RimWorld

RimWorld

Scheduled Events (Continued)
56 Comments
Azzkal Jul 26 @ 8:12am 
Yea, thanks
Mlie  [author] Jul 26 @ 7:49am 
@Azzkal Cherry picker should do it
Azzkal Jul 26 @ 7:26am 
Yes, i noticed, despite the fact that i set the meteorite impact once every 1000 years, they continue to fall with of 3 days, does this mod even work? Is there a mod that allows to disable events?
Mlie  [author] Jul 26 @ 6:17am 
@Azzkal You can just add scheduled events. It does not affect anythin besides that.
Azzkal Jul 26 @ 6:06am 
How does this mod work? It disables all game events until I manually set them, or changes existing ones
Azzkal Jul 24 @ 12:16pm 
Most usefull for disable meteorite impacts
Mlie  [author] Oct 28, 2024 @ 8:03am 
@SariusSkelrets No, you can only schedule events. Not quests
SariusSkelrets Oct 28, 2024 @ 8:00am 
Can this mod schedule a particular quest?

I'm looking for a way to make the wastepack drop quest appear regularly.
Mlie  [author] Aug 31, 2024 @ 9:57pm 
@脚滑的小煜包 No, you can schedule events. It does not affect their general chance
脚滑的小煜包 Aug 31, 2024 @ 2:29pm 
can i make all types of events heppen more often?
Refirser[개발중] Jul 5, 2024 @ 8:11am 
can i trigger ideology events?
Amitaliry May 28, 2024 @ 2:13am 
@Mlie Yea, that may be possible... Last hope that maybe there a conflict with other mod, will try find out =)
Mlie  [author] May 28, 2024 @ 1:53am 
@Estrawen Not really, the mod that adds the event may have changed their code or the game itself may have changed how its handled.
Amitaliry May 28, 2024 @ 1:49am 
@Mlie Weird thing that it work before.
Mlie  [author] May 24, 2024 @ 11:47am 
@Estrawen Triggering modded events may not work since there is no way of knowing if they require specific conditions to work correctly
Amitaliry May 24, 2024 @ 11:44am 
Use with mod Real ruin, make a abandoned version of maps, made by other players. Always interesting to see how others makes base. But now Quest_PristrineRuins event don`t do anything. I can make special locations on a map, but not a single pristine ruins don`t appear no matter how long i wait -_-
Giorgio Dibitonto Aug 18, 2023 @ 2:16pm 
I agree, be able to choose a raid from a specific faction would be awesome!

Anyway thank you for this amazing mod!

I would be curious to know if these event alter on some way regular event trown by storyteller, or they happen from their side.
Reel Jul 15, 2023 @ 10:54am 
would it be possible to add an option to let us choose which faction raids us on a scheduled basis?
Triel Mar 15, 2023 @ 11:46am 
Or have some kind of profiles. But thats not a thing to ask of you right?
Triel Mar 15, 2023 @ 11:46am 
I wish this was based on a per-save basis
Mysterius May 9, 2022 @ 2:55am 
@Mlie : same question as Mickey below. Do you think it would be possible to add randomness?
mysterious blue Dec 12, 2021 @ 7:17pm 
hi i want to make a raid attack happen after 5 days how do i do that?
Mickey Surviving RNG Oct 16, 2021 @ 8:08pm 
Mile I know you're not the original author, but is there any chance to alter the mod to add variance? like a randomness value for both the "run event" and "offset event" and even an option to allow adding multiple events and letting the mod pick at random which it wants to trigger?
Thanks all the same for updating the mod tho, it's so nice to have more control of the kind of game scenario you want to play :)
Mlie  [author] Sep 26, 2021 @ 12:17pm 
@I blame Pudge All mods have tags that say what version they support. They are up in the right corner.
I blame Earthshaker Sep 26, 2021 @ 10:56am 
1.3?
Mlie  [author] Jul 30, 2021 @ 1:42pm 
@odaswifteye These events should affect som elements of the storyteller. I assume time since last raid for example. But havent tested the mod that much so not sure.
odaswifteye Jul 30, 2021 @ 1:05pm 
I assume events will still occur at the discretion of the story teller regardless of the settings for this mod?

Say for instance I use this mod to trigger a raid every five days. Will the storyteller still create an event for days 1-4 and can there be a situation where the storyteller and the scheduled event trigger at the same time?
MFcoffee Jun 7, 2021 @ 12:53pm 
No problem! Thanks for the response tho!
Mlie  [author] Jun 7, 2021 @ 11:01am 
@MFcoffee Ah, the joint battles mod uses the new quest-system that was introduced after this mod was created. Its a whole new system so I dont really have the time to add support for it at this time, sorry!
MFcoffee Jun 6, 2021 @ 6:20pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2417393902

Here you are. I really appreciate you looking into this, thank you. And even if it ends up not being doable, I still appreciate it lol
Mlie  [author] Jun 5, 2021 @ 3:15am 
@MFcoffee Link to the joint battle mod?
MFcoffee Jun 5, 2021 @ 1:18am 
Yeah I have. Beside the super obvious ones like Disease_whatever, etc, I tried all the events, none of them are the events from Joint Battles.
Mlie  [author] Jun 4, 2021 @ 12:40pm 
@MFcoffee I never used that mod but I assume that if it uses the Map/World event types as normal events it should be compatible. I assume you have tested it?
MFcoffee Jun 4, 2021 @ 11:02am 
Oh, sorry I guess compatible is the wrong word. Would it be possible to make this mod be able to schedule events created by Joint Battles, please?
Mlie  [author] Jun 2, 2021 @ 9:52pm 
@MFcoffee Compatible how?
MFcoffee Jun 2, 2021 @ 4:54pm 
Any chance of making this compatible with Joint Battles please?
Mlie  [author] May 25, 2021 @ 1:39am 
@vvokhom If you join the Discord-server there is a channel where Ive collected resources for updating mods
vvokhom May 25, 2021 @ 1:04am 
Thanks! You do update so many mods!
Is that hard? How to update the old mods?
Killer Tamashi Nov 6, 2020 @ 10:55pm 
Y E S .

This is exactly what I needed, I barely get any raids and it starts to get boring after a while..
Mlie  [author] Oct 20, 2020 @ 2:42pm 
@Settlerking No, but that can be done in the normal scenario-edit
Gooby King Oct 20, 2020 @ 1:50pm 
can you disable events with this?
Mlie  [author] Sep 28, 2020 @ 10:35pm 
@CodedArms Shouldnt affect vanilla events
CodedArms Sep 28, 2020 @ 9:37pm 
how does this mod effect the vanilla events?
Mlie  [author] Sep 22, 2020 @ 2:20am 
@Elsa.C Think it should work with any event
Elsa.C Sep 22, 2020 @ 12:14am 
Hi is having a party a event that you can schedule?
Mlie  [author] Aug 17, 2020 @ 1:14pm 
@PremierVader Its updated for 1.2
PremierVader Aug 17, 2020 @ 12:07pm 
Does this work with 1.2? Or does it need an update?
Michiko Jul 29, 2020 @ 6:43am 
Works nicely so far. I would love it even more if it could have a selectable random range instead of a fixed one. For example, cause a raid between every 24-72 hours. So it could be any time between 1 and 3 days before I see one of those raids.
Spectre Incarnate Jul 2, 2020 @ 7:39am 
What in the heck do I need this fo---
Oh hello, seasonal migrations. :D
Tomstah Jun 12, 2020 @ 12:18pm 
Mlie, I've said this before, but it's literally freaking amazing how much you do in the Rimworld community. Thank you so much.