Space Engineers

Space Engineers

UFS 110 Defender : Convoy Dreadnought
84 Comments
bepis7269 Mar 11, 2024 @ 2:22am 
what mods does it use i cant find them after looking through comments
Agallic Feb 8, 2024 @ 9:32pm 
what planet is this
UNITGX48  [author] Sep 30, 2023 @ 8:39am 
I guarantee you used a parking brake and the connector used to lock the door got switched out of sync with the timers. This was made before the option to tell landing gear/connectors to ignore parking brakes
Dante Sep 24, 2023 @ 5:37am 
i have a problem with the hangar doors when i open them they breake and i cant close them
UNITGX48  [author] May 1, 2022 @ 12:22am 
Don't spawn it close to the ground. If the hitboxes of the tires are in a voxel when spawned, it will place them as a station.
muggs399 Apr 30, 2022 @ 2:29pm 
Hiya i am new to space engineers... i just subscribed for this beast of a vehicle but i cant seem to get it to move at all
UNITGX48  [author] Apr 29, 2022 @ 7:14pm 
> Page 6 of comments.
flyer4422 Apr 29, 2022 @ 5:09pm 
how did u get the large grid wheels onto the small grid supination?
UNITGX48  [author] Mar 14, 2022 @ 12:11pm 
You don't need to ask me for permission bud. If you want to do it, just do it.
UNITGX48  [author] Mar 10, 2022 @ 8:43pm 
wait why Spanish?
wikedsirnate Sep 26, 2021 @ 9:30pm 
i found it thank you
UNITGX48  [author] Sep 26, 2021 @ 3:55pm 
look back in the comments I've explained it before a few times
wikedsirnate Sep 26, 2021 @ 1:15pm 
can someone explain how to supergrid large grid wheels onto small grid suspension please? it has been exceedingly difficult to find an answer anywhere
Shuroii Aug 4, 2021 @ 6:54am 
I'll try that umbrella, thanks!
UNITGX48  [author] Aug 3, 2021 @ 1:00pm 
Fine. No clue, waiting to see what new weapons they add before I start working on it again
Umbrella Corporation Aug 3, 2021 @ 11:11am 
How are u Unitgx, when you get your new creation?
Shuroii Aug 2, 2021 @ 5:19am 
I'm using smallgrid conveyor turns, so they can only connect to the hinge, and even then they don't work. The middle hinge does work, though.
UNITGX48  [author] Aug 1, 2021 @ 7:52pm 
Is the placed part actually connected to the moving part of the hinge?

Ive had alot of issues recently trying to place things on small hinges, and it places it on the turret itself not the hinge head. I don't know if its the same issue.
Shuroii Aug 1, 2021 @ 2:06pm 
hey uhm, I'm trying to mount my own turrets but the hinges don't seem to be moving at all regarding of what I put on them (even a single block won't move) I tried increasing the hinge power but that also didn't work. Do you have any idea why this is?
The cute shark Jade✅ Jul 13, 2021 @ 8:29am 
Unreal Tournament Reference?
UNITGX48  [author] May 23, 2021 @ 11:34pm 
Originally it did use a large grid core to attach the wheels to, and had a rotor under the floor of the arch way behind the bridge where they fit together, but it made the entire lower deck unusable space and I didn't trust clang enough at the time to keep it like that. I hate that as is It wont work in survival but the suspension just took up so much room.

I'll take a look at your modified version when I get a chance. If it's survival ready I applaud the effort.

Also, I do have another vehicle like it I've been working on, I don't know when I will finish it, but its basically a slightly smaller flatbed truck.
Blxck_tim Jan 30, 2021 @ 1:42pm 
i don´t finde the mods
UNITGX48  [author] Jan 24, 2021 @ 3:02am 
look through the comments I've explained it a few times already
Fran Jan 23, 2021 @ 4:41am 
I would be pretty intrested in how you managed to have this big wheels on a small gird :-/
UNITGX48  [author] Jan 1, 2021 @ 1:29pm 
For now? No it is alone, I have not built any vehicles to go with it however I intend to make some eventually. They will likely be smaller but still on the same sense of scale.
Parasanti Jan 1, 2021 @ 1:07pm 
Congrats on this ship! its very functional, the engineering on it is phenomenal, and the detail on the ship is truly breathtaking. This ship is probably one of the best rovers out there. I will be using this a lot. Now I was wondering, In the name of this ship it shows it as a "Defender Convoy Rover" so do you have any other ships that relate to this one?
Krieg Grenade Man Dec 6, 2020 @ 11:44pm 
thanks

UNITGX48  [author] Dec 5, 2020 @ 1:51pm 
If you load the blueprint without mods the only thing missing will be it's shield and the guns on the two turrets at the back. Lack of mods will not break the vehicle.
Krieg Grenade Man Dec 5, 2020 @ 1:21pm 
does this exist without the need of mods?
UNITGX48  [author] Dec 4, 2020 @ 2:31pm 
gg
GuiltySpark Dec 4, 2020 @ 1:39pm 
Nevermind had the wrong ship lol.
GuiltySpark Dec 4, 2020 @ 1:38pm 
There is a slight problem, I have both mods on and 2 of the DLC packs. When I spawn in the CPV it comes as just its super structure and nothing else.
pepitos Dec 1, 2020 @ 4:11pm 
ooohhhh ok thanks
UNITGX48  [author] Dec 1, 2020 @ 4:01pm 
"Require" is a far stretch. If the vehicle is pasted without the DLC the only thing missing should be a few small grid doors and the transparent LCDs making the headlights brighter.
pepitos Dec 1, 2020 @ 3:53pm 
too bad it require dlcs
UNITGX48  [author] Oct 11, 2020 @ 8:03am 
The two reactors are supergrids. They are large grid small reactors that fit on small grids. If Supergrids are enabled in the world settings they can be welded off of a blueprint in survival.

If you really want one you can find several part bundles of supergridded blocks on the workshop.
kennet0508 Oct 11, 2020 @ 3:05am 
And if so, is that just visual, or do they give the same benefits as a large grid small reactor?
kennet0508 Oct 11, 2020 @ 3:02am 
The 2 reactors in the bottom center of vehicle, are they small reactors scaled to large reactors with the same technique used for the 3x3 Large grid wheels?
True_Dom1n1k Sep 20, 2020 @ 3:04am 
It´s so cool
Zarplatinum, Tha Pivom!!! Aug 28, 2020 @ 12:14pm 
THX:selike:
UNITGX48  [author] Aug 28, 2020 @ 12:04pm 
Didn't use a guide, trial and error

Take a blueprint of a small wheel/axle, go find it in your blueprint folder (AppData/Roaming/SpaceEngineers/Blueprints/Local/Name_of_blueprint), delete the bp.spcB5 file, open the other one, find line 83 and change the grid size to "Large", then on line 86 change SmallRealWheel5x5 to RealWheel5x5.
Zarplatinum, Tha Pivom!!! Aug 28, 2020 @ 11:44am 
How you merged Large wheel on small suspension? if it possible send pls link on guide with same stuffs.:selike:
UNITGX48  [author] Aug 9, 2020 @ 2:43am 
5000-6000, it was a megabot
[BR]SharkStrike Aug 9, 2020 @ 2:18am 
Obviously in robocraft he didn't have 35 thousand blocks, right?
vanguardian1 Jul 26, 2020 @ 7:02pm 
Well, I meant a variation of it... I suppose I could give it a try.... *gulp*
UNITGX48  [author] Jul 26, 2020 @ 2:49am 
> Gunvarrel - Sadly my SE workshop is rather limited as I have not gotten around to uploading most of my creations* But thank you.

> vanguardian1 - There is no real way to do this straight vanilla survival. As the vehicle is based off of a robocraft build, the 3x3 large wheels on small grid are the only things that were the correct size. The only way would be by gutting the whole lower deck to use a large grid core running the full length of the truck. if only projectors would support sub grids...
Gunvarrel Jul 26, 2020 @ 1:43am 
You can project the main body as a blueprint in survival and, with some effort, get some large wheels on it, either with connectors and/or rotors or some other space magic.
vanguardian1 Jul 26, 2020 @ 1:05am 
VERY impressive vehicle (watched yt's Captain Jack review) and I wish this had a vanilla survival variation of this vehicle. Any chance you'll make such a version?