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I guess when it updated, the launch file got reverted to the default.
Second, I would like to let you know that as of the recent update to the game where some new assets were added, as well as a radio station, the FPS Booster mod is no longer working. Please let me know what information I can help provide. I am using a mac. Thanks.
Be sure to check the Cities: Skylines reddit wiki for additional modding information and guidlines. Lots of great information there.
Stock Marin Bay: 88
FPS Boosted Marin Bay: 132
My GPU went from ~65% utilization, w/ CPU the obvious bottleneck, to 98-99%!
https://steamcommunity.com/workshop/filedetails/?id=2041457644
It is enabled in the Content Manager.
What can be the issue?
I'm done, I promise.
If I understand what you said correctly (I may not be), you mentioned is that it'd break the developer UI design workflow in Unity Editor. Since performance is only crucial "in production" for users running the game, devs at that work stage would toggle UI optimizations off with a debug flag.
Your #3 reason that this can't be base game functionality is the strongest argument in my view, but I'm sure they could've dealt with this too. Or at least let users/mods toggle breaking optimizations off if needed.
It just sounds like they have a poor design they never optimized, and I'm complaining. No matter, the discussion is moot anyway, but since you did the work building this mod the least I can do is explain my wild complaints here. :)
if I was the game dev and noticed the issue ~5 years after release I wouldn't bother, simply because:
1) it's still not a proper solution because still has few gaps I couldn't fix,
2) requires a lot of effort to bring back the UI to be available in Unity Editor (devs design UI and work in Unity editor, modders can't)
3) it's incompatible with all mods that use game UI components (will stop working correctly or break) plus requires designing a completely new UI API for mods.
System specs :
7800X3d, 380 ti, 64gb ram, game drive m2
🚫 In-game warnings about compatibility
The November free update introduced a pop-up and an icon to the in-game content manager stating whether or not a mod was made for the current version of the game.
The icon is advisory in nature, it just means that the mod you're using has been packaged up using the previous version of the game.
Because the game can't do automated testing against mods with unknowable code it just looks and compares version numbers and adds the icon just in case.
Many mods are known to work with the update, even though the icon may show it was made for a previous version.
You should follow the recommendations of the compatibility reporting feature in Skyve as every recommendation in there has been validated by a real person undertaking proper testing.