XCOM 2
RPG Overhaul - Jedi Specializations
102 Comments
Teemo Teemosson May 28 @ 10:23am 
I have a Force User that cannot use lightsabers.
JamesBieBoe May 2 @ 8:53pm 
does anyone know why im not getting the rpgo origins selection choice? I want to make my guy a force user but dont have the option.
Zorus Henge Feb 26 @ 1:21pm 
Heads up if you are using the RPGO & LWOTC – Compatibility and Balance Patch https://steamcommunity.com/sharedfiles/filedetails/?id=2774354113&searchtext=RPGO it conflicts with this mod as it adds and requires the "Exiled Jedi" origin thus overwriting the "force user" origin perk breaking the specializations.

Please note choose this or the other until fixed.
nishi Nov 15, 2024 @ 3:34pm 
for anyone who has a problem with lightsabers only appearing in the secondary slot, use TRUE Primaries Secondaries instead of basic Primaries Secondaries, just unsub it and ignore when mods ask for it because it will work regardless. For anyone who can't equip, i'm in the same boat as you
Headhunter Malchediel Oct 15, 2024 @ 3:34am 
so is the reaper ability not compatible with jedi? i unlocked it but it's not on my ability bar
Sevethat Jun 23, 2024 @ 5:07am 
@Detsu same
Detsu Jun 14, 2024 @ 4:13am 
My force users can't use lightsabers.
BabblesBaffoon Mar 12, 2024 @ 7:43pm 
I don't even see a "force user" I get Exiled Jedi, as a squadie perk and then none of the class specializations show up in the second list.
Shit-Show-Commando Jan 26, 2024 @ 6:46pm 
mod works well. but i am wondering why there isnt a Templar to jedi conversion anywhere
vinistrifezza Jan 22, 2024 @ 9:03am 
i dont find the jedi spec in the abilities... how can i make this mod works fine?
Spardok Dec 23, 2023 @ 5:25am 
Is this just confirmed bugged? I see a lot of people unable to use lightsabers or holocrons.
Rhircyn Sep 27, 2023 @ 6:54pm 
So what ability positively impacts Deflect and Reflect? Dodge? Defence? Aim?
Rowboat Ghilliesuit Apr 16, 2023 @ 1:45pm 
How does one become eligible to equip a lightsaber?
Nero Mar 7, 2023 @ 8:18pm 
can confirm lightsaber and holocrons are unavailable
CrOnA Jan 26, 2023 @ 12:18am 
The lightsabers are all unavailable as well as the holocron for my jedi
[IF HC] BHole Connoisseur Jan 11, 2023 @ 3:17am 
Lightsaber only appears as a secondary and I can't use a primary that is Jedi related, only guns. Any suggestions on how to fix?
dethmcbeth Nov 24, 2022 @ 9:22pm 
So I got myself a jedi, got all excited to do amazing things with him.... except he's missing abilities from rank corporal to colonel. Brigadier has the skills to pick from but absolutely nothing before that, completely empty. Anyone know why that might be? They have the sqauddie perk "force user" but it would be really cool to have a few other abilities along the way... Maybe he's just lying about being a jedi or somthin idk but I'd like him to do stuff.
pingship Sep 26, 2022 @ 4:28am 
Disable Any Class Wotc
I don't see a class, how do I fix it?
Kleine Welt Jul 15, 2022 @ 9:22pm 
I also cannot seem to get Force User added as a perk to choose.
Digan May 15, 2022 @ 11:50am 
How come i dont see any skill trees or even origin "Force user" for this? also happens with Super Soldier RPGO and Xeno Officer or w/e None of those skills are showing up ;/
Knux-Lux May 5, 2022 @ 8:46pm 
And they aren't in the proving ground at all. Just in the list with the rest of the weapons, except grayed out and unable to be equipped
Knux-Lux May 5, 2022 @ 8:46pm 
I've also encountered the same problem as johjrhr
jonjrhr Apr 28, 2022 @ 4:25pm 
I have force user on a guy, and bought a few perks in the jedi tree, but still can't equip holocrons or lightsabers? Is this an issue with this mod, or the base mod? Has anyone else encountered this?
Emeyin Apr 23, 2022 @ 1:23am 
When I equip the saberstaff I can't attack with it. Works fine when I equip a one handed lightsaber though. Anyone know what causes this?
leobearconyay Jan 24, 2022 @ 7:17am 
if I install this and grimys rpgo compatibility can I play with the jedi mod and grimys loot mod?
Vegeta002 Jan 9, 2022 @ 1:08pm 
@7Svmurai - Use the setting that allows you to choose their starting perks, then you can pick the perk directly and get as many Jedi as you like.
Z e y r o X -IR Jan 4, 2022 @ 9:25pm 
Bro, its boring to wait for game to magically give us a unit with "force user" perk
Vegeta002 Dec 7, 2021 @ 3:07pm 
Why does the class have "Holocron" as a valid secondary weapon twice? It seems like one of them is just a duplicate that could be removed.

On that note, the duplicate "Holocron" could do with being replaced with a pistol. Jedi are willing to use them when required, and they will require a pistol if put on a mission with the Lost.
Vegeta002 Dec 7, 2021 @ 11:24am 
@Donut - I think you need the "Magnetic Weapons" research, despite the Proving Ground showing them before researching it.

@Acadian - You have to build "proper" Lightsabers in the Proving Ground.
Andor Sep 30, 2021 @ 6:20pm 
Is there a way with RPGO to block the "Force User" perk from being the auto selected one? Otherwise what happens is a soldier who gets that as the perk granted on gaining Squaddie can't actually take any jedi classes, as their selections have already been made.
Chilled Arachnid Sep 11, 2021 @ 4:28pm 
Hello, thanks for the mod. Is there any way to get Lightsabers to work with the RPGO skill "Kenjutsu", which allows melee attacks within blue-move range to not end the turn. This skill doesn't seem to work with lightsabers at all.
XxM1L1taryB0yDeTHxX Sep 8, 2021 @ 6:00pm 
Anyone figure out how to upgrade lightsabers? im currently stuck with the training ones and though i unlocked the upgrade for the ''knight lightsaber'' i cant actually build it and im unsure why
Acadian Jul 4, 2021 @ 2:05pm 
how do i upgrade my lightsaber? I have the parts but i cant find where to change/upgrade the lightsaber im stuck with the training lightsaber.
Velvet Apr 14, 2021 @ 3:37pm 
Nevermind, I think some skills in RPGO just override each other in strange ways, I also noticed that Thunderdome (a storm breaker skill) seems to override Reaper.
Velvet Apr 6, 2021 @ 1:49pm 
Not sure if its really possible to fix, but taking saber throw as a skill makes that soldier's lightsaber stop counting as a melee weapon, so for mods that add melee weapon skills you lose the ability to use them upon getting saber throw.
klumena Apr 6, 2021 @ 3:40am 
I want to use deflect and reflect skill to normal sword.
So, how i should edit Config file?
Deflect is activate, but deflect animation is not working
765 Mar 23, 2021 @ 1:49am 
Also, I have no issues with it.
Just select the Force User perk for your soldier, if you have manual perk selection enabled in the mod options.
Otherwise I guess you need to get lucky to have one of your squaddies randomly received it.
765 Mar 23, 2021 @ 1:42am 
Turns this game into a better game than the SW ones I have played.
Saargnagel Mar 17, 2021 @ 4:00am 
Ok the mod seems not to work, i forced a "Force User" Perk via console on it. But i can not do anything more with this soldier. He gains no more jedi perks. i can not equip Sabers nothing. Everything else with RPGO works flawless i can not understand it.
Saargnagel Mar 14, 2021 @ 1:16pm 
Hey there, i have onbe problem. I can Build Lightsabers, but i can not equip them. Do i need to have a Squadmember with Jedipowers for that? And if yes, how do i get one. Shear luck?
Musashi  [author] Feb 2, 2021 @ 6:05am 
Check the second wave option Origin of rpgo @scorpion
Scorpion4456 Jan 31, 2021 @ 8:13pm 
So Im confused on how to get Force User,more specifically how to be able to choose abilities for my soldiers at the start.Im kinda stumped on this and any help at all would be very much appreciated.
The Lizard Xing Jan 12, 2021 @ 12:31pm 
Can I use light sabers for all soldiers?
PowerCore✞ Jan 8, 2021 @ 3:30pm 
Is there a way to disable needing Force User?
CyanSays Dec 21, 2020 @ 5:26pm 
I just have a question regarding using this mod with the Specialization Roulette. I have had some characters get Force User but have not gotten any skill lines for Jedi. Is there any way to force the system to give at least one skill tree for Jedi on a Force User origin roll?
Pyrus Nov 4, 2020 @ 3:50am 
When using the Second Wave option that makes you choose specialisations from a limited pool, how did you force the Jedi specs to be added to the list when a soldier gets the Force User origin?

I'm asking so that I can try and apply the same thing to the Supersoldiers plugin
Diagnosed with boredom Sep 30, 2020 @ 7:07pm 
Didnt Sith (and Jedi to a lesser extent) often use heavier armours in the star wars series? seems kinda weird that the specs cant use Heavy armour
Rainbow Sep 21, 2020 @ 9:43am 
Meele weapon in any other hand than the second is very very very broken.
Rainbow Sep 21, 2020 @ 5:35am 
The lightsaber noise does not seem to be affected by the effect / main audio sliders.


The description in the proving ground of the saberstaff and lightsaber are the same, i am sure they are different somehow.

There seems to be some mechanic in the required mods that disables perks under some conditions, i am not sure what mechanic it is beside that its slotdependent, it should be somehow explained ingame.
Rainbow Sep 20, 2020 @ 5:02am 
i found some issues too:
Blademaster works only with the meele weapon in the second slot, which means its not possible to make it working with the saberstaff, or the normal lightsaber and the holocron, kenjutsu does not work at all, i have some more crashes now after installing the mod, especially when activating an ascension gate, i think its related to this mod i did not install other but it might be due to changes in xcom or other mods since i last played too,
The mission rewards get in general a little cluttered (however that maybe for me even more due to bunches of useless alloy blades, any idea from what mod they are coming from?)
I got only one forceuser in some 30+ soldiers.

Otherwise you have created a great new mod and outdone yourself