DayZ
OilRig V2
37 Comments
[UK1]Richard Feb 16 @ 12:11pm 
anyone found a way to get zombies to work because ive set mine as a black market but wanted zombies walking about.
yuttregulator Feb 2, 2024 @ 8:00am 
youre a legend, thank you.
Ķïłľşwíťćh  [author] Jan 27, 2024 @ 6:22pm 
you dont need to repack, everything you need is in the mod folder
yuttregulator Jan 27, 2024 @ 6:21pm 
May i repack this into my server mod?
Lewis Syn (TAC) Sep 14, 2023 @ 5:53pm 
mod*
Lewis Syn (TAC) Sep 14, 2023 @ 5:53pm 
can i repack this mon into a server pack im in dying need of oil rigs!
WhatMagicIsThis Mar 5, 2023 @ 10:49am 
For those who wondering about zombies not interacting with players it is because custom builds arent noticed as surface therefore you have the water protection that shuts zombies down cause they think you are in water
Ķïłľşwíťćh  [author] Nov 9, 2022 @ 6:12am 
@LeadBreakfast your all good im just glad people are still using it
LeadBreakfast Nov 9, 2022 @ 3:01am 
Yes siri thats Your oil rig On Winter i kind a wanted to see where it would be placed and when it landed where it is everyone thought it was so cool. i left it
its ok I am using it yes?
If Not I will remove it
RoBTBoB Nov 26, 2021 @ 6:43am 
Looks like the new spawner in 115 doesn't like the overlapping building blocks, On Linux I fall through the Oil rig. In Windows it stopped loading after the 1.15 update.
Ķïłľşwíťćh  [author] Sep 21, 2021 @ 3:06pm 
RoBTBoB, no problem could you also put it as init.c method also thats if you dont mind
RoBTBoB Sep 21, 2021 @ 1:49pm 
Hey Killswitch, I've put 3 of these rigs down & joined them up with bridges & created some extra platforms for heli landing pads.. Do you mind if I re-upload the design & mechanics to the workshop? I'm giving you full credit for the work :-)
RoBTBoB Sep 14, 2021 @ 4:07am 
Thanks for the work on the OilRigs, I've used your designs on my home-run StragglersDayZ server. I can get traders & the Garage to work out there. I also managed to get Airdrops to spawn loot on the rig but the Zombies spawn at ground level (Under the sea). I don't think you can turn these into regular loot areas with zombie mobs because there's no navigation mapping on the rigs for zombies, they're still very useful though as a separate PvP area where players won't be tempted to shoot at freshies running past.
[Bloody] | Ace The Violent Man Jan 12, 2021 @ 12:24am 
Same Problem here with the Zed Spawn, we tryed alot to get the spawnpoints to work.
Also we spawned the Zeds via the init.c, but they do not react on Players, they Just stand around and not Moving at all.
Is there any other command beside of the "SpawnObject" for the init.c to spawn the Zeds?
And is there anyone with a Solution for this, cus i do not know if the Author has the Time to help us out. Since he told us Month ago that he will take a look on it.
Is anyone able to generating Navigation Mesh (navmesh) for the Oil Rig?

I Hope for the best
Miami_BaT Oct 27, 2020 @ 1:11am 
Not for lack of trying, zombie_territories was edited and placed in different areas on the oilrig, same way I've done many times on my server but after editing and restarting the server they never show up, its weird. 😁👍
Miami_BaT Oct 27, 2020 @ 1:07am 
Niiice thank you 👍
Ķïłľşwíťćh  [author] Oct 26, 2020 @ 6:56pm 
im still here, sorry for slow reply like i said in the discription people will need to sort out loot and zombies i will try my best to help, i will have a look at the problem.
Miami_BaT Oct 26, 2020 @ 11:44am 
did anyone in this chat get zombies with this mod, doesnt look like there is no more author support for the mod.
CuredZombie Oct 26, 2020 @ 10:39am 
No they just won't spawn at all, ESP shows no zombies, don't think it is possible due to dayz physics as it seems it has to be over a landmass. I think I am just going to take out the ship to make it only accessible using helicopters
Miami_BaT Oct 26, 2020 @ 8:26am 
good to know im not the only one going threw this, do they fall threw the Rig or something?
CuredZombie Oct 25, 2020 @ 8:33pm 
How to get zombies to spawn on rig? Added to zombie territories like usual and works everywhere else but does not seem to work on objects placed over water.
Miami_BaT Oct 2, 2020 @ 12:32pm 
Maybe the right territory number where I should place the code for AI spawning under zombie _territories.xml?
Miami_BaT Oct 2, 2020 @ 12:18pm 
Cant seem to add zombies, I put there spawn points like I do every other AI I add but I cant get zombies on the rig to spawn at all, so weird. anyone got this working?
Hurkulez Aug 14, 2020 @ 11:29am 
thx
Ķïłľşwíťćh  [author] Aug 14, 2020 @ 11:21am 
Just Updated With Expansion Files
Hurkulez Aug 14, 2020 @ 11:15am 
and thx awesome mod
Hurkulez Aug 14, 2020 @ 11:15am 
or an oilrigv2.c for and #include line of code
Ķïłľşwíťćh  [author] Aug 14, 2020 @ 12:26am 
i will add a init.c for expansion
Hurkulez Aug 12, 2020 @ 1:33pm 
init.c for expansion?
FrogFer Jul 5, 2020 @ 8:47am 
Super good! Thank you Will set it up today
Ķïłľşwíťćh  [author] Jul 4, 2020 @ 1:07pm 
@FrogFer you dont run it as a mod so you dont need workshop id for ot to work as it's all done with the init.c and the .c file
FrogFer Jul 4, 2020 @ 1:03pm 
Thank you for the Mod, I have learned this mod work requires lots of time and effort. So Kudos to your time. I rebuild my local server which originally had the @49... Rig. Was setting up to try out your v2 and found the Workshop ID is set to zero on both v1 and v2. meta.cpp
Could not find a note on this in your docs
Requesting access, not public, private Expansion server
Kastell1974 Jun 16, 2020 @ 7:48am 
Thank you for your help !! Super mod and very well done :) Continue like this
Kastell1974 Jun 15, 2020 @ 3:50am 
only need excerpts how to insert this into the file have made some mistakes
Ķïłľşwíťćh  [author] Jun 14, 2020 @ 4:01pm 
@Kastell1974 more that to help, i will get it working with expansion and update
Kastell1974 Jun 14, 2020 @ 1:22pm 
Hello a very good mod thank you for that. Can i please help me and send with maybe a finished ini file have tried it and don't get it. Thank you in advance. For Expansion
Bonnnetwork TTV May 22, 2020 @ 3:27pm 
Great work! Cant wait to try this out