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About the names of the new cities not showing up, is this the only mod you're using?
If so, did you recently install the game, or have the game installed for a long time? In May there was an update that broke mods. This can be resolved by deleting the script files in the appdata folder. Let me know if that helps
And like I wrote in the description, adding cosmetic borders to regions is very cumbersome work, something I sadly have never had time for to do. So I'm afraid you'll have to use the tooltip on hovering to see what territory your possible destination belongs to.
They could not be loading because either your localization (game language) is not set to English, or because you have other mods that edit the same localization file. Do you have a different language set in the game or do you use any other mods?
The only solution would be to merge the startpos files for both mods, but this isn't an easy thing to do, to my knowledge.
thanks doe
Yeah, it can be and will be. In the next version of the mod I will add train lines and stations in other areas. Every province isn't possible though, since it takes a special resource slot to have a station.
say to add lines on Kyushu or a west coast line on Honshu ...
Ideally to every province just like roads...
About the fertility levels... There should be an entry in the database. I'm not sure which one, but I believe it's in start_pos_slots. There you can change fertility levels in numbers ranging from 1 to 5 I believe.
Better would be to say: make a new region for your new castle. In the game every castle is registered to a region, so if you want to add a castle, it means you have to make sure there is a region it can go in. You can do so without adding any farms, ports or resources. But the region is required
It is a bit of a hassle, I agree, but sadly, it's the only way it can be done.
In following his tutorial, you can skip a lot. But you do have to edit the 3d file to create a region for your castle. And you do need to export the regions then and all the settlements.
Regardless, if you need any more information, let me know
but uanime5's explanation in twcenter is too complicated and contains too much informations that i dont need for my mod.(such as splitting regions and add new factions)
Can you teach me essential things to do that?
Thanks a lot for your feedback! I'm glad to hear you're enjoying it and that it's working well with your other mods.
My other mod, the balanced one, has an end date in the 1880s, giving you much more turns to work with. The only other differences in that one, are that it increases the starting treasure by a small amount for all factions and finally that it changes the victory conditions to include a bigger amount of territories.
Everything else is the same. So I can recommend subscribing to that one instead of this one. I have this mod for the purists who want 100% vanilla with added provinces.
https://steamcommunity.com/sharedfiles/filedetails/?id=2150224658
Also, not sure if it's already known but the additional years campaign mod isn't compatible. It's no biggie, but it would be nice to have more time, since there are so many more provinces to capture between both capitals. So, if you play slowly like me, taking and fortifying settlements before advancing, having more time is nice.
In that case I recommend uanime5’s “Expanded Japan” mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=150812711
However, if it's a standalone mod you may also translate it, but in that case only if you're okay with me uploading it and crediting you for the translation