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Thanks, glad you guys enjoying the ship!
You have two easy solutions to your problem:
1. lower the work speed to allow the drills enough time to properly clear voxels.
2. change the "overlap" setting in the PAM script (Although I have not ever had to use this).
All the miners have been thoroughly tested without any issues, (also I have 1 Anguilla running an automated mining job right now). By that I mean I ran several copies of each variant through several different mining jobs each before uploading them to make sure this does not happen.
The only time I have encountered an issue anything like the one you are describing was when we left a miner with a PAM job that was far too large on a dedicated server (which may have also needed a restart) and it started leaving pillars between some rows, but even that ship never got locked on any voxels.
So, how wide/high was your mining job, and was it on a DS?
Are you playing with any mods? Otherwise I have no idea why it would be doing that.
However it will only be a problem in the maximum length ships, which as far as I remember are the Anguilla, Atlas, Phoebe and Eos.
I would also question how you would repair a small grid miner in "Deep Space" that doesn't have any means of producing the parts needed for repair? these don'have any assemblers or refineries, so you will have to take it back to base for repairs anyway.
We have made two of these miners and did not have any trouble making them, or any other ship (5-6 other miners, 2 tetras, 2 Aquila bombers, 2 Atlas shuttles, 1 builder, 1 prospector, 1 excavator, and bunch more I don't remember).
The DS I am playing on restarts once a day, sometimes we manually restart it if the lag is getting too bad, however we have never had a problem with the printer.
I don't know what else I can do to test it, but it all works fine for me, on DS, Locally host MP, single player, survival or creative.
I am not sure if that is possible, but can you check that your blueprints have all ion or athmospheric thrusters turned off? When they are on, I sometimes notice them to cause a resonance problem with the piston and go wild until something breaks.
Yes, repairing on the merge block with projection, I did that before. But this is more like a problem when your ship has lost thrusters and you are in "deep space"
In my base it would be a design breaking change to extend the printer but I do not print the miner ships in that huge number that I could not add some drills post fact manually.
It has not been a problem for me, but you could try going into your world settings and turning off sub-grid damage.
Moving the drills or mergeblock in this design would require repositioning conveyors, armor, thrusters and batteries, in particular for the atmospheric version. If you really want to keep your welder windscreen, an extra 3 blocks for a piston should not be difficult to fit into a base.
I have deliberately not included repair projectors in most of the ships (with the exception of the ships that are designed to see use in combat) to keep the PCU cost down and because there is an easy solution that does not require you keep a projector on each ship:
If you really want to repair a ship instead of just printing out another, you can just park it on the printer merge block and use that projector instead.
BTW, it would be nice if the ships had a projector for later repair situations.
If you want to be able to print it with one piston, then remove the decorative glass, or if you want to keep the glass, add another piston. Making the ship one block shorter would require a complete redesign.
I will be moving on to the utility ships next, so a larger salvager is on the to do list, but before that I am giving the pegasus series some attention.
I hate having to look down in the cockpit to see the FSD though. I put a small panel outside the corner opposite the existing panel with the following custom data:
ShowStats
Panel 0
Agl-I Cargo,WideBar,noscrolling noheadline Text: Cargo
Agl-I Drills,WideBar,noscrolling noheadline Text: Drills
Agl-I Batteries,WideBar,noscrolling noheadline Text: Batteries
I also removed the merge block and moved the aft connector to its place. I put a LCD panel in the connector's old place with the same setup as the panel above. For field recharge/kickstart I put in a small reactor on either side of the (new) connector.
As far as new controls go I added sensitivity settings for the gyroscopes.
Keep it up! Will you be creating a grinder in this form factor?