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2024-12-20 12:40:30.528 - Thread: 19 -> Error: Error during loading session:System.NullReferenceException: Object reference not set to an instance of an object.
at ColorReplacerBlocks.ColorReplacer.BeforeStart()
at Sandbox.Game.World.MySession.BeforeStartComponents()
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
2024-12-20 12:40:30.528 - Thread: 19 -> Exception while loading world: Object reference not set to an instance of an object.
https://steamcommunity.com/sharedfiles/filedetails/?id=485909867
please fix
{LINK REMOVED}https://www.dropbox.com/s/dux94qrybeojwua/SpaceEngineersDedicated_20230504_094121112.log?dl=0
06:16:30.9280 [INFO] Keen: Exception while loading world: Object reference not set to an instance of an object.
06:16:30.9280 [DEBUG] Keen: at ColorReplacerBlocks.ColorReplacer.BeforeStart()
at Sandbox.Game.World.MySession.BeforeStartComponents()
at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml)
at Sandbox.Game.World.MySessionLoader.LoadDedicatedSession(String sessionPath, CancelToken cancelToken, Action afterLoad)
at Patched_Sandbox.MySandboxGameInitQuickLaunch_0(Object )
06:16:30.9280 [DEBUG] Keen: MySandboxGame.Initialize() - END
No mod errors related to Color Replacer anywhere in the logs; just that debug message that crash looped us
Yep, that was successful. The direct HSV replacement didn't work, so what I did was place a block of the target color on the grid so that it shows up in the existing block list, and used that method. So it kinda works
can you guys have it where you effect specific blocks E.g. set in the settings that cat walks and conveyors can be the only blocks affected to be red and cockpits to blue?