Space Engineers

Space Engineers

Harpoon (Rope)
470 Comments
CynicDragon Oct 8, 2024 @ 1:37am 
I hope love this to get fixed
hiboss Oct 2, 2024 @ 10:12am 
не работает он в мультиплеере, не стреляет и патроны Canvas не расходуется.
Space Ace Jun 21, 2024 @ 6:01am 
is this mod functional for a dedicated server? seeing lots of reports of bugs
Freki Jun 15, 2024 @ 4:56pm 
At the moment, this mod works in multiplayer but does not visually appear for clientside. Any possibility of fixes?
Seric Alturez May 7, 2024 @ 6:26pm 
still waiting on a fix I assume
happyaxo Apr 28, 2024 @ 1:03am 
can someone fix this :3
Deapri Feb 15, 2024 @ 10:43am 
It certainly does.
Hethan757 Jan 4, 2024 @ 3:49pm 
Does anyone know if this uses scripts and if it doesn’t could I have permission to upload it on mod io
AeryToast Dec 9, 2023 @ 6:08am 
I wanted to have an ROV-like small ship attached to my large ship in Water Mod, so I could have something go below the Crush Depth of 400 meters and mine. This mod might do it? If anything else, having a rope would be helpful from keeping small ships from drifting too far from port.
CaveDweller Nov 7, 2023 @ 8:04pm 
I like the demo ship in the video. Is that on the workshop as well or would it be possible to get access to it?
Panzerwiesel Oct 28, 2023 @ 12:55pm 
The mod once again works. Sometimes you just have to turn your large ship into a station for it to work again or you have to dock your small grid to a station.
CaptainCaveman Sep 25, 2023 @ 10:10am 
Loved this MOD when i found it, but had issues in multiplayer worlds and it would stop working for anyone who joined my world. Anyone know if this is still a thing? Might not get to test it with friends for a few days
Lord Ash Sep 21, 2023 @ 11:18am 
Through personal experimentation, I have found a way to reel it in very quickly. Set a timer block with the two actions: Reel in / Timer Block Trigger in that order (The same timer block as the reel, so it triggers itself). In the toolbar, set up 2 actions: Trigger now and stop, so you can reel it in quickly and stop it whenever. You need another timer to unreel it in. Set a delay if that is too fast for you.
BetterBooty Sep 13, 2023 @ 9:07pm 
so... the harpoon fires, but when i tell it to reel in, it will only ever go .1 meters.... any way to get it to reel faster?
Delebre Sep 10, 2023 @ 1:14am 
For something so cool, I'm surprised it hasn't been updated in 19 months. Also that it still apparently works :martini: (per comments below).
Turret problems Sep 8, 2023 @ 9:09pm 
its definitely working, just wish there was more qol additions
Valhalla Sep 3, 2023 @ 11:04am 
is not working?
skatt Aug 18, 2023 @ 3:51am 
@maxwindude , mod is working
maxwindude Aug 3, 2023 @ 4:40pm 
The mod is no longer working. Will there be an update?
skatt Jun 25, 2023 @ 12:26am 
hello, we have been using your harpoon for several servers in a row, especially well suited for airships and naval ships. There is such a question: can you make a hand harpoon? so that the character has a cannon that shoots the same rope, and adjust the length by q e
Calmaria Jun 22, 2023 @ 7:34am 
Custom Turret controller, doesn't see it as a weapon, so not gonna be useful to me.
joe lasagna Jun 14, 2023 @ 2:29pm 
is there anyway to make it so where its not absolute aids to reel in?
KDG_Industries Jun 9, 2023 @ 3:30pm 
alright I restarted my game and it worked for a little bit, bit quickly stooped working when I transferred nexus server nodes
KDG_Industries Jun 9, 2023 @ 12:57pm 
hey, does it not work in space? or does it work in space? im trying to get it work on this server i'm playing on (which is heavily modded so yeah might be some conflict there)

I loaded it up with like 250 canvas in each harpoon turret, and im pressing "Fire", but no rope comes out, and nothing is really happening. any ideas?
Schmoobledeedoo May 31, 2023 @ 4:00pm 
klame fix pl0x
Breytac May 21, 2023 @ 4:43pm 
We're whalers on the moon, we carry a harpoon,,,
Sausage Apr 23, 2023 @ 3:11am 
Hmmm,.. diabolical application comes to mind ... hmmm : D

YOINK! Fankz!
CynicDragon Apr 20, 2023 @ 1:29am 
so apparently, other players in your world/server are unable to see the rope of your harpoon, in other worlds for other players the rope is invisible
DrBossWatson Apr 13, 2023 @ 9:48pm 
What is the range of the harpoons?
Sydy Chan Mar 8, 2023 @ 7:44am 
omg that'd perfect just what i needed thank you ^^
Rj Danil Feb 9, 2023 @ 7:24am 
lol. to make it work, craft a parachute and shove it in the harpoon :sefacepalm:
ThePropheticWarrior Feb 8, 2023 @ 9:09am 
@RandomGuy0400: There is a plugin that gives you camera feeds on LCD's - and yes, it does work. I use it on all my ships!

@Klime: As asked before, are there any plans at all for making a Turret version of this? The reason other than for performance/clang issues with subgrids, is the bulkiness that Rotor Turrets generate.

I did sub to the MP Testing version of this, and waiting for any updates that insue! Great mod, BTW!
bart Feb 2, 2023 @ 9:42am 
hello, my game tells me that it appears in critical error, someone has a solution
Axel-of-Atheara Jan 15, 2023 @ 8:32am 
@Klime, are you ever going to make a custom model for this? Would be super cool.
: ) Dec 26, 2022 @ 1:48pm 
Im on multiplayer and only the host is able to shoot
Bombdude2000 Dec 9, 2022 @ 1:03pm 
does this remove the azimuth rotor
Diamand_LP Nov 27, 2022 @ 2:01am 
it works with WC and Industrial overhaul it's just a fixed weapon that needs canvas
Warriorkiller07 Nov 23, 2022 @ 7:25am 
any one used this with industrial over hall and have it work
Kosmoski Nov 22, 2022 @ 1:18am 
Does this work with WC?
Zensunni Oct 26, 2022 @ 5:22pm 
Works perfectly if you have Canvas as ammunition in the Harpoon.
v.037 Oct 23, 2022 @ 4:45am 
Not working correctly, doesnt fire
max Oct 21, 2022 @ 5:06pm 
Not working correctly, doesnt fire
Spartan Oct 3, 2022 @ 6:34am 
Not working correctly, doesnt fire
Commodore_Phoenix Sep 19, 2022 @ 9:50am 
how do you control the turrets, as turrets and not as just fixed hardpoints? Can't figure out how to switch to the camera setting in the video
MisterCadrega Sep 16, 2022 @ 12:16pm 
weird, I've just restarted the same game and now it works....dafuq
MisterCadrega Sep 16, 2022 @ 12:11pm 
@Eff09 I know, that's exactly what I did, I put the launcher on my ship, loaded it with canvas, hit the command on the tool bar and nothing would happen. The toolbar behaved as if I did launch the harpoon but the harpoon wasn't just there
ExCaedibus Sep 4, 2022 @ 2:30am 
@papamobile42: It is not a weapon and never has worked like one - You need the fire command on your tool bar.
MisterCadrega Sep 2, 2022 @ 3:54pm 
doesn't seem to work on weaponcore? got canvas loaded but harpoon wouldn't fire
TopSecretPorkChop Sep 1, 2022 @ 7:33am 
There doesn't seem to be a fire/detach button on the small grid harpoon I've added to my boat.
Titan Nya Aug 1, 2022 @ 1:20am 
Well... It seems like it don't automaticaly pull canvas from the conveyor system and it's resetting custom data (maybe using it as internal info for the rope) sop can't make IIM put them automaticaly in... well... I guess i'll do it manually for now...