Cities: Skylines

Cities: Skylines

FPS Booster
1,525 Comments
sv.palms 10 hours ago 
still works for me, great mod!:bleach:
Droopy_Nipz Apr 16 @ 4:52pm 
Update; i just went back and followed the instructions for Mac install again and it works perfectly. Such a night and day difference, thank you again!

I guess when it updated, the launch file got reverted to the default.
Droopy_Nipz Apr 15 @ 2:44pm 
First, I want to thank you from the bottom of my heart for this mod. It has completely changed my playing experience: whereas I was suffering from terrible framerate at even low population, I have seen a staggering improvement and it has upgraded my enjoyment of the game dramatically.

Second, I would like to let you know that as of the recent update to the game where some new assets were added, as well as a radio station, the FPS Booster mod is no longer working. Please let me know what information I can help provide. I am using a mac. Thanks.
mrproject.co Apr 13 @ 6:21am 
I tried it yesterday and there seemed to be no difference even though it was running.
patrioticparadox Apr 7 @ 12:25pm 
This mod will reduce the amount of stuff your CPU needs to do every "tick" or cycle of the game engine. With less stuff for your CPU to do itself, it can talk more with your GPU. This can mean that your GPU can do more stuff per tick because your CPU has had the free time to give your GPU more to do. Hopefully that analogy makes sense. This mod won't load your computer with more to do, so it can't overload your system. Rather, it will keep your CPU from doing a bunch of tasks that have been proven to not be necessary for the game to function normally.
Be sure to check the Cities: Skylines reddit wiki for additional modding information and guidlines. Lots of great information there.
DapperPanda42O Apr 7 @ 11:50am 
Admittedly, I am not a "computer guy." How can I discern whether this mod will help my PC run better, or if it will overload my system?
patrioticparadox Apr 6 @ 4:46pm 
Been using this for years now. Recently did a full system reinstall for the switch over to Wayland (Arch Linux) and thought I'd do some FPS profiling while reinstalling mods.

Stock Marin Bay: 88
FPS Boosted Marin Bay: 132

My GPU went from ~65% utilization, w/ CPU the obvious bottleneck, to 98-99%!
BillyTheRatKing Apr 1 @ 9:17am 
Fantastic performance improvements!
boy named my brains out Mar 30 @ 7:03pm 
absolutely goated, wtf??
Miraihi Mar 6 @ 5:14am 
Simply incredible. I've been shocked to see 30 FPS on a vanilla clean save, but with this mod it's easy 60, (Though I still locked to 50).
patrioticparadox Feb 28 @ 4:36am 
Most likely, you are not launching the game with Patch Loader.
https://steamcommunity.com/workshop/filedetails/?id=2041457644
Shomudi Feb 27 @ 6:07am 
In the "Options" page it says: "FPS Booster status: Not working. "
It is enabled in the Content Manager.
What can be the issue?
Bazark Feb 24 @ 9:42pm 
my game was 31fps now it is 64fps..nice mod ever. Salute!
Sasysa1012 Feb 11 @ 5:02pm 
Genuinely a life-saver... I could barely stand to play the game before this mod, it would literally lag after a few minutes into playing it every single time I started it up, even when my city was only like 10-20k population. It's over 30k pop now and the game runs way better with the mod.
Onyx Feb 10 @ 1:02am 
This still works, FYI Cities Skylines Community, Remember to ALWAYS put in the comments ( help and let people know ) of your favorite mods to say it still works or it needs to be updated OR it doesn't work, and make sure to push for updates from the creators! Keep Cities Skylines 1 great!
Krzychu1245  [author] Feb 2 @ 3:26pm 
@GİGABYTE if your GPU was running at 95% load before using the mod, then I'm not surprised you see a tiny difference :)
GİGABYTE Feb 2 @ 6:18am 
40 fps - 42 fps omg
nhjr Jan 16 @ 5:35pm 
Why isn't this in the vanilla game? It gave my laptop a second life :steamthumbsup:
justskamlo Jan 14 @ 2:20am 
Definitely recommended for every player having problems with performance
pfdaviddelaconfiance Jan 11 @ 3:29pm 
From 20 fps to 60 fps. A must have mod
Carol Jan 7 @ 5:39am 
it works, thanks
LeechExplorer Jan 3 @ 9:57am 
I donated and will donate again! I was about to demand a refund and leave a scathing review because I was getting ~15-35 fps on my strong PC (RTX 3090, 32Gb RAM, 3900X OC, and PCI M.2 drive) regardless of settings . This mod tripled to quadrupled my FPS! The devs should be embarrassed that one individual fixed their game for free.
UrbanRaptor4520 Dec 30, 2024 @ 3:51pm 
Tripled my fps :steamhappy:
LittleStoney Dec 30, 2024 @ 1:41am 
it works! MacBook M3 fps:12 => 15
vilexxq Dec 29, 2024 @ 11:41am 
For me it says: Fps booster status: Not working. Why is not working?
/ᐠ。ꞈ。ᐟ\ Dec 28, 2024 @ 7:53pm 
Muy bueno
Krzychu1245  [author] Dec 20, 2024 @ 12:06pm 
@Pyugi it's a super old bug. If you experience it that means you don't use Loading Screen mod, which includes a fix for that problem.
patrioticparadox Dec 20, 2024 @ 9:36am 
It's highly unlikely that FPS Booster it is any way affecting the policies tab. Keep in mind that simply disabling a mod does not stop it from affecting your game. You MUST fully unsubscribe from a mod to ensure it is not affecting your game when testing.
Pyugi Dec 19, 2024 @ 7:36pm 
@Krzychu1245 FPS Booster seems to be breaking the policies tab? only the Exit button pops up. I ran through all my mods and FPS booster seems to be causing this. Running the latest version of the game on Windows. please advise
Das Huhn Dec 16, 2024 @ 3:15pm 
Stonks.
life is fragile Dec 7, 2024 @ 9:16pm 
update: it works
life is fragile Dec 7, 2024 @ 7:35pm 
my game gets like 20 fps when i make the graphics "okay", so i have to make my graphics ugly to get high fps. thank you so much for creating this, ill try using it.
VAPecummonster69 Dec 6, 2024 @ 2:35pm 
tava com 45 frames e agora fiquei com 120, mod mt foda
Thrash'em all Dec 3, 2024 @ 2:41am 
Somehow after upgrading from a i7-7700HQ to an i7-13700HX. Cities Skylines seems to run worse. Hopefully this mod will help with that because the GPU is doing literally nothing when I'm playing.
Lord Nov 16, 2024 @ 10:37am 
I had a feeling a comment like that would show up. lol

I'm done, I promise.
patrioticparadox Nov 16, 2024 @ 10:31am 
Bruh, you're the spam......
Lord Nov 16, 2024 @ 8:42am 
Wow, I really had to cut back on the verbosity. I guess this new 1000 character limit for Steam comments is to combat the idiot spammers. Thanks fools, you've made Steam Workshop worse for everyone. Ugh..
Lord Nov 16, 2024 @ 8:40am 
@Krzchu1245 Not two UIs, more like two modes of operation. It's a term commonly used in software development and I used it term a bit loosely, but the idea here is that you just need a way to toggle the optimizations on or off when needed.

If I understand what you said correctly (I may not be), you mentioned is that it'd break the developer UI design workflow in Unity Editor. Since performance is only crucial "in production" for users running the game, devs at that work stage would toggle UI optimizations off with a debug flag.

Your #3 reason that this can't be base game functionality is the strongest argument in my view, but I'm sure they could've dealt with this too. Or at least let users/mods toggle breaking optimizations off if needed.

It just sounds like they have a poor design they never optimized, and I'm complaining. No matter, the discussion is moot anyway, but since you did the work building this mod the least I can do is explain my wild complaints here. :)
Krzychu1245  [author] Nov 15, 2024 @ 8:31pm 
@Lord what do you mean by feature toggle? If you meant 2 separate versions of the UI, then that not how it works. It makes no sense - editor was used to create and modify UI, not just for displaying it as it was in game...
Lord Nov 15, 2024 @ 1:28pm 
@Krzchu1245 I believe this game went 10 years and they've been cashing out with DLC the whole time. I'm sure workarounds for development (like a simple feature toggle) and other issues could've been found. I think the "give a damn" factor just wasn't there.
Krzychu1245  [author] Nov 14, 2024 @ 9:13am 
@大白 nothing has changed in the game code since the mod release, it's something on your side, maybe too many mods or assets?
大白 Nov 14, 2024 @ 3:39am 
Has this mod become invalid? FPS is clearly not as high as before! Do you need an update?
Krzychu1245  [author] Nov 13, 2024 @ 6:13pm 
@Lord
if I was the game dev and noticed the issue ~5 years after release I wouldn't bother, simply because:
1) it's still not a proper solution because still has few gaps I couldn't fix,
2) requires a lot of effort to bring back the UI to be available in Unity Editor (devs design UI and work in Unity editor, modders can't)
3) it's incompatible with all mods that use game UI components (will stop working correctly or break) plus requires designing a completely new UI API for mods.
Lord Nov 13, 2024 @ 1:56pm 
Why couldn't the developers figure this out? Raw incompetence? Modders need to fix everything?
charlesdt12 Nov 13, 2024 @ 12:43am 
This helped so much!:steamthumbsup:
patrioticparadox Nov 8, 2024 @ 2:32pm 
I can second that. This mod makes a MASSIVE difference on my system. It's also really nice to hear my fans spin down when I'm tabbed over to Steam to find more assets.
きつね Nov 8, 2024 @ 2:25pm 
Anyone wondering this mod absolutely does something - without it my FPS is around 20, with around 60, i have a stupid number of assets loaded.

System specs :
7800X3d, 380 ti, 64gb ram, game drive m2
Krzychu1245  [author] Nov 3, 2024 @ 4:16pm 
@Arizen it is expected if your savegames are not CPU limited, your GPU is already running near 100% load or you use some mods that may greatly affect performance (e.g.: overusing Procedural Objects mod features).
Arizen Nov 3, 2024 @ 3:43pm 
Came back to the game after a few years, can't claim that the mod is broken as few new comments say, however installing it first time now, I see no change at all in my FPS.
patrioticparadox Oct 26, 2024 @ 1:05am 
Cities Skylines patch day in-game warnings

🚫 In-game warnings about compatibility

The November free update introduced a pop-up and an icon to the in-game content manager stating whether or not a mod was made for the current version of the game.

The icon is advisory in nature, it just means that the mod you're using has been packaged up using the previous version of the game.

Because the game can't do automated testing against mods with unknowable code it just looks and compares version numbers and adds the icon just in case.

Many mods are known to work with the update, even though the icon may show it was made for a previous version.

You should follow the recommendations of the compatibility reporting feature in Skyve as every recommendation in there has been validated by a real person undertaking proper testing.