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首先第一个就是开蛄蛹之后解锁一个新的决议(或者直接丢国策解锁)来启动一个叫“整合设计商”的设计商,然后被整合的就直接不满足条件消失
第二个就是在原有的设计商中加上分支(belike隔壁魅魔)这样可以模拟出整合设计商的思路
I am comparing the files of AzurLane English Patch you uploaded for translation with the Chinese files of AzurLane碧蓝航线:塞壬之灾,
I noticed that there are two tags with the exact same content.
For example, BYG_xiufunvshenxiang and BYG_xiufunvshenxiang_tj have the same content, and I'm wondering what the difference is between the two (and if I should translate them both).
First of all, I'm currently translating 杨白给's simp_chinese file, am I doing it right?
Thank you.
这个后备人力动不动就几千万,部队数也是上千的很容易崩吧
截取部分error_log:[23:44:52][no_game_date][persistent.cpp:45]: Error: "Not a valid orientation: CENTER, near line: 31" in file: "interface/az_xmp_window.gui" near line: 31
[23:44:52][no_game_date][gridboxtype.cpp:58]: interface/countrytechtreeview.gui(line 234): Invalid format "up" in gridBoxType "shipgirltech_jichulilun_tree".
[23:44:53][no_game_date][texturehandler.cpp:160]: Texture Handler encountered missing texture file: gfx/interface/goals/focus_guanghui.png
[23:44:53][no_game_date][texturehandler.cpp:216]: Couldn't find texture file: 'gfx/interface/goals/focus_guanghui.png'
[23:44:54][no_game_date][pdx_entity.cpp:2115]: Couldn't find mesh "ITA_cas_1_mesh" (or ITA_cas_1_mesh is not of 'pdxmesh' type) [SAD_CAS_equipment_1_entity]
报错形式基本类似,还有几千行左右
玩塞壬之灾困难副本游戏崩溃
[22:08:06][1937.09.22.01][persistent.cpp:45]: Error: "Malformed token: 鸢尾步兵师, near line: 6" in file: "history/units/YUW_ouzhouxiongji.txt" near line: 6
我把division_template 改成 小编制步兵团 后就可以正常游戏