Sid Meier's Civilization VI

Sid Meier's Civilization VI

[NF] Leugi's Gran Colombia Adjustments
16 Comments
Cooleatack Jul 26, 2020 @ 1:54am 
Hi, could you please make a version of this mod with only the added libertadores, icon, and model variations?
Leugi  [author] Jun 26, 2020 @ 2:21pm 
@Monado: You'd have to check the LeuColombia_BalanceChanges.sql file.

The file is divided in sections and comments. You'd have to erase from line 34 onward.

Aside from that you'd need to remove Leu_Colombia_AdditionalLibertadores.sql and LeuColombia_LiberationBonus.lua
Monado Jun 26, 2020 @ 12:30pm 
Hey Leugi, what would I have to delete so that the only thing this mod changes is +1 movement to +1 movement on home continent?
Cosmic Fox Jun 1, 2020 @ 7:35am 
Nice work, though this civ is super OP >:^D Thanks for your work.. knowing and understanding the challenges that modding has.
Leugi  [author] May 30, 2020 @ 11:22am 
@Ospinrey: Contintents are limited to land tiles, which means Naval units only get movement when in city or canal tiles.
Ospinrey May 29, 2020 @ 6:52pm 
are naval units part of the movement bonus?
Leugi  [author] May 26, 2020 @ 8:33am 
@alejandro: That sounds like it could be interesting for an alt. Maybe even Santander since he'd probably be culture focused.
alejandro May 26, 2020 @ 8:06am 
It'd be fun to add great writer points to haciendas as a reference to the writers that drew inspiration from their time living in them. Just a thought.
Cave Johnson May 26, 2020 @ 6:32am 
Yeah I agree, it's pretty great to see you back in action, Leugi!
I mean, I am still using many of your old Civs, but I had to make some adjustments to make them run.
Thank you for your great work. :)
Leugi  [author] May 26, 2020 @ 5:10am 
@JNR: I do agree on that. However, to get 2 wildcards you need to get Belgrano AND Miranda and also decide to save up either depending on which one you got first.

Since Libertadores are completely random and you dont even get to see which is the next one this can mean you will be just end up getting the others.

That being said if I see it become too strong after some tests I will keep adjusting stuff.
Leugi  [author] May 26, 2020 @ 5:01am 
@Maelstrum: you dont hav twice the Comandante General ingame tho. You still receive only one per era. I agree that Belgrano and Miranda are strong but since there are more GP in total there's a chance you wont even get them. So the idea was increasing the importance of change.

It is worth noting too that some of the new libertadores have to be expended at the City Center which makes them harder to use with the Llaneros.

On that note I was considering reducing the heal from Libertadores/Generals of Llaneros. Still unsure but I will decide by playing a bit more.
p0kiehl May 26, 2020 @ 4:00am 
Awesome work as usual. I'm so glad you're back to actively modding Civ 6. This is phenomenal.
Geminus Leonem May 26, 2020 @ 1:37am 
I was waiting for your Gran Colombia flavour mod! And yep, it's great! xD

I'm probably still going to mod my game so that Fincas can be built on Floodplains and Volcanic Soil though... mostly for my OCD's sake...
JNR May 25, 2020 @ 11:04pm 
Really like most of the changes, but +2 Wildcard slots might be a *bit* too strong. That alone is twice Greece's whole civ ability.
Shiokarāzu Maelstrum May 25, 2020 @ 10:58pm 
lol this literally gives them 2x the more Comandante General and makes them even more dangerous the -2 on Llanero is an ouch but the fact you dont have to wait 50 turns for a new era for your unique General to show up is already a benefit and olus the Llanero also heals from a normal great general which means you can save up your UG for later
Crazy Dave May 25, 2020 @ 10:24pm 
great now i can play Gran Colombia and not feel guilty about how easy my rampage is