifically added it to be able to encounter any types of characters or animals etc in different factions, mostly so that i could defend against an Elf raider for example, and then capture it to join me, without actually having to go to war with the Elf faction to do so) :)
Mlie  [author] Mar 10, 2023 @ 9:28am 
@Artjomski I assume there is some mod where you can define what type of pawns should be in what factions
Artjomski Mar 10, 2023 @ 8:53am 
How do you disable raidparties having random skeletons inbetween their ranks? i'd rather have either skeleton only raids or no skeletons at all raids
Mlie  [author] Mar 10, 2023 @ 8:15am 
@The Beast As soon as they are dessicated they can ressurect. Depending on your mod-settings
The Beast Mar 10, 2023 @ 7:46am 
How to revive back my best crafter ? i let him sleep under ground but he never came alive
Mlie  [author] Feb 26, 2023 @ 3:18am 
@Anonymous Not sure, they shouldnt technically need a brain
Anonymous Feb 26, 2023 @ 3:01am 
my skeleton has brain damage.. can i just add a new brain in to him? or use mech thingie to fix?
Mlie  [author] Jan 3, 2023 @ 10:20pm 
@Comrade Pliskin Skeletons are clones with copies of most of the properties of the died pawn.
Skeleton-pawns cannot be revived again.
Plisken Jan 3, 2023 @ 4:00pm 
I'm curious how the skeletonization mechanic works. Pawns seem to keep genes from the xenotype (ex. dirtmole skeletons retain UV sensitivity) so does the hediff skeletonize the pawn or is there some other mechanism?

Also if I have explosions on death turned off is it possible to resurrect the skeletons by entombing them again? Trying to figure out how to exploit skeletons for my colony. Thanks for keeping these old gems updated.
Rhunin Jan 2, 2023 @ 9:16pm 
Any chance Zombies could be made to expel Toxic Gas from Biotech update? or does that require Biotech to be purchased?
Mlie  [author] Jan 1, 2023 @ 12:28am 
@themdiddy Not by me
MDiddy Dec 31, 2022 @ 4:39pm 
Is there any hope of this mod or a version not needing HAR?