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Since I did not see the advanced arm and leg they add in the list
https://steamcommunity.com/sharedfiles/filedetails/?id=2739055353
Hope it helps anyone!
this mod is abandoned, so I doubt it will have any motifications for the near future. That said, you can configure any bionics in this mod in-game config.
I would say yes. I have been using it with 1.3 for 2 weeks now without any errors. Also did some testing in devmode just to make sure.
Not seeing any errors in the log.
So as @Pseudoku already said, it's working. Atleast to an extent. Get to playing RimRims!
That underlying design is what this mod (and others like it) are trying to work around.
Slight note: won't fix missing fingers (e.g. for rings) if a bionic hand is installed.
Any possibility to get it compatiable with "Mecha Bionics"? Or shouldn I turn to the creator of that mod to check for compatibility? :)
Last straw: can't wear jewerly.
Also, @respawn, thank you for the wonderful mod
Not sure if this applies to the field hand as well.
Basically just for the concept of someone with a wooden hand putting on a power armor glove, it fractures the hand inside but as long as they're wearing it they have a moving hand again
my ocd says change version to 1.2
havent had any issues though